Page 29 - Chronicles of Darkness
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Generous: Your character feels at his best when giving to  to accomplish. They’re also statements about the sort of
                 others. He may give to charity or simply lend items to friends  stories you want to tell about your character.
                 with no questions asked. A generous character may be taken   Accomplishing an Aspiration is one of the main ways you
                 advantage of sometimes, but he isn’t in it for thanks or hope  can earn Beats to improve your character. You should aim for
                 of repayment. He gives because other people need. Regain  accomplishing about one Aspiration per session. If you are
                 Willpower when your character is deprived of an important  playing a one-shot, all of your Aspirations should be focused,
                 resource or put at risk because of his Generous nature.   short-term goals that you could potentially complete within
                    Just: A Just character is driven by a sense of fairness and  that session. If you are playing in a long-running chronicle,
                 justice. She wants everyone to get what they deserve, and will  then choosing long-term goals is okay. Ideally, you should
                 stick her neck out to make sure it happens. Regain Willpower  have a mix of Aspirations, some of which can be resolved
                 when the character sets her own goals aside in order to make  in one session, and some which will take many sessions to
                 certain that justice is done.                    accomplish. If you know that your character is going to start
                    Loyal: Loyalty to a person or a group is your character’s  out hitchhiking, “Find a place to stay the night” is a perfectly
                 guide. This group could be other PCs, a company, a mentor  reasonable Aspiration. If she recently had a fight with her
                 or family member, their country, or any other group that  girlfriend, “Reconcile with Jane” is a fine Aspiration.
                 makes sense. The character is not necessarily foolish or blind   Another important thing to consider when deciding on
                 to the flaws of their chosen group. The character regains  your Aspirations is that you want them to be active goals.
                 Willpower when refusing to act against the group’s interests  They have to be something that you need to do, rather than
                 puts him at risk.                                something that you need to avoid. For example, “Don’t get
                 Vice                                             drunk” wouldn’t be a very good Aspiration for a character, but
                                                                  “Go a day without taking a drink” could be, if your character
                                                                  would find this to be a struggle.
                    Vice is a character’s short-term comfort. It is the easy way   Aspirations give your character life and direction beyond
                 out, the personality trait she takes comfort in to avoid con-  the scenario dreamed up by the Storyteller. They make your
                 fronting her actual feelings or problems. Like Virtue, acting   character feel more real, give the Storyteller hooks to get him
                 on a Vice reinforces the character’s sense of herself, even if it   involved in the story, and establish what your character does
                 is self-destructive. It still helps relieve stress and allows her to   if there isn’t an immediate crisis in front of him.
                 refresh herself, but it’s not healthy behavior in the long term.  It is also okay to select Aspirations that your character
                 Example Vices                                    doesn’t want, but that you want to see happen to the char-
                                                                  acter. For example, your character almost certainly doesn’t
                    Ambitious: Your character wants to get ahead, to move   want to be kidnapped by the man with the gray face that
                 up the ladder – no matter what the cost. She wants advance-  used to be her father, but that might be a story that you are
                 ment, rank, and authority in advance of what she actually   interested in seeing. You can choose Aspirations that repre-
                 has earned. Regain Willpower when your character jockeys   sent you trying and failing to do something. You can have an
                 for position or tries to advance socially instead of pursuing   Aspiration like “Fail to find proof of the existence of ghosts,”
                 a more useful activity.                          or “Fail to reconcile with Jane,” if you think that it will make
                    Arrogant: Your character is good at something, and makes   a more interesting story. Even though the character has failed
                 sure everyone knows it. He defines himself by being “better”   at what she wants, you as the player still get the reward for
                 than those around him. This goes beyond justifiable pride   completing that Aspiration.
                 in an ability. The character regains Willpower when he takes   Aspirations are one of the best ways for the players to
                 an opportunity to lord his superiority over someone else.  signal to the Storyteller what sort of stories they want to
                    Competitive: You character needs to win. Nothing makes   be part of. So, Storytellers, be sure to pay attention to what
                 her happier than crossing the finish line first, and nothing   Aspirations your players have selected. If you were planning
                 makes her angrier than losing. She may even be willing to   on a suspenseful, low-key session with little overt supernatural
                 cheat in order to get her victory. Regain Willpower when the   influence, it might be a problem if all of your players have
                 character indulges in a competition that distracts from other,   chosen Aspirations like “destroy a supernatural threat,” or
                 more pressing, matters.                          “see a monster with my own eyes.” It doesn’t mean you have
                    Greedy: Your character wants to hoard resources, keep-  to change your plans completely, but you may need to tweak
                 ing them for himself in case they are useful someday. Regain   the session a bit to allow for some details that fit with the
                 Willpower when you take an advantage for yourself, denying   Aspirations a little better. Or you can sit down and talk with
                 it to another character.                         the players, and make sure that you are all on the same page
                                                                  with regards to the story that you are trying to tell.
                 Aspirations                                      Changing Aspirations



                    Chronicles of Darkness characters start with three   When you first make your character, if you are not entirely
                 Aspirations. Aspirations are goals that your character wishes   certain what Aspirations to pick, don’t worry about it. You

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               the face in the mirror-Characters
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