Page 97 - Serpent Kingdoms
P. 97

REALMS

                     themselves, although the currently awake lich can be persuaded  Important Sites
                     to intervene if the tribal council cannot reach agreement about
                                                                       Only ruins now break the landscape of this bleak region. Some
                     an issue.
                                                                       of those ruins, however, are rich enough to result in a steady
                       The asabis and stingtails that make up the vast majority of
                                                                       stream of adventurers.
                     the population are organized into tribal mercenary companies.
                                                                        Anarath: The ruined City of Statues lies in the northern
                     Each tribe is controlled by an asabi chief, who gains control
                                                                       reaches of the Frozen Sea, in the shadow of the High Ice. Aban-
                     by allying with the tribe’s most powerful stingtails. All the
                                                                       doned in the dying days of Isstosseffi fi l, Anarath was picked
                     chiefs serve on the Council of Chiefs, which answers only to
                                                                       over by early Netherese explorers. Today, it is the haunt of Iym-
                     King Oreme.
                                                                       rith (female ancient blue dragon sorcerer 7), the Doom of the
                       The liches of Oreme keep only enough asabis and stingtails
                                                                       Desert. Iymrith does not know the name of the city in which
                     in the city to ensure its defense and maintain a viable breed-
                                                                       she lairs, but she has found the accommodations suitable. No
                     ing population. Excess tribes are dispatched into Faerûn with
                                                                       one dwells in Anarath except the dragon, her legion of gargoyle
                     instructions to support themselves by any means necessary (usu-
                                                                       constructs, and the Company of Flame Spiders (an enslaved Ath-
                     ally mercenary work) and ensure a steady fl ow of news reports
                                                                       katlan adventuring company that the dragon uses to explore
                     back to the capitol.
                                                                       nearby Netherese ruins). In recent years, word of Anarath’s
                                                                       discovery has reached the serpentfolk of Najara, and they have
                     Major Geographical Features                       begun making regular pilgrimages to this ancient ruin. Since
                                                                       none have dared enter the city so far, Iymrith tolerates their
                     Though not completely featureless, the area where the Isstossef-
                                                                       offerings, just as she does those of certain Bedine tribes.
                     fi fi l Empire once stood now appears largely lifeless and barren.
                                                                        Bhaulaea: In the western reaches of the High Ice, near the
                       The Frozen Sea: During the Days of Thunder, the old Narrow
                                                                       old bed of the Narrow Sea, lies the ruined City in Ice. Aban-
                     Sea ran like a sword along the eastern fl anks of the Greypeak
                                                                       doned by the sarrukh during their war with the phaerimms, it
                     Mountains, stretching from the future site of the dwarven sea-
                                                                       now lies encased in glacial ice at the bottom of the High Ice,
                     port Ascore to the city of Oreme, but the sea was never more
                                                                       forgotten by all except the liches of Oreme. Unless the denizens
                     than 100 miles in width. After the Isstossef reshaped the land
                                                                       of Shade resume the melting of the High Ice, the only way
                     in their war with the phaerimms, the Narrow Sea fl owed from
                                                                       to reach Bhaulaea is an ancient portal that links the ruins of
                     west to east, stretching from what would become Ascore to the
                                                                       Ss’yin’tia’saminass with an intact remnant of the city preserved
                     Tortured Lands.
                                                                       in a bubble of glacial ice. Since the portal key to return differs
                       After countless millennia, little evidence remains of the ter-
                                                                       from the one needed to reach the City in Ice, however, would-
                     rain-shaping magic employed by the sarrukh. The icy dunes of
                                                                       be explorers who do not take special precautions are usually
                     the Frozen Sea on the western border of Anauroch—the result
                                                                       trapped there. The frozen corpses of seven yuan-ti and their
                     of rainfall that runs down the eastern slopes of the Greypeaks
                                                                       deinonychus steeds in the center of the ice cavern bear mute
                     and freezes—give mute evidence of the ancient sea that once
                                                                       witness to just such a miscalculation.
                     lay here.
                                                                        Crypt of Hssthak:   Hssthak (LE male  sarrukh  mummy
                       Today, the Frozen Sea is a breeding ground for many birds in
                                                                       sorcerer 10/archmage 5), who believes himself to be the last of
                     the spring, but it is otherwise almost empty of inhabitants. Only
                                                                       the Isstossef, rests within this ancient tomb guarding two of the
                     those foolish enough to search out the lost cities of Anarath,
                                                                       Golden Skins of the World Serpent (Nether Scrolls). Although
                     Ascore (seaport of dwarven Delzoun), Bhaulaea, Hlaungadath
                                                                       his crypt has remained undiscovered for countless millennia, he
                     (a crashed Netherese fl oating city), and Oreme ever come here.
                                                                       waits patiently for the day that he can pass on the wisdom of
                       The  Phaerlin: The Buried  Realms of  Anauroch are the
                                                                       the sarrukh to their lesser progeny.
                     dominion of the phaerimms, and those who can resist the
                                                                         Circa –6000 DR, the elves of Evereska stumbled across Hsst-
                     master of the Phaerlin are few and far between. The deepest
                                                                       hak’s tomb and recognized the threat it posed. A half dozen elves
                     catacombs of Oreme connect directly with the Underdark and
                                                                       volunteered to become mummies themselves so that they could
                     have been the site of repeated battles between the asabis of
                                                                       guard the tomb for all eternity. Once they had been placed in posi-
                     Oreme and the mind-slaves of the phaerimms. Long ago, the
                                                                       tion, the tomb was resealed and buried by elven magic. Because the
                     sarrukh liches erected a barrier around Oreme similar to the
                                                                       crypt lay beneath otherwise unremarkable fl atlands, the Netherese
                     Sharnwall. Thus far, the barrier has prevented the phaerimms
                                                                       never chanced upon it. Recently, however, the walls of a deep
                     from directly invading the city, but the wards do not prevent
                                                                       sinkhole at a desert oasis on the eastern edge of the Frozen Sea
                     the passage of other races, including the thornbacks’ minions.
                                                                       crumbled, revealing the front of the ancient structure. Already a
                     Elsewhere in the Phaerlin, asabi tribes dominate the catacombs
                                                                       band of lizardfolk and the Company of the Golden Sands have
                     beneath the ruined city of Rasilith and the caverns beneath
                                                                       explored parts of the tomb, so it is only a matter of time before
                     Azirrhat.  The  former  group  is  under  the  direct  control  of
                                                                       someone recovers the powerful sarrukh magics that lie within.
                     the phaerimms, while the latter is nominally free but secretly
                                                                        Hall of Mists:   In the depths of the High Forest, beneath
                     controlled by the phaerimms.
                                                                       the towering Grandfather Tree, lies a truly ancient ruin known
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             620_96566_SerpentKin92-135.indd   96                                                               5/12/04, 4:10:45 PM
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