Page 100 - Serpent Kingdoms
P. 100

REALMS


                     (1147 DR), occurring as it did in the immediate aftermath of   towers on both sides of the bridge to ensure that no one inter-
                     the Rage of Wizards, led to the installation of a ruler—the   feres with traffi c across this crucial artery.
                     Overking of Lapaliiya. In addition to ruling the cities of Sheirta-    Sheir Peninsula: Surrounded by cliffs more than 20 feet high,
                     lar and (through the heir to the throne) Lushpool, the overking   this granite outcropping juts out into the Shining Sea. It is home
                     theoretically governs all of Lapaliiya with the consent of the   to scattered thorps of shepherds, who are generally impoverished
                     Grand Council, which can vote yea or nay but not initiate its   by the high rents they must pay the Overking to use the land.
                     own decrees. In practice, however, the overking must still secure   Inhabitants of this region avoid going anywhere near the Shin-
                     unanimous consent from the representatives of Sammaresh, Ith-  ing Sea, for fear of the harpies that inhabit the cliff faces and
                     mong, Lushpool, Sheirtalar, and Uzurr, which usually means   prey on passing ships.
                     negotiating  with the reigning  Shoonsar  of Ithmong and the
                     satraps of Lushpool.                              Important Sites

                     Major Geographical Features                       Lapaliiya is a busy area with many important trading centers.
                                                                         Abreon (Large Town, 4,680): The low, rolling hills around
                     The area around Lapaliiya features a variety of terrain types   this inland  town are dotted  with vineyards and groves  of
                     and points of interest.                           olive trees.
                       Bandit  Wastes:  In  the  shadow  of  Halruaa’s  North  Wall,     The civic deity of Abreon is Lliira, and a council of wealthy
                     the fertile vineyards of Lapaliiya give way to the desolate bar-  farmers rules the town. More than fi fteen centuries ago, Abreon
                     rens known as the Bandit Wastes. This region has traditionally   was the site of a great battle between the armies of Serpentes
                     provided a home for outlaws fl eeing the reach of Halruaan or   and  the  beleaguered  defenders  of  Lapaliiya.  Ancient  barrows
                     Lapaliiyan justice. At present, the worst such group is the Blood   dating back to that battle are scattered across the fi elds, and
                     Screamers, a band of savage gnome dire weremoles led by a   from  time  to  time  a  few  serpentine  and  humanoid  undead
                     gnome vampire called the Blood-Curdling Scream (CE male   emerge from them to terrorize the local population.
                     rock gnome vampire illusionist 9). This group maintains a lair     Dungar  (Small  Town,  931): Dungar  lies along the trade
                     in a warren of tunnels dug by giant ants in the barrens east of   route  between  Halruaa’s  Talath  Pass  and  Lapaliiya’s  coastal
                     Lapalgard, and its members raid as far afi eld as the Rathgaunt   cities. Numerous vineyards and olive groves encircle the settle-
                     Hills and the Nath.                               ment, which is populated largely by farmers.
                       Dolphingulf, The: Known as the Delphingulph in the local     The local civic deity is Chauntea, and the town is ruled by a
                     vernacular,  this  long,  shallow  bay  is  frequented  by  pods  of   family that traces its roots back to Felingar, a legendary Lapali-
                     dolphins drawn here by the bountiful schools of fi sh. A tribe   iyan bandit lord. Felingar’s crypt lies beneath the rolling hills
                     of aquatic elves dwells in the underwater hills that mark the   of Dungar and is reputed to contain the dowry of a long-dead
                     northern edge of the bay, and its members frequently sell   Ormpurian chansreena (princess) who was stolen en route to her
                     rare  treasures  from  the  sea  fl oor  in  the  markets  of  Sam-  wedding to a prominent Halruaan archmage.
                     maresh. According to legend, an ocean striderx MM2  protects     Ilyaport (Small Town, 1,923): Founded about 100 DR, this
                     the  Dolphingulf,  although  no  reliable  reports  attest  to  the   ancient town grew up around the Umberlant temple known as
                     creature’s existence.                             the Shell House. After the temple’s destruction during the Rage
                       Dun Hills, The: This low stretch of hills shelters the Misty   of Wizards, Ilyaport began to decline. Today, this once-grand
                     Vale from the coastal lands along the Shining Sea. The western   town is little more than a simple fi shing village overshadowed
                     slopes support scattered groves of olive trees, but little else in   by the city of Ithmong to the north.
                     the way of vegetation. Small herds of goats—some wild, some     The Bitch Queen is still the civic deity of Ilyaport, and the
                     not—wander this area. The central hills house many tombs,   town is ruled by the highest-ranking Umberlant in permanent
                     and undead continue to plague the region despite the efforts of   residence—currently  Dread  Wavelord  Dumai  Arachneie  (CE
                     Kelemvor’s priesthood. The mist-shrouded eastern slopes of the   male Tashalan human cleric 7 of Umberlee/waveservant 1 [see
                     Dun Hills are covered with trees that are nearly as impenetrable   Faiths and Pantheons]). Adventurers are the most frequent visi-
                     as the Misty Forest.                              tors here because the ruins of Umberlee’s temple are said to hold
                       River Talar: Much of the Shaar drains into this wide, slow-  many treasures as yet undiscovered.
                     moving river. For the last 10 miles of its length, the waters roar     Ithmong  (Metropolis,  46,729): The Stormwracked  City
                     through a narrow, high-cliffed gorge, making the ever-churning   of Ithmong bears the brunt of most storms that rage across
                     river mouth nearly unnavigable. This gorge is home to a tribe of   the Shining Sea. Even so, the city is second only to Sheirtalar
                     merrow (aquatic ogres) and scrags (aquatic trolls) whose mem-  in wealth, population, and political power, thanks to the large
                     bers hunt in the depths of Sheirtalar Bay. Repeated efforts by   volume of goods that fl ows through its port from Halruaa and
                     Lapaliiya’s army to dislodge them have ended in failure.  the Lapaliiyan hinterlands. The Stormwracked City lies at the
                       The only bridge over the River Talar for hundreds of miles   head of Ithmong Bay, atop a 50-foot-high cliff. The docks are
                     is the Mouth of Istishia, a natural arch wide enough for three   built inside a dozen linked seacaves that collectively serve as the
                     carts to pass each other safely. Well-armed troops garrison small   city’s subterranean port district.

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             620_96566_SerpentKin92-135.indd   99                                                               5/12/04, 4:11:07 PM
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