Page 46 - Chronicles of Darkness
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stem an infection, and what minerals will stave off a minor sick- Investigative Aide (•)
ness. Unless your patient suffers wound penalties from lethal or
aggravated wounds, you do not need traditional medical equip- Prerequisites: Chosen Skill at •••+
ment to stabilize and treat injuries. With access to woodlands, a Effect: Your character has one particular knack that can
greenhouse, or other source of diverse flora, a Wits + Survival contribute amazingly to an investigation. Choose a Skill
roll allows your character to gather all necessary supplies. when purchasing this Merit; when making rolls to Uncover
Clues (see p. 79), she achieves exceptional success on three
Indomitable (••) successes instead of five. As well, Clues that come from her
use of that Skill start with one additional element.
Prerequisite: Resolve ••• You may purchase this Merit multiple times, to enhance
Your character possesses an iron will. The powers of the different Skills.
supernatural have little bearing on her behavior. She can
stand up to a vampire’s mind control, a witch’s charms, or a Investigative Prodigy (• to •••••)
ghost’s gifts of fright. Any time a supernatural creature uses
a power to influence your character’s thoughts or emotions, Prerequisites: Wits •••, Investigation •••
add two dice to the dice pool to contest it. If the roll is resisted, Effect: Your character investigates instinctively, and can
instead subtract two dice from the monster’s dice pool. Note intuit details and connections in a scene without much time.
that this only affects mental influence and manipulation He’s a veritable Sherlock Holmes. Instead of simply uncover-
from a supernatural origin. A vampire with a remarkable ing Clues or not uncovering Clues when investigating (see p.
Manipulation + Persuasion score is just as likely to convince 79), your character discovers multiple Clues in a single action.
your character to do something using mundane tricks. Your character can uncover Clues equal to his successes or his
Merit dots as an instant action, whichever is lower.
Interdisciplinary Specialty (•) Only the first Clue benefits from additional elements;
other Clues established with this Merit receive only a single
Prerequisite: Skill at ••• or higher with a Specialty element each.
Effect: Choose a Specialty that your character possesses
when you purchase this Merit. You can apply the +1 from Language (•)
that Specialty on any Skill with at least one dot, provided
it’s justifiable within the scope of the fiction. For example, Effect: Your character is skilled with an additional lan-
a doctor with a Medicine Specialty in Anatomy may be able guage, beyond her native tongue. Choose a language each
to use it when targeting a specific body part with Weaponry, time you buy this Merit. Your character can speak, read, and
but could not with a general strike. write in that language.
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Mental Merits

