Page 49 - Chronicles of Darkness
P. 49

Greyhound (•)                                    with complex leaps, bounds, running tricks, and vaults. This is
                                                                  the type of sport popularized in modern action films, where
                    Prerequisites: Athletics •••, Wits •••, Stamina •••  characters are unhindered by fences, walls, construction equip-
                    Effect: Your character works best when chasing or being   ment, cars, or anything else the city puts in their way.
                 chased; the hunt is in his blood. When in a chase (see p.   Flow (•): Your character reacts instinctively to any ob-
                 84), you receive the effects of an exceptional success on three   stacles with leaps, jumps, and scaling techniques. When in a
                 successes instead of five.                       foot chase, subtract your Parkour from the successes needed
                 Iron Stamina (• to •••)                          to pursue or evade. Also, ignore environmental penalties to
                                                                  Athletics rolls equal to your Parkour rating.
                    Prerequisites: Stamina ••• or Resolve •••        Cat Leap (••): Your character falls with outstanding grace.
                    Effect: Each dot eliminates a negative modifier (on a one-  When using a Dexterity + Athletics roll to mitigate damage
                 for-one basis) when resisting the effects of fatigue or injury.  from falling, your character gains one automatic success.
                 For example: A character with Iron Stamina •• is able to  Additionally, add your Parkour rating to the threshold of
                 ignore up to a -2 modifier brought on by fatigue. The Merit  damage that can be removed through this roll. Parkour will
                 also counteracts the effects of wound penalties. So, if all  not mitigate damage from a terminal velocity fall.
                 of your character’s Health boxes are filled (which normally   Wall Run (•••): When climbing, your character can
                 imposes a -3 penalty to his actions) and he has Iron Stamina  run upward for some distance before having to traditionally
                 •, those penalties are reduced to -2. This Merit cannot be  climb. Without rolling, your character scales10 feet + five
                 used to gain positive modifiers for actions, only to cancel  feet per dot of Athletics as an instant action, rather than the
                 out negative ones.                               normal 10 feet.
                                                                     Expert Traceur (••••): Parkour has become second na-
                 Parkour (• to •••••, Style)                      ture for your character. By spending a Willpower point, you
                    Prerequisites: Dexterity •••, Athletics ••    may designate one Athletics roll to run, jump, or climb as a
                                                                  rote action (reroll all failed dice once). On any turn during
                    Your character is a trained and proficient free runner. Free   which you use this ability, you may not apply your character’s
                 running is the art of moving fluidly through urban environments
                                                                  Defense to oncoming attacks.
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               the face in the mirror-Characters
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