Page 27 - Chronicles of Darkness
P. 27
categories is often easy (an Olympic Athlete probably has
Physical as her primary category), sometimes picking a less
obvious category can make for a more interesting character. Size
Step Four: Size Object
Select Skills 1 Handheld object or tool, Rodent
2 Infant, Cat, Sword, Shotgun, Skateboard
Like Attributes, Skills are divided up into the Mental,
Physical, and Social categories. However, unlike Attributes, 3 Mid-size Dog, Child, Window, Two-handed
tool, Stool
you do not get a free dot in Skills.
Skills represent applications of your abilities. These are 4 Spear, Teenager, Chair
things you have learned from training, books, or teachers. 5 Adult, Door, Electric scooter
Having no dots in a Skill means that you have no training with 6 Large adult, Deer, Bicycle
it, and are barely capable. One dot means you have cursory
training or dabble in the Skill, while two dots means that you 7 Alligator, Bear, Coffin
can use the Skill at a professional level. Three dots represents 8 Vault door, Compact car
excellent training or experience, four is outstanding, and five 10 Sports car, Moose
dots means you are one of the absolute best in the world.
Like Attributes, select a primary, secondary, and tertiary 12 Shark, Luxury car
category for your Skills. You have eleven dots to assign for 15 SUV, Elephant
your primary category, seven dots for you secondary, and four 20 Light airplane, Yacht, Semi truck
dots for your tertiary. As always, consider your character and
concept when assigning dots. Maybe your blogger has two dots 25 Dump truck, Houseboat, Tour bus, Semi with
in Athletics because he is a marathoner, or your med student trailer
has a dot in Animal Ken from volunteering at a local shelter. 30 Small house, Whale
Step Five: 40 Large house
50
Massive airliner
Pick Skill Specialties 60 Small apartment building
Skills represent broad categories of training. Someone 80 Large apartment building, Big box store
with the Science Skill is equally familiar with particle phys- 100 Skyscraper, Shopping mall, Stadium
ics, basic chemistry, and genetics. Skill Specialties allow you
to differentiate more, focusing on a specific area of a Skill
that your character is more knowledgeable or proficient in.
A character’s Specialties say a lot about her. For example,
a character with a Socialize Specialty in Formal Events is very Willpower
different from one with a Specialty in Dive Bars. A character’s Willpower score is equal to Resolve +
Pick three Skill Specialties for your character. The Skill Composure.
descriptions will have some suggested Specialties.
Step Six: Merits Integrity
All mortal characters start with an Integrity of 7.
Merits are important facets of your character that do not
fall under other traits. A Merit can represent a knack, special Size
training, people your character knows, or even things that he All adult human characters are Size 5, unless modified
owns. They add unique capabilities to your character beyond by a Merit.
Attributes and Skills.
You have seven dots you can use to pick Merits. There Speed
is a list of Merits you can choose from later in this chapter.
A character’s speed is equal to Strength + Dexterity + 5.
Step Seven: A character can move this many meters in one turn.
Determine Advantages Health
The final step in character creation is calculating Advantages. A character’s Health is Size + Stamina.
Use the following rules to determine the values for these traits.
26
the face in the mirror-Characters

