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Appendix Two:
Tilts
Tilts come in two forms: Personal and Environmental. Causing the Tilt: Some supernatural powers can cripple
Personal Tilts only apply to one character, and include ways in a victim’s limbs or break bones with a touch. A character can
which that character can overcome the effect. Environmental have his arm knocked out by a targeted blow to the arm (-2 pen-
Tilts affect the whole scene, and offer ways for individual alty) that deals more damage than the character’s Stamina. A
characters to mitigate their effects. targeted blow to the hand inflicts this Tilt if it does any damage.
Ending the Tilt: If the Tilt is inflicted as a result of an attack,
ARM WRACK mark an X under the leftmost Health box affected by that attack.
The Tilt ends when the damage that caused it has healed. If the
damage that inflicts this Tilt is aggravated, the character loses
Personal the use of his arm (or completely loses his arm) permanently.
Description: Your arm burns with pain and then goes
numb. It could be dislocated, sprained, or broken, but BEATEN DOWN
whatever’s wrong with it means you can’t move your limb.
Effect: If your arm’s broken or otherwise busted, you drop
whatever you’re holding in that arm and can’t use it to attack Personal
opponents — unless you’ve got the Ambidextrous Merit, you Description: The character has had the fight knocked
suffer off-hand penalties for any rolls that require manual out of him.
dexterity. If this effect spreads to both limbs, you’re down to Effect: The character cannot take active part in the
a chance die on any rolls that require manual dexterity, and fight without extra effort. The player must spend a point of
-3 to all other Physical actions. Willpower each time he wants the character to take a violent
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Appendix Two-Tilts

