Page 235 - Chronicles of Darkness
P. 235

history to assure nothing upsets the destiny of the moment in  got to be a reason for all of this. Roll Intelligence + Politics
                 time. For example, if the characters attempt to end a conflict  to puzzle through possible unifying political motivations
                 early, the Blind Serpents emerge to stop them.   behind these conflicts.
                    The characters have two methods to escape from their   Survival: The locals, the real combatants in this conflict,
                 predicament. If they can find and take control of the Flag  seem at home or at least equipped for the jungle’s sweltering
                 of Elam, they can direct the flow of time, and thus return to  heat. You and your team are not so fortunate. Roll Stamina
                 their true point in history. Once they have the flag, directing  + Survival to endure the assault nature itself seems to be
                 time isn’t especially hard (a Resolve + Academics roll, 10 suc-  waging against you.
                 cesses required, each roll equals one turn, teamwork rules are   Weaponry: You’ve been trained in hand-to-hand combat,
                 allowed and recommended). Obtaining the flag, though, is  sure, but really you’re used to firefights. Here, you don’t have
                 a Herculean task. It is always located in enemy territory (no  access to guns, and your enemies are much better trained
                 matter which side of the conflict the characters come down  with swords than you. Roll Wits + Weaponry to analyze
                 on, the other side has the flag), it is always well guarded, and  how your enemies fight and try and offset the penalty you’d
                 it is always hidden. Plus, the Blind Serpents may well work  otherwise suffer.
                 to keep the characters away.                        Animal Ken: Mounted combat. Well, that’s unexpected.
                    The other method is to convince Triage to help them.  You’ve got a rough idea of how a horse works, anyway, and
                 This requires use of the Social Maneuvering system (p. 81).  that’s probably enough to be able to ride with the rest of the
                 The characters need to open six Doors to get Triage to act on  cavalry, right? Roll Presence + Animal Ken to keep the horse
                 their behalf, and he cannot be forced. The characters need  on your side during combat.
                 to convince him that it’s more trouble for the God-Machine   Intimidation: The captured soldier from the other side of
                 to let them slide through time than to speed up the process.  the lines knows where the flag is…but he’s only going to talk
                 Methods                                          if you convince him it’s worth his while, or that you’ll kill him
                                                                  (or worse) if he doesn’t. Roll Strength + Intimidation to scare
                                                                  him into talking painfully, or Manipulation + Intimidation
                    Academics: You become aware again right in the middle   to do it by intimation. Torture, by the way, is almost always
                 of a soggy, sloppy, mud-covered combat zone. It seems like   a breaking point.
                 everyone is just shooting at everyone. Total chaos. Roll Wits +   Marksmanship (p. 63): Sometimes the best, fastest way
                 Academics to remember enough from history class to identify   to end a war is to find the right warmonger and put a bullet
                 whose side you’re on.                            in his forehead from a nice, safe distance. Harsh but true.
                    Politics: There’s got to be a pattern, right? To the conflicts,   Language (p. 45): The root of most conflict is misunder-
                 the wars, the battles you’ve been forced to experience? There’s   standing, so knowing how to communicate is a plus. Since
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               Tales of the God machine
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