Page 179 - Serpent Kingdoms
P. 179

ADVENTURES


                                   THE SETTLEMENT                        This structure appears to be a larger version of the stan-
                     The PCs should be able to move around freely as long as they   dard stone residences within these ruins. The exterior of the
                     take care to minimize the noise they make. Because khaastas   building is made of dark-colored stone and decorated with
                     fi ght amongst themselves periodically, minor disturbances do   prominent engravings of snakes and other lizards.
                     not immediately alarm the khaasta leader. A signifi cant amount
                     of noise, however, causes him to dispatch four khaastas to inves-  Creatures: Three khaastas stand guard outside this sarrukh
                     tigate the disturbance.                           residence. Because the group has been exploring this ruin for
                       Because they have been sheltered from looters and the ele-  the  better  part  of  a  week  without  incident,  the  guards  here
                     ments, the structures within the hill have been well preserved.   have grown lax. Thus, unless the characters draw attention to
                     Most are two-room dwellings made of stone, their outer walls   themselves in some way, these khaastas detect them only with a
                     decorated with carved images of intertwined snakes or upright,   successful DC 20 Spot check.
                     walking serpents. The average house still contains 1d8 works of     Khaastas (3): hp 19, 20, 25; see Fiend Folio page 115.
                     art, statues, rugs, or other ornaments of value (DM’s choice),     Tactics: The guards are initially disorganized and simply
                     each worth 3d20 gp on the open market, or twice that amount   attack the fi rst  PCs  they  can  engage.  If  they  survive  more
                     to anyone interested in antiquities.              than 2 rounds, they seek to gain support by withdrawing to the
                                                                         nearest position controlled by other khaastas.
                     1. Entrance (EL 5)                                  Development: This structure encompasses more than 3,000
                                                                       square feet in six large rooms. The valuables have already been
                     The entrance hole is partially concealed by foliage from anyone   looted and brought to area 5.
                     more than 20 feet away, but the two khaasta guards can be
                     spotted normally.                                 3. Fountain (EL 5)

                      Two scaly creatures resembling human-sized lizards stand   This plaza once served as a public gathering place for the
                      atop this hill, their eyes scanning the horizon.    sarrukh.

                     Creatures: The two khaastas on guard on the hilltop are assigned   Water trickles from a vaguely humanoid-shaped fountain
                     to alert their comrades below to any potential intrusion as well   encrusted with layer upon layer of rock-hard minerals in
                     as to defend the entrance.                          the center of this stone plaza. Stone benches and purple
                       Khaastas (2): hp 19, 21; see Fiend Folio page 115.  phosphorescent  clumps  of  fungus  surround  the  fountain
                       Tactics: Unless fi rst silenced, one of the khaastas barks a   in an artful array. Two bipedal, lizardlike creatures stand
                     warning into the hole, then rushes to attack the party. If out-  guard over the plaza.
                     numbered, the two are happy to fi ght the fi rst party members
                     that approach them.                               Creatures: The two khaastas stationed here attack anyone ap-
                       If one of the khaastas falls in combat, or if they both fall   proaching them.
                     below one-half their original hit points, or if the battle lasts     Khaastas (2): hp 20, 22; see Fiend Folio page 115.
                     more than 4 rounds, one guard drops a gong into the chamber     Tactics: If these guards were not previously aware of the
                     below, alerting those within to imminent enemy penetration.   party, they immediately withdraw to area 5. If they have al-
                     Should  this  alarm  sound,  the  khaastas  stationed  within  the   ready received warning of imminent invasion, they try to lure
                     ruins move to reinforce the area around the entrance and ready   the characters to area 4 by taking a circuitous route that leads
                     themselves for combat.                            through there and eventually ends up in area 5.
                       Development: Once the guards have been defeated, the PCs     Development: Despite the fact that the sarrukh have not
                     can enter the ruins. The entry hole is 5 feet in diameter and   been active here for more than 30,000 years, this fountain con-
                     extends 15 feet down through the earth before opening into   tinues to pump water. Mineral deposits have formed a hard crust
                     a large, dark cavern. The spot marked “1” on the map is the   over the marble serpent statue, making it impossible to discern
                     point on the cavern fl oor (200 feet below) that is directly un-  its original form. The pool that the water fl  ows into has fared
                     derneath the entrance. Since this spot lies slightly behind the   much better than the statue, as have the benches that encircle
                     main portion of the ruins, only the khaastas in areas 2 and 3   the fountain. The water is potable and possesses no magical or
                     are permitted Spot checks to notice the party descending.  otherwise unusual properties.
                                                                         Treasure: The mineral-covered statue  is crafted of  white
                     2. Large Residence (EL 6)                         marble. Although it weighs 500 pounds, it would fetch 2,000
                                                                       gp  on  the  open  market  or  twice  that  amount  from  anyone
                     The khaastas have been using this house as a guardpost to watch     interested in antiquities.
                     the entrance hole and the nearby tunnel.




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             620_96566_SerpentKi168-192.indd   178                                                              5/13/04, 8:13:34 AM
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