Page 99 - Serpent Kingdoms
P. 99

REALMS


                     population was concentrated in three major empires, plus a host   Lapaliiya
                     of lesser realms. The northernmost empire of the sarrukh was
                     Isstosseffi fi l, which lay along the western edge of what is now   Capitol: Sheirtalar
                     called Anauroch. At that time, the Narrow Sea ran along the   Population: 1,217,642 (humans 95% [Shaarans 50%, Calishites
                     eastern slopes of the mountains known as the Greypeaks.  36%, Tashalans 12%, Chultans 1%, Halruaans 1%], yuan-ti
                       Like their kin in Mhairshaulk and Okoth, the Isstossef   2%, rock gnomes 2%, wild dwarves 1%)
                     created many races in their own image. It was they who devel-  Government: Limited monarchy
                     oped the asabis (also known as laertis) and stingtails, as well as   Religions:  Amphisbaena  the  World  Serpent  (Sseth  [Set]),
                     other reptilian races capable of dwelling in the depths of the   Bhaelros (Talos), Deneir, Chauntea, Eldath, Garl Glittergold,
                     Underdark.  During  their  explorations  of  the  Realms  Below,   Ilmater, Kelemvor, Lliira, Selûne, Silvanus, Tempus, Tiamat,
                     the  Isstossef  encountered  such  alien  races  as  aboleths  and   Umberlee, Waukeen
                     phaerimms, although whether those races had dwelt there all   Imports: Armor, beef, gems, fruit, iron, jewelry, pottery,
                     along or were inadvertently summoned by the Isstossef remains   weapons
                     a matter of conjecture.                           Exports: Olives, pearls, roe, seafood, spices, wine, wood
                       The fall of Isstosseffi fi l dates back to an ancient war with   Alignment: LE, NE
                     the phaerimms, circa –33,800 DR. In an effort to drown the
                     Phaerlin (known today as the Buried Realms) and dispatch their   The Lapal League is a confederation of city-states along the
                     enemies in one masterful stroke, Isstossef wizards rerouted the   southeastern shore of the Shining Sea. Loosely ruled by the
                     Narrow Sea so that it ran from east to west, inundating the   Overking of Sheirtalar, these small realms are sometimes known
                     land around the chain of hills known today as the Tagorlar   as the Cities of the Seabreeze, though that phrase technically
                     with water.  Although the Isstossef succeeded  in driving the   also includes Narubel, Tashluta, Ormpur, and the ruins of Pro-
                     phaerimms deep into the Underdark, the massive ecological   calith. Lapaliiya stretches from the eastern end of the Delphin
                     change resulting from their weavings of the Art caused their   Mountains to the Sheir Peninsula, and from the shores of the
                     empire to collapse.                               Shining Sea to the northern edge of the Mhair Jungles, the
                       A handful of Isstossef spellcasters embraced a form of li-  Great Wall of Halruaa, the western edge of the Bandit Wastes,
                     chdom in an effort to preserve the legacy of their empire at   and the peaks of the Dun Hills.
                     any cost. They then retreated into the bowels of Oreme while
                     the empire crumbled about them. To their surprise, these few   Life and Society
                     remaining  Isstossef  discovered  that  the  phaerimms  had  not
                     been destroyed, and they were hard pressed to erect wards   The inhabitants of Lapaliiya are zealous warriors and industri-
                     around their subterranean home in time to hold off the invad-  ous merchants who place tremendous value on personal honor
                     ers. During all the millennia since, the sarrukh liches of Oreme   and propriety. Duels and feuds over slights that folk of other
                     have observed the world around them, scrying on the activities   lands might readily dismiss are common. Almost all positions of
                     of their progeny, without ever venturing from the confi nes of   power are dominated by Tashalans, despite their minority status
                     their ruined city. They observed the rise and fall of Netheril, the  in the country as a whole.
                     formation of the Great Desert, and most recently, the return of     Ophiophobia is common here. Serpentfolk are slain on sight
                     Shade and the sharp check dealt to the phaerimms. It is unclear   if they reveal themselves as such, and overt dealings with them
                     what it would take to convince the remaining Isstossef to emerge   are punishable by death. Nevertheless, the serpentfolk wield
                     from their ancient home, but if these events do not provide suf-  considerable  infl uence in Lapaliiya, and offi   cials  routinely
                     fi cient motivation, perhaps nothing would.        overlook suspicious dealings involving persons with signifi cant
                                                                       political strength.
                     Plots and Rumors                                    Each city-state in the Lapal League has a civic deity, and
                                                                       its citizens discourage all other faiths. Confl ict (whether overt
                     The recent events in this area provide several interesting con-  political disagreements or covert skullduggery) occurs more fre-
                     cepts for adventuring.                            quently within the confederation than with its neighbors. Clerics
                       Return of the Asabis:  The defeat of the phaerimms in the   and monks enjoy positions of respect and authority in Lapaliiya,
                     recent war with Shade and Evereska has released large numbers   while arcane spellcasters are viewed with some suspicion—an
                     of asabis from indentured servitude. Although many of these   attitude that dates back to the Rage of Wizards (1142 DR).
                     creatures are now seeking work as mercenaries outside of An-  The dark god of Lapaliiyan myth is Amphisbaena the World
                     auroch, a signifi cant minority has begun migrating toward the   Serpent, who has wrapped the world in his coils and is slowly
                     Frozen Sea. Perhaps the liches of Oreme have at last summoned   crushing it into pulp as he devours himself.
                     home their wayward progeny, or perhaps the asabis are being     In centuries past, Lapaliiya was a nation only in name, ruled
                     drawn there for some other reason. In either case, their activities   by an essentially powerless Grand Council made up of the satraps
                     are likely to draw a new wave of treasure seekers to the ancient   of the fi ve most powerful city-states. The union of the ruling
                     ruins of Oreme.                                   houses of Sheirtalar and Lushpool in the Year of Glad Tidings

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             620_96566_SerpentKin92-135.indd   98                                                               5/12/04, 4:11:00 PM
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