Page 178 - Serpent Kingdoms
P. 178

ADVENTURES


                     yuan-ti venom, herbs, and roots supplied by the yuan-ti of Oeble   efforts have revealed a few living sarrukh, deep in hibernation,
                     for creating tainted ones.                        which the khaastas have immediately slain. In most cases, how-
                       If the PCs are searching for an NPC and you want to end   ever, the ruins are simply empty.
                     the adventure here, this latter broodguard is that missing NPC.     Though the khaastas normally try not to interfere with na-
                     Otherwise, assume the person they seek was sent on to Oeble as   tives of Faerûn, they tend to be overzealous about defending
                     a slave.                                          sarrukh ruins that have not yet been fully explored. Recently, a
                       Broodguards (16): hp 26, 26, 25, 25, 24, 24, 23, 23, 22, 22,   small expeditionary force of khaastas unearthed this location,
                     22, 20, 20, 19, 19, 19; see Monsters of Faerûn, page 96.  and its members are presently working to unravel the secrets
                       Treasure: Several dark relics used in dark rituals sit atop the   that it holds.
                     altar. They include a snakeskin bag containing religious scripture     Once a sarrukh outpost, this settlement has long since been
                     affi xed to a leather cord (a phylactery of faithfulness) and an   abandoned. Within its ruins, however, are items that are worth
                     ebony dagger with a serrated edge (a  +1 dagger).  a  fortune  if  salvaged.  Furthermore,  an  immense,  four-sided,
                                                                       gray obelisk at the center of the settlement is a two-way, keyed
                                2F. COLLAPSED TUNNEL                   portal to any plane specifi ed by the creature that activates it.
                     This tunnel once continued on to the east, but it has since col-  The sarrukh once used this portal as a means of exploring the
                     lapsed. If you want to expand the adventure, this tunnel could   multiverse. Such a device could prove invaluable to the khaastas,
                     lead  to  heretofore  undiscovered  vaults  which  might  contain   making them less reliant upon the charity of their demonic
                     additional treasures of the cult, undead remains of the long-  allies for planar transport.
                     vanished cultists, or even the mummifi ed remains of one or
                     more sarrukh.                                     Adventure Synopsis

                     3. Oeble                                          The khaastas assume that any creatures in this area, including
                                                                       Scaleless Ones, are working with the sarrukh and have valu-
                     Oeble-town is located near the center of the Border Kingdoms,   able knowledge about their whereabouts. Thus, they attempt to
                     straddling the River Scelptar west of the Qurth Forest. Home   capture the PCs as soon as they notice the intrusion and torture
                     to all manner of rogues, outlaws, and folk unwelcome elsewhere,   information out of them. Should the PCs prove diffi cult to cap-
                     the city’s multiracial populace includes a Yuan-ti ssrath (lesser   ture, the khaastas have no qualms about killing them instead.
                     tribe, see Chapter 1) of House Eselema. The serpentfolk dwell in     The party can interact with the khaastas in a number of
                     the Underways of Oeble—an ever-growing labyrinth of passage-  ways. They could simply drive the creatures away, acquire the
                     ways beneath Oeble-town that is home to most of the “monsters   relics they have unearthed from the sarrukh settlement, and
                     that reside in the city.                          then deal with the obelisk, or they could enter the ruins by
                       Members of the ssrath traffi c in slaves, shipping them south   stealth, disable the obelisk, and return without engaging the
                     to the Eselemas tribal lands in the southern Black Jungles via   khaastas in combat.
                     Lushpool. They also deal in mordayn powder, shipping it to agents     Though the PCs may not realize it, the most important ele-
                     across Faerûn to further the schemes of House  Eselemas.  ment of this adventure is keeping the khaastas from gaining
                       One source of slaves is the two-way portal linking Essem-  access to the power of the obelisk. Thus far, the reach of these
                     bra (specifi cally the catacombs of Adderposts) with Oeble. The   aggressive and militant creatures has been largely limited by
                     southern terminus of this portal opens in a deserted cul-de-sac   their inability to access other planes easily. A portal such as this
                     of the Underways near the subterranean tavern known as the   one that provides access to nearly any plane in the multiverse
                     Talondance. The yuan-ti keep a close eye on the portal so that   would transform them into a major threat. The khaastas realize
                     they can quickly round up any slaves from Essembra.  the probable function of this device, so more will be sent if this
                       Inspiration regarding Oeble and its resident Yuan-ti ssrath   force is slain or driven off. Destroying the obelisk provides a
                     may be found in The Black Bouquet, by Richard Lee Byers.  much safer way to contain the threat.
                     Sarrukh Ruin                                      Beginning the Adventure


                     Sarrukh Ruin is a short adventure designed for 7th-level char-  From the surface, the ruins appear as nothing more than a
                     acters that can be placed anywhere within Faerûn. The season,   rather large, foliage-covered hill. Originally, this underground
                     time of year, and the weather are irrelevant, since the majority   settlement could be reached only via a tunnel leading from a
                     of the adventure is subterranean.                 system of caves that begins a mile away. But a long-ago earth-
                                                                       quake collapsed a vital tunnel connection, cutting off that access
                     Background                                        route. Now only a deep hole recently dug into the top of the
                                                                       hill by the khaastas provides access to the entrance cavern. The
                     In their search for living sarrukh, the khaastas have unearthed   adventure begins when the PCs discover this hole.
                     dozens of ancient ruins from the old empire. Occasionally, such

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             620_96566_SerpentKi168-192.indd   177                                                              5/13/04, 8:13:28 AM
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