Page 108 - Serpent Kingdoms
P. 108

REALMS


                       More than half of Anauria’s tombs remain undiscovered,     adventuring bands to take up residence in the gnome clan’s for-
                     or  at  least  unbreached.  Lurking  within  are  sword-wielding,   mer living chambers and explore deeper into the crypt. A careful
                     spell-hurling  mummies  that  practice  the  ancient  traditions   study of the tomb’s inscriptions by the second company that en-
                     of Anaurian  battlemages. The serpentine  inhabitants  of the   tered revealed that it was the Tomb of Thausimbel Thardresk,
                     Serpent Hills have plundered most of the breached crypts, and   the greatest king of the distant and now-fallen realm of Anau-
                     many now serve as armories or garrisons for small companies of   ria, which was renowned for swordmaking and gems.
                     ophidian warriors. The ophidians have linked the lower levels of   In the Year of the Unstrung Harp (1371 DR), agents of
                     most plundered tombs to the network of Serpent Tunnels that   the Cult of the Dragon drove out the last of the adventuring
                     extends beneath the hills. Although each tomb is thought to   bands and began to mount their own forays into the Dungeon
                     contain at least one portal, most of them remain undiscovered,   of Swords. After battling many lizardfolk and other reptilian
                     even in tombs that have already been plundered.   horrors that had crept down from the surface and taken up
                       Boareskyr Bridge (Small Town, 1,112): Great Prince Boares-  residence in the catacombs over the years, the Dragon Cultists
                     kyr, “the Snarling Boar,” was a noted adventurer and the founder   discovered that the Tomb of Thausimbel Thardresk was but a
                     of the realm that bears his name. Boareskyr built the fi rst bridge   false front for many hidden levels and additional crypts below.
                     over the Winding Water at this site to attack the rampaging orcs   An initial foray into these lower levels revealed the presence
                     of the Bloody Tusk in the eponymously named year (661 DR).  of numerous portals but eventually proved disastrous because
                       Over the centuries since Boareskyr’s overwhelming victory,   of the many Underdark creatures that had migrated up from
                     the bridge has been rebuilt several times. The most recent ver-  below (including a mature adult deep dragon). After slaying the
                     sion, made of black stone, dates back to the Time of Troubles,   wyrm, the Dragon Cultists were forced to retreat from its mate
                     when its predecessor was destroyed in a battle between Bhaal and   through a randomly chosen portal that deposited them amongst
                     Cyric. Statues to the two gods now guard the way across.  some ancient, sunken ruins in the depths of the Evermoors.
                                                                          Great Petrifi ed Serpent (Large Town, 2,730): In the midst
                       The Bridge, a near-permanent tent city of caravanners, usu-  of the Serpent Hills, astride the upper reaches of the River
                   Illustration by Wayne England  has since reappeared as a local hub for commerce. Yuan-ti pure-  buried in the ground. One coil of its immense body forms an
                     ally lines the road south of the Winding Water. This settlement
                                                                       Catherine, the petrifi ed body of a gigantic serpent lies mostly
                     was abandoned during the Phaerimm War (1372 DR), but it
                                                                       arch over the fl owing waters, while its head and tail protrude
                     bloods, tainted ones, and even ophidians frequent the tent city’s
                                                                       from the rocky ground some 500 feet apart.
                     markets, selling Najaran artifacts and making careful note of
                                                                         No one knows whether this massive statue was once a living
                     travelers passing along the Trade Way.
                       Dungeon of Swords: The Dungeon of Swords lies in the heart
                     of the southern Serpent Hills. The only access is via a natu-
                                                                       or whether it is the remnant of some ancient golem. In either
                     ral cavern that opens on the shadowed face of a small hill.   snake that was petrifi ed by some powerful working of the Art,
                                                                       case, if it traveled in a straight line to get to this point, its must
                     From there, a narrow shaft leads down to a se-      have come directly from the village of Serpent’s Cowl on the
                     ries of worked mining tunnels and small rooms
                     carved decades ago by the rock
                     gnomes of Clan Argentum.
                       In  the  Year  of  the  Gate
                     (1341 DR), the gnomes were
                     forced to stop mining for sil-
                     ver when they broke through
                     to a natural chasm in  the
                     earth. On the far side of the
                     gorge, the gnomes discovered
                     an ancient Netherese crypt,
                     buried long ago by the same
                     earthquake  that  had  sealed
                     off  the  chasm.  A  handful  of
                     gnome  warriors  dared  the
                     crypt’s  forechambers,  only
                     to fi nd them guarded by ani-
                     mated fl ying swords, elaborate
                     magical wards and traps, and
                     ghostly and skeletal warriors.
                       The gnomes fl ed in panic,
                     but  reports  of  their  discov-
                     ery  inspired  a  succession  of
                                                         Ss’kowlyn’raa, the City of Spellskins
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             620_96566_SerpentKin92-135.indd   107                                                              5/12/04, 4:14:42 PM
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