Page 192 - Chronicles of Darkness
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The Invisible Citadel  Proposition 279          players might have ways to affect them. The goal is for every-
                                                             thing to work in a nice, tight circle, but that only happens if
               This is a hard transition. The best way to make it work
            is probably to connect the Citadel to whatever country is   you know what is supposed to have happened. A good prac-
                                                             tice is to make future predictions as non-specific as possible,
            putting forth Prop 279, and to allow the characters to travel   because that allows for greater ease of interpretation when
            there via the Citadel. If they find information in the Citadel   events come to pass (look at Nostradamus’ predictions and
            that explains the nature of Prop 279 (even if it takes them   how liberally they are interpreted for inspiration).
            the whole story to decipher it — meaning that not until the
            end of the story do they realize that the whole point is a   Sequence
            widespread massacre, and that it has nothing to do with the
            specific people being killed), then they should be well and   Squares of the City (p. 203)  Missing Persons
            truly outraged. They can also see the Dalga in the Citadel   (p. 210)  Do-Over (p. 199)  The Moon Window
            spawn Mr. Nose, and then see him later acting as an adviser.
            Strong motivations are essential for the characters; they won’t   (p. 212)  A Journey Into Time (p. 228)
            just go haring off across the world to fight evil dictatorships
            without a strong reason to do so.                Progression
            Proposition 279  This is Hell                     This track starts with Squares of the City, which is easily

               It is entirely appropriate for Proposition 279 to fail, for   the most grounded and understandable of the included Tales.
            the God-Machine to suddenly lose a great deal of power, and   The characters need to investigate buildings being edited out
            the Celebrants to choose that moment to begin their assault.   of existence, so right away something is removing people and
            Likewise, if the God-Machine does manage to get Prop279   structures from this plane of reality. Squares of the City also
            through and the massacre happens, maybe that boost of   establishes some out-and-out weird motifs (buildings moving
            power enables the God-Machine to begin the push for   on hidden tracks like a giant slide puzzle?), which should set
            “Heaven.” Either way, the characters can be right there in the   the stage for the even weirder stuff later.
            middle of it, and given what they have already accomplished,  Squares of the City  Missing Persons
            they are ideally positioned as humanity’s champions. They   Where do the buildings go when they vanish? The charac-
            can now fight the God-Machine in a meaningful way — but   ters shouldn’t find out during the first story, but when they
            given what the God-Machine wants, should they?
                                                             start hearing rumors of people vanishing, they might note
            Space & Time                                     the similarity. They might also hear of something appearing,
                                                             something connected to one of the buildings that they (and
               Many of the Tales deal with cosmic issues of time travel   no one else) remember vanishing in Squares of the City.
            and causality, but this chronicle track makes a point of taking   When they investigate these missing persons, they learn that
            the characters into strange vistas, showing them bizarre possi-  the extradimensional space is dotted with buildings from
            bilities, and putting the power of time reversal in their hands.   all over the world, some of which they remember seeing.
               Time travel is hard to use as a plot device or a narrative   Apparently, their city wasn’t the only one with those tracks
            tool. It lends itself to over analysis, plot holes, and bad at-  beneath the ground.
            tempts at understanding quantum theory. The best way to   Missing Persons  Do-Over
            approach it in a God-Machine chronicle is, perhaps, the “I
            told you so” method. Let the players change whatever they   This is a difficult transition because getting the characters
            want, but find a way to make it all work seamlessly in the   to interact with the “magical couch” in the diner requires
            end. Have someone opine that time is cyclical, make notice-  them taking several logical leaps. But that’s where the magic
            able mention that “what has fallen may rise again,” and let   of time travel comes in — one of the characters’ “future selves”
            the players have fun twisting their brains trying to grasp the   can appear to the character and tell her about the diner and
            logic of it all. If you have players that hate time travel, use a   the couch. Alternatively, the characters might be in the fac-
            different track.                                 tory, dealing with the Overseer, and see the diner slide out
                                                             on tracks back into their world. In any event, once they realize
            Themes                                           they can alter that past, it might be wise to have them keep
                                                             track of what events they’ve altered, just so you can have them
               In addition to themes of causality, responsibility and pos-  cross paths with the repercussions later.
            sibility, this track allows players to experiment with motifs
            usually left to science fiction. Almost all of the Tales in this   Do-Over  The Moon Window
            track deal with weird science rather than (or in addition to)   Sometime before this point in the chronicle, the charac-
            supernatural horror, and that might provide an interesting  ters should become aware of Marco Singe and his cult. In fact,
            change of pace for seasoned Chronicles of Darkness players.  it might be interesting if he were the one to point them at the
               Make sure that someone takes good notes for this track.  diner, or for them to run across him in the extradimensional
            If possible, you want to refer back to past events — because  factory. Once they’ve concluded Do-Over, they hear about

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