Page 31 - Serpent Kingdoms
P. 31

NAGAS


                       Possessions:  Headband  of  the  binder*,  medallion  of  mind     Enslave (Su): Ebarnaje can attempt to enslave any one living
                     shielding (treat as ring of mind shielding), gem of seeing, wings   creature within 30 feet. The target must succeed on a DC 32
                     of fl ying, ioun stones (clear spindle, vibrant purple prism, laven-  Will save or be affected as though by a dominate person spell
                     der and green ellipsoid), potion of bull’s strength, 2 potions of cure   (caster level 15th). An enslaved creature obeys Ebarnaje’s tele-
                     light wounds.                                     pathic commands until freed by  remove curse and can attempt
                     *See Magic of Faerûn.                             a new Will save every 24 hours to break free. The control is
                                                                       also broken if Ebarnaje dies or travels more than 1 mile from
                              EBARNAJE, KING OF NAJARA                 its slave.
                     Ebarnaje, the reigning King of Snakes, is a powerful dark naga     Poison (Ex): Bite or spit, injury or contact, Fortitude DC 28
                     who claimed the unique naga crown known as the  Marlspire of   or lapse into a nightmare-haunted sleep for 2d4 minutes.
                     Najara in the Year of the Ormserpent (1295 DR), after the     Spells: Ebarnaje casts spells as a 15th-level sorcerer.
                     untimely death of the previous ruler. The serpentine monarch     Tap Slave (Su): Once per day, Ebarnaje can leech the lifeforce
                     lairs in the Snake Pit of Ss’khanaja, attended by the Guardian   of any one enslaved follower within 1 mile as if using the vam-
                     of Najara and a half-dozen spirit nagas.          piric touch spell (caster level 5th), except that it need not actually
                       Although Ebarnaje is personally quite powerful, its authority   touch the target.
                     stems primarily from its strength of personality and its abil-    Augment Followers I (Su): The following spells automatically
                     ity to inspire the serpentfolk of Najara. The current King of   function as if affected by the Extend Spell feat when Ebarnaje
                     Snakes is patient, but much more ambitious than its immediate   casts them: bear’s endurance, bull’s strength, cat’s grace, eagle’s
                     predecessors. Ebarnaje backed the formation of the Cult of the   splendor, fox’s cunning, owl’s wisdom. These spells do not occupy
                     Dark Naga (see Najara in Chapter 7) in hopes of adding to   higher spell slots or require additional casting time.
                     the store of spells and magic available to Najara’s elite, but it     Augment  Followers  II  (Su):  The  range  of  the  following
                     has yet to reveal what it intends to do upon acquiring such an   spells automatically becomes close (25 ft. + 5 ft./2 levels) when
                     arsenal. The King of Snakes also backs plans to subvert the vil-  Ebarnaje casts them: bear’s endurance, bull’s strength, cat’s grace,
                     lage of Serpent’s Cowl by slow and steady means, and to regain   eagle’s splendor, fox’s cunning, owl’s wisdom.
                     control of the ruined city of Ss’thar’tiss’ssun and reclaim it as     Detect Thoughts (Su): Ebarnaje can continuously use detect
                     Najara’s capitol.                                 thoughts as the spell (caster level 9th; Will DC 28 negates). This
                       Ebarnaje  reached  its  current  position  by  forging  alliances   ability is always active.
                     with care and by pitting its underlings and rivals against one     Guarded Thoughts (Ex): Ebarnaje is immune to any form of
                     another.  It  shows  no  sign  of  abandoning  such  tactics  now,   mind reading.
                     even though they might actually hinder the achievement of     Resistance to Charm (Ex): Ebarnaje has a +2 racial bonus on
                     its goals.                                        saving throws against all charm effects.
                       Ebarnaje,  King  of  Najara:  Advanced  dark  naga  sorcerer     Sorcerer Spells Known (12/14/14/13/13/13/13/8; save DC 16
                     3/naga overlord 5; CR 19; Huge aberration; HD 24d8+96 plus   + spell level): 0—arcane mark, detect magic, ghost sound, light,
                     3d4+12 plus 5d8+20; hp 265; Init +1; Spd 40 ft.; AC 20, touch   mage  hand,  mending,  open/close,  prestidigitation,  read  magic;
                     9, fl at-footed 19; Base Atk +18; Grp +32; Atk +31 melee (2d6+11   1st—alarm, comprehend  languages, shield, Tenser’s  fl oating
                     plus poison, sting) or +21 ranged touch (poison, spit) or +25   disk, true strike; 2nd—bull’s strength, cat’s grace, eagle’s splendor,
                     melee (3d8+9/19–20, +3 unholy bastard sword); Full Atk +31   protection from arrows, spider climb; 3rd—dispel magic, fi reball,
                     melee (2d6+11 plus poison, sting) and +26 melee (1d6+8, bite)   lightning bolt, protection from energy; 4th—detect scrying, fear,
                     or +21 ranged touch (poison, spit) or +25/+20/+15/+10 melee   fi re shield, stoneskin; 5th—contact other plane, dominate person†,
                     (3d8+9/19–20, +3 unholy bastard sword) and +26 melee (2d6+8   Mordenkainen’s private sanctum, teleport; 6th—globe of invul-
                     plus poison, sting) and +26 melee (1d6+8, bite); Space/Reach 15   nerability,  Tenser’s  transformation,  true  seeing;  7th—greater
                     ft./10 ft.; SA enslave 2/day, poison, spells, tap slave 1/day; SQ   scrying, Mordenkainen’s sword.
                     augment followers I, augment followers II, darkvision 60 ft.,     †Because of Spell Focus (enchantment), the DC for saves
                     detect thoughts, guarded thoughts, immunity to poison, resis-  against this spell is 17 + spell level.
                     tance to charm; AL LE; SV Fort +16, Ref +15, Will +20; Str     Possessions:  +3  unholy  bastard  sword,  amulet  of  mighty
                     22, Dex 13, Con 18, Int 16, Wis 15, Cha 23.       fi sts +5, arms of the naga (see Magic of Faerûn), Marlspire of
                       Skills and Feats: Bluff +20, Concentration +19, Diplomacy   Najara, snakeskin of natural armor +5 (as amulet of natural
                     +24, Disguise +20, Hide –7, Intimidate +25, Knowledge (arcana)   armor +5).
                     +17, Knowledge (Chultan Peninsula history) +10, Knowledge (re-
                     ligion) +11, Knowledge (Western Heartlands history) +17, Listen   TERPENZI, THE GUARDIAN OF NAJARA
                     +18, Sense Motive +16, Spellcraft +20, Spot +18; Ability Focus   The bone ha-naga known as Terpenzi was the founder and the
                     (poison), Alertness, Barbed Stinger, Combat Casting, Deadly   fi rst ruler of Najara, the Kingdom of Snakes. After its death
                     Spittle,  Dodge,  Eschew  Materials,  Extend  Spell,  Lightning   in battle against the Shadowking during the waning days of
                     Refl exes, Skill Focus (Intimidate), Spell Focus (Enchantment),   Ss’thar’tiss’ssun, its remains were converted into a bone naga,
                     Spit Venom.                                       and it guarded the abandoned City of Fountains for millennia.

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             620_96566_SerpentKingdom3.indd   30                                                                5/11/04, 1:21:19 PM
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