Page 175 - Serpent Kingdoms
P. 175
ADVENTURES
HENDAR “SWORDSHATTER” LHORGHIN 1A. SHOP
Hendar is a member of the Lord’s Men, a small group of This section of Adderposts was once the main room of the
men-at-arms based in Essembra and led by War Chancellor old temple.
Ilmeth (LN male Chondathan human fi ghter 11). Hendar
has long been friends with Duskar Flamehaern and was The shop portion of Adderposts consists of a large main
the fi rst convert to the Cult of Sss’thasine’ss outside the room heaped with assorted merchandise, including a fas-
Flamehaern family. cinating jumble of old masks and some pieces of armor
Hendar ensures that the Lord’s Men turn a blind eye to the heaped up in huge pails. Four sets of rickety stairs ascend
ongoing illegal activities at Adderposts. In exchange, Duskar en- to overhead chambers. Lamps dangle in profusion from
riches his friend with a steady stream of coin, which he promptly bars that can be lowered by means of pulleys, and clothes
loses gambling and wenching. hang on shoulder racks from every tread of the various
Adventurers investigating Adderposts are unlikely to encoun- ascending stairs.
ter Hendar unless they interrupt an actual worship ceremony.
Hendar “Swordshatter” Lhorghin: Male Vaasan human Adderposts is the place to come if you need something in a
fi ghter 5; CR 5; Medium humanoid; HD 5d10+10; hp 37; Init hurry—particularly a disguise that involves a certain type of
+1; Spd 20 ft.; AC 19, touch 11, fl at-footed 18; Base Atk +5; armor or uniform. Duskar stocks specimens of every sort of
Grp +8; Atk +9 melee (2d6+4/19–20, masterwork greatsword) military garb from the Moonsea and Dragon Reach lands.
or +7 ranged (1d6+3/×3, masterwork composite shortbow [+3 Only Duskar can quickly fi nd anything in the chaos of his
Str bonus]); Full Atk +9 melee (2d6+4/19–20, masterwork shop, but he knows where everything is. Browsers who pick up
greatsword) or +7 ranged (1d6+3/ ×3, masterwork composite merchandise, carry it around for a while, and then set it down
shortbow); AL CN; SV Fort +6, Ref +2, Will +2; Str 17, Dex elsewhere absolutely enrage him.
13, Con 14, Int 10, Wis 12, Cha 8. Duskar has a unique system for foiling thieves, at least as far
Skills and Feats: Climb +3, Intimidate +7, Ride +9; Cleave, as cash is concerned. He pours the coins that he takes in payment
Great Cleave, Improved Sunder, Power Attack. into one of a dozen or so speaking tubes standing against pillars
Possessions: Full plate armor, heavy steel shield, masterwork here and there around the shop, and these in turn funnel their
greatsword, masterwork composite shortbow (+3 Str bonus), 20 contents down to unknown regions below. Change is brought to
arrows, quiver, 2,150 gp. customers by one of Duskar’s daughters. Thus, any coinage in
the shop proper is in the possession of customers.
DHESSA O’ THE FISH
Dhessa is an aging tavern wench at the Four Flying Fish and, of 1B. DUSKAR’S BEDROOM
late, the sometimes lover of Duskar Flamehaern. Dhessa was the Accessible only via a rickety stair leading up the west end of the
second convert to the Cult of Sss’thasine’ss outside of Duskar’s north wall, Duskar’s bedroom contains a large bed and chest,
family. Although she was initially reluctant, she has enthusi- as well as many items that once belonged to his late wife. The
astically embraced the cult’s teachings in recent weeks. Dhessa secretive proprietor is careful to store nothing incriminating
keeps an ear to the ground in the Four Flying Fish, listening for here. This chamber connects with his daughter’s rooms via the
information of interest to the cult. topside of the shop’s uneven plank ceiling.
Adventurers investigating Adderposts are unlikely to encoun-
ter Dhessa unless they interrupt an actual worship service. 1C. ESVELE’S BEDROOM
Dhessa o’ the Fish: Female Chondathan human commoner A rickety stair leads up the east end of the north wall to this
3; CR 2; Medium humanoid; HD 3d4; hp 7; Init +5; Spd 30 ft.; chamber. Esvele’s bedroom contains a narrow bed and a chest
AC 11, touch 11, fl at-footed 10; Base Atk +1; Grp +0; Atk +2 with a false bottom (Search DC 20).
melee (1d4–1/19–20, dagger); Full Atk +2 melee (1d4–1/19–20, Treasure: The niche thus concealed hides a small collection
dagger); AL CE; SV Fort +1, Ref +2, Will +2; Str 8, Dex 13, of jewelry (worth a total of 69 gp) that Esvele has stolen from
Con 11, Int 10, Wis 12, Cha 14. travelers passing through town.
Skills and Feats: Craft (cooking) +6, Listen +4, Profession
(innkeeper) +7, Spot +4; Dodge, Improved Initiative, Simple 1D. LHAREENE’S BEDROOM
Weapon Profi ciency (dagger), Weapon Finesse. Lhareene’s bedroom is furnished in a fashion similar to those of
Possessions: Dagger. her sisters. It is accessible by the same sort of rickety stairway,
which leads up the west end of the south wall.
1. Adderposts Hidden behind the headboard of the bed is a small, leather-
bound tome that serves as Lhareene’s diary. In it, she records the
This rectangular building is constructed of mortared stone and name of every man she seduces, including those that she later
has a sloping slate roof. A trio of steps leads up to stout double dispatches through the portal to Oeble. PCs who are searching
doors, fl anked by the serpentine-carved, spiraling door pillars for for someone abducted into slavery by the cult may fi nd the
which the shop is named. name herein.
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