Page 31 - Serpent Kingdoms
P. 31
NAGAS
Possessions: Headband of the binder*, medallion of mind Enslave (Su): Ebarnaje can attempt to enslave any one living
shielding (treat as ring of mind shielding), gem of seeing, wings creature within 30 feet. The target must succeed on a DC 32
of fl ying, ioun stones (clear spindle, vibrant purple prism, laven- Will save or be affected as though by a dominate person spell
der and green ellipsoid), potion of bull’s strength, 2 potions of cure (caster level 15th). An enslaved creature obeys Ebarnaje’s tele-
light wounds. pathic commands until freed by remove curse and can attempt
*See Magic of Faerûn. a new Will save every 24 hours to break free. The control is
also broken if Ebarnaje dies or travels more than 1 mile from
EBARNAJE, KING OF NAJARA its slave.
Ebarnaje, the reigning King of Snakes, is a powerful dark naga Poison (Ex): Bite or spit, injury or contact, Fortitude DC 28
who claimed the unique naga crown known as the Marlspire of or lapse into a nightmare-haunted sleep for 2d4 minutes.
Najara in the Year of the Ormserpent (1295 DR), after the Spells: Ebarnaje casts spells as a 15th-level sorcerer.
untimely death of the previous ruler. The serpentine monarch Tap Slave (Su): Once per day, Ebarnaje can leech the lifeforce
lairs in the Snake Pit of Ss’khanaja, attended by the Guardian of any one enslaved follower within 1 mile as if using the vam-
of Najara and a half-dozen spirit nagas. piric touch spell (caster level 5th), except that it need not actually
Although Ebarnaje is personally quite powerful, its authority touch the target.
stems primarily from its strength of personality and its abil- Augment Followers I (Su): The following spells automatically
ity to inspire the serpentfolk of Najara. The current King of function as if affected by the Extend Spell feat when Ebarnaje
Snakes is patient, but much more ambitious than its immediate casts them: bear’s endurance, bull’s strength, cat’s grace, eagle’s
predecessors. Ebarnaje backed the formation of the Cult of the splendor, fox’s cunning, owl’s wisdom. These spells do not occupy
Dark Naga (see Najara in Chapter 7) in hopes of adding to higher spell slots or require additional casting time.
the store of spells and magic available to Najara’s elite, but it Augment Followers II (Su): The range of the following
has yet to reveal what it intends to do upon acquiring such an spells automatically becomes close (25 ft. + 5 ft./2 levels) when
arsenal. The King of Snakes also backs plans to subvert the vil- Ebarnaje casts them: bear’s endurance, bull’s strength, cat’s grace,
lage of Serpent’s Cowl by slow and steady means, and to regain eagle’s splendor, fox’s cunning, owl’s wisdom.
control of the ruined city of Ss’thar’tiss’ssun and reclaim it as Detect Thoughts (Su): Ebarnaje can continuously use detect
Najara’s capitol. thoughts as the spell (caster level 9th; Will DC 28 negates). This
Ebarnaje reached its current position by forging alliances ability is always active.
with care and by pitting its underlings and rivals against one Guarded Thoughts (Ex): Ebarnaje is immune to any form of
another. It shows no sign of abandoning such tactics now, mind reading.
even though they might actually hinder the achievement of Resistance to Charm (Ex): Ebarnaje has a +2 racial bonus on
its goals. saving throws against all charm effects.
Ebarnaje, King of Najara: Advanced dark naga sorcerer Sorcerer Spells Known (12/14/14/13/13/13/13/8; save DC 16
3/naga overlord 5; CR 19; Huge aberration; HD 24d8+96 plus + spell level): 0—arcane mark, detect magic, ghost sound, light,
3d4+12 plus 5d8+20; hp 265; Init +1; Spd 40 ft.; AC 20, touch mage hand, mending, open/close, prestidigitation, read magic;
9, fl at-footed 19; Base Atk +18; Grp +32; Atk +31 melee (2d6+11 1st—alarm, comprehend languages, shield, Tenser’s fl oating
plus poison, sting) or +21 ranged touch (poison, spit) or +25 disk, true strike; 2nd—bull’s strength, cat’s grace, eagle’s splendor,
melee (3d8+9/19–20, +3 unholy bastard sword); Full Atk +31 protection from arrows, spider climb; 3rd—dispel magic, fi reball,
melee (2d6+11 plus poison, sting) and +26 melee (1d6+8, bite) lightning bolt, protection from energy; 4th—detect scrying, fear,
or +21 ranged touch (poison, spit) or +25/+20/+15/+10 melee fi re shield, stoneskin; 5th—contact other plane, dominate person†,
(3d8+9/19–20, +3 unholy bastard sword) and +26 melee (2d6+8 Mordenkainen’s private sanctum, teleport; 6th—globe of invul-
plus poison, sting) and +26 melee (1d6+8, bite); Space/Reach 15 nerability, Tenser’s transformation, true seeing; 7th—greater
ft./10 ft.; SA enslave 2/day, poison, spells, tap slave 1/day; SQ scrying, Mordenkainen’s sword.
augment followers I, augment followers II, darkvision 60 ft., †Because of Spell Focus (enchantment), the DC for saves
detect thoughts, guarded thoughts, immunity to poison, resis- against this spell is 17 + spell level.
tance to charm; AL LE; SV Fort +16, Ref +15, Will +20; Str Possessions: +3 unholy bastard sword, amulet of mighty
22, Dex 13, Con 18, Int 16, Wis 15, Cha 23. fi sts +5, arms of the naga (see Magic of Faerûn), Marlspire of
Skills and Feats: Bluff +20, Concentration +19, Diplomacy Najara, snakeskin of natural armor +5 (as amulet of natural
+24, Disguise +20, Hide –7, Intimidate +25, Knowledge (arcana) armor +5).
+17, Knowledge (Chultan Peninsula history) +10, Knowledge (re-
ligion) +11, Knowledge (Western Heartlands history) +17, Listen TERPENZI, THE GUARDIAN OF NAJARA
+18, Sense Motive +16, Spellcraft +20, Spot +18; Ability Focus The bone ha-naga known as Terpenzi was the founder and the
(poison), Alertness, Barbed Stinger, Combat Casting, Deadly fi rst ruler of Najara, the Kingdom of Snakes. After its death
Spittle, Dodge, Eschew Materials, Extend Spell, Lightning in battle against the Shadowking during the waning days of
Refl exes, Skill Focus (Intimidate), Spell Focus (Enchantment), Ss’thar’tiss’ssun, its remains were converted into a bone naga,
Spit Venom. and it guarded the abandoned City of Fountains for millennia.
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