Page 109 - Serpent Kingdoms
P. 109

REALMS


                     western edge of the Forest of Wyrms—and hence the ruins of   in the forest, Aluena is so preoccupied with keeping her holdings
                     Ss’thar’tiss’ssun.                                and the village of Serpent’s Cowl safe that she can spare little
                       Ere the death of Terpenzi, fi rst king of Najara, the yuan-ti   time for policing the tent city downstream. She continues to sell
                     took over the Great Petrifi ed Serpent and transformed it into a   trained pegasi to wealthy adventurers for 5,000 gp each.
                     fortress. The tail had already been hollowed out by a Netherese     Illith’arear: In the eastern reaches of the Forest of Wyrms
                     archwizard during the Netherese Age of Discovery (–1205 DR   lies the Redwood Ring, an ancient druid circle thought to
                     to –696 DR) and turned into a sorcerer’s tower (now home to   date back to the height of Shantel Othreier. Unlike most such
                     Ssenstyr Sresshin, CE male halfblood yuan-ti sorcerer 16 of   circles, which consist of stone menhirs, the Redwood Ring is a
                     the  Coiled  Cabal).  Deep  beneath  the  serpent’s  tail,  ophidian   circle of living redwood trees, each of which has a rune-graven
                     craftsmen have since fashioned a stunning palace built around   menhir embedded in the depths of its trunk. This abandoned
                     a pool that has magical healing properties—a favorite retreat   druidic circle is barely identifi  able as such because so many
                     for wounded nagara.                               other trees have grown up in and around the original ones.
                       The central arch of the serpent, which spans the River   Potent weavings of the Art still linger amidst the trees of
                     Catherine, has been hollowed out to serve as both a covered   Illith’arear, but the jaculis that infest the region quickly devour
                     bridge and a merchant’s trading area. Beneath the serpent’s   most interlopers.
                     head, one tunnel leads away into some ancient, gnome-dug     Ithkyxan’s Lair: Ithkyxan, one of the twelve spirit nagas
                     salt mines, which now serve as waystations for visiting yuan-ti   currently serving King Ebarnaje, is also the appointed guardian
                     and connect to the network of tunnels that crisscrosses the   of a pair of portals linking the border of the High Moor and
                     Serpent Hills region. Lower still, another level serves as a   the Serpent Hills with the depths of Halaster’s Halls. The portal
                     subterranean prison.                              from the Slitherswamp level of Undermountain opens onto an
                       The mouth of the great petrifi ed serpent is the destination   area of rolling grasslands in the shadow of the Serpent Hills.
                     of a one-way portal from the outskirts of Surkh, and the obser-  Some 3 miles away, in a bowl-shaped valley between two rocky
                     vatory atop the tip of the tail holds a skull-shaped portal that   ledges, lies an ancient Anaurian tomb that Ithkyxan plundered
                     leads to Skullport (specifi cally the bowels of Zstulkk Ssarmn’s   two decades ago. Now guarded by a company of fi fty yuan-ti
                     private residence) when used with the correct key (a live snake   warriors, the old tomb opens onto the subterranean Lake of
                     or snake and skull). The wrong key (a disembodied skull alone)   Bones, which is fed by an underground waterfall from a spring
                     deposits the unwary in the Barrens of Doom and Despair. The   deep in the hill. An ancient shrine to Mask lies in the depths,
                     two portals are now part of a network linking the Black Jungles,   near a portal that has two keyed destinations. One key operates a
                     the outskirts of Surkh, the Serpent Hills, and the depths of   one-way portal that opens in the depths of Skull Pool on Level
                     Undermountain. The portal to Skullport, however, dates back   Three of Undermountain; the other opens a two-way portal to
                     to the era of the Netherese, when it connected a Netherese   the Dungeon of Swords. Only Ithkyxan and its fellow spirit
                     demesne with the Sargauth Enclave.                nagas know the secret of the portal keys.
                       Harkstag: The ruined village of Harkstag lies northeast of     Keep of the Lizard King: King Amiskal rules the lizard-
                     neighboring  Serpent’s  Cowl.  Because  it  lacked  the  protective   folk and muckdwellers of the Serpent Hills from an ancient
                     wards of Ss’thar’tiss’ssun, Harkstag was destroyed in the Year   Anaurian tomb that, once plundered, was converted into living
                     of the Snarling Dragon (1279 DR) by one of the green dragons   quarters. The former crypt is carved into a hillside in the north-
                     living in the Forest of Wyrms.                    ern reaches of the Serpent Hills, and Amiskal’s throne rests atop
                       Before its destruction, the village was home to Garshond   the dais where the sepulcher once lay. A secret portal somewhere
                     of Helm and his fl  edgling temple-keep, the Watch-Tower of   in the crypt connects with the portal network centered on the
                     the  Vigilant.  Backed  by  the  merchant  families  who  attended   Dungeon of Swords.
                     his Council of Helm, Garshond founded the Vigilant Riders to     Lyran’s Hold: Due east of Boareskyr Bridge, on the western
                     protect the roads linking Waterdeep, Baldur’s Gate, and Irieabor   edge of the Forest of Wyrms, lie the ruins of a stronghold built
                     in the Year of Flowers (1265 DR). Garshond’s efforts incited the   by Lyran, a well-known bandit lord. The ravages of time and
                     brigands and goblin tribes of the region, uniting them against   several battles between green dragons in search of lairs long ago
                     him in a series of battles that became known as Garshond’s War   destroyed the keep itself. All that remains is a dark, overgrown
                     (1266 DR to 1268 DR).                             stone tower atop an extensive underground complex of storage
                       Today, the ruins of Harkstag and the Watch-Tower serve as   caverns and passages—now monster-infested.
                     a secure base for the yuan-ti of Najara. From there, the serpent-    Harpers and other heroes used to journey to the forest to
                     folk can keep a close eye on events in and around Serpent’s Cowl,  battle a fallen archlich who lived here, but two adventurers
                     the Trade Way, and the banks of the Winding Water.  fi nally slew him and occupied the tower in the Year of the
                       Heartwing Estate: Heartwing Estate is a pegasus-breeding   Prince (1357 DR). Durg Earthforge (NE male shield dwarf
                     farm owned by Aluena Halacanter (N female human wizard   rogue 10) and Songya of Baldur’s Gate (LE female Tethyrian
                     9/Harper mage 3), one of three adventurers who used to main-  human  cleric  11  of  Loviatar),  now  the  self-styled  lords  of
                     tain order in the tent city south of Boareskyr Bridge. With the   the hold, nurse ambitions of controlling the lucrative trade
                     departure of her companions and the rising threat of the yuan-ti   that passes over Boareskyr Bridge. Skeletons and zombies, still

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             620_96566_SerpentKin92-135.indd   108                                                              5/12/04, 4:14:48 PM
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