Page 238 - Chronicles of Darkness
P. 238

these silvery threads lead to the nightmare realm. Cutting  hear it, but not so close that they pounce anyway. Roll Wits
            only these threads prevents people from traveling to the  + Firearms to get the timing right.
            nightmare realm from the city the traveler originated from,   Animal Ken: Some animals can citywalk. Cats, especially,
            at least until the threads heal.                 are instinctively able to do it, but rats and some dogs can,
               It’s not possible to cut the threads permanently, at least not  as well. Roll Wits + Animal Ken to observe the animal as it
            without destroying the entire concept of a city. The characters  vanishes onto the path.
            can close off the nightmare realm, but it requires ending the   Streetwise: Locating people who have visited the night-
            practice of citywalking. Making the threads too hostile to use  mare realm requires a Presence + Streetwise roll.
            can be accomplished by asking Rasha for help. He can make   Mystery Cult Initiation (see p. 51): The Citywalker Merit
            the golden threads sharp and jagged, which will make citywalk-  would be a superb reward for someone who has worked
            ing feel like walking on broken glass. The characters could also  herself up the ranks of an old, mystical cult.
            draw on the knowledge of the cults that taught citywalking   Fame (see p. 50): A character could parley the ability
            centuries ago — maybe some kind of ritual exists that alters the  to walk between cities as a special talent and get rich and
            frequency of the golden threads, thus making it impossible for  famous…at least until the members of the mystery cult learn
            human beings to use them to citywalk.            that he’s doing it.
            Methods                                          Escalation

               Investigation: A successful Wits + Investigation roll while   Perhaps a few of the largest cities were closely connected
            attempting to observe the process of citywalking reveals a  to the nightmare realm and are now more than half com-
            faint glow through cracks in the street that are evidence of  posed of twisted, nightmare-realm buildings (this might be
            the glowing threads.                             a way to get the characters to a variant of their own city; see
               Occult: Delving into the secret history of citywalking  Sister City, p. 201). Alternately, after the nightmare realm is
            requires an Intelligence + Occult roll (probably an extended  cut off, people begin seeing a vast, shining, white city in the
            one).                                            distance. Anyone who travels too far into this city enters a
               Athletics: While citywalking from one city to another  trance and begins performing menial tasks there. An increas-
            isn’t nearly the same physical feat that actually walking the  ing number of people who citywalk end up in this city, the
            distance is, a character still might need a Stamina + Athletics  Invisible Citadel (p. 219).
            roll to keep up the pace.                          Or, if the characters manage to curtail citywalking,
               Firearms: Loud noises scare the nightmare creatures away,  someone manages to remember it. He’s not using it for the
            but the trick is firing the gun when they’re close enough to  betterment of mankind, though (The Key, p. 208).








































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