Page 32 - Serpent Kingdoms
P. 32

NAGAS


                     During its long unlife, it gained considerable power as a naga     Constrict (Ex): Terpenzi deals 4d6+12 points of damage with
                     overlord (see Chapter 12: Prestige Classes).      a successful grapple attack against a Huge or smaller opponent.
                       Today, Terpenzi is the sinister Guardian of Najara, enslaved     Enslave (Su): Terpenzi can attempt to enslave any one living
                     to the will of each successive dark naga king by the Marlspire   creature within 30 feet. The target must succeed on a DC 40
                     of Najara. The bone ha-naga is utterly loyal to both the realm   Will save or be affected as though by a dominate monster spell
                     it founded and the monarch who wears Najara’s crown, though   (caster level 10th). An enslaved creature obeys Terpenzi’s tele-
                     it constantly presses against the magical strictures that enforce   pathic commands until freed by remove curse and can attempt
                     its loyalty to the leader of the nagara. To that end, Terpenzi en-  a new Will save every 24 hours to break free. The control is
                     gages in decades-long plots to undermine the rule of the nagara   also broken if Terpenzi dies or travels more than 1 mile from
                     without betraying the reigning king. Most of these plots involve   its slave.
                     inducing adventurous Scaleless Ones to wage daring assaults on     Poison (Ex): Bite, Fortitude DC 33, initial and secondary
                     the  ruling  nagara  and  destroy  the  Marlspire  of  Najara,  an   damage 1d4 Str; Sting, Fortitude DC 33, initial and secondary
                     item that they’ve been led to believe threatens the safety of   damage 2d8 Con.
                     western Faerûn.                                    Spells: Terpenzi can cast spells as a 34st-level sorcerer and
                       Terpenzi, the Guardian of Najara: Bone Faerûnian ha-naga   can choose spells from the cleric list and from the Chaos and
                     naga overlord 10; CR 33; Colossal undead (augmented aberra-  Evil domains. The cleric spells and domain spells are considered
                     tion); HD 24d12+264 plus 10d12+110; hp 595; Init +22; Spd   arcane spells for him.
                     60 ft., fl y 120 ft. (perfect); AC 40, touch 16, fl at-footed 26;     Tap Slave (Su): Three times per day, Terpenzi can leech the
                     Base Atk +23; Grp +47; Atk +34 melee (4d6+8, coil whip) and   lifeforce of any one enslaved follower within 1 mile as if using
                     +32  melee  (2d8+4  plus  poison,  sting)  and  +32  melee  (4d6+4   the vampiric touch spell (caster level 10th), except that it need
                     plus  poison,  bite);  Space/Reach  30  ft./20  ft.;  SA  charming   not actually touch the target.
                     gaze, constrict 4d6+12, enslave 3/day, poison, spells, tap slave     Chameleon Ability (Ex):  Terpenzi  blends in  with its sur-
                     3/day; SQ augment followers I, augment followers II, augment   roundings, gaining a +8 circumstance bonus on Hide checks.
                     followers III, chameleon ability, damage reduction 15/epic and     Flight (Su): Terpenzi can fl y as though with the fl y spell at
                     5/bludgeoning, darkvision 60 ft., fl ight, immunity to cold, spell   120 feet with perfect maneuverability. This ability grants him a
                     resistance 44, telepathy, undead traits; AL LE; SV Fort +24,   +6 circumstance bonus on Move Silently checks when fl ying.
                     Ref +29, Will +29; Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha     Telepathy  (Su):  Terpenzi  can  communicate  telepathically
                     36. Length 120 ft.                                with any creature within 250 feet that has a language.
                       Skills and Feats: Bluff +40, Concentration +38, Diplomacy     Undead  Traits:  Terpenzi  is  immune  to  mind-infl uencing
                     +48, Disguise +40, Escape Artist +41, Hide +33, Intimidate +47,   effects, poison, sleep effects, paralysis, stunning, disease, death
                     Knowledge (history) +39, Listen +37, Move Silently +41, Search   effects, and any effect that requires a Fortitude save unless it
                     +39, Sense Motive +37, Spellcraft +39, Spot +37; Combat Cast-  also works on objects or is harmless. It is not subject to critical
                     ing, Extend Spell, Flyby Attack, Improved Initiative, Improved   hits,  nonlethal  damage,  ability  damage  to  its  physical  ability
                     Spell Capacity, Lightning Refl exes, Maximize Spell, Multiat-  scores, ability drain, energy drain, fatigue, exhaustion, or death
                     tack,  Skill  Focus  (Intimidate),  Spell  Focus  (Enchantment),   from massive damage. It  cannot be  raised,  and  resurrection
                     Superior Initiative, Weapon Finesse.              works only if it is willing. Darkvision 60 ft.
                       Augment Followers I (Su): The following spells automatically     Sorcerer Spells Known (6/10/9/9/9/9/8/8/8/8/2; save DC 23
                     function as if affected by the Extend Spell feat when Terpenzi   + spell level): 0—arcane mark, detect magic, ghost sound, light,
                     casts them: bear’s endurance, bull’s strength, cat’s grace, eagle’s   mage  hand,  message,  open/close,  prestidigitation,  read  magic;
                     splendor, fox’s cunning, owl’s wisdom. These spells do not occupy   1st—alarm, comprehend languages, disguise self, mage armor,
                     higher spell slots or require additional casting time.  magic  missile; 2nd—eagle’s  splendor,  protection  from  arrows,
                       Augment  Followers  II  (Su): The range of  the  following   spectral hand, Tasha’s hideous laughter†,  touch  of idiocy†;
                     spells automatically becomes close (25 ft. + 5 ft./2 levels) when   3rd—fi reball, lightning bolt, rage†,  suggestion†;  4th—crushing
                     Terpenzi casts them: bear’s endurance, bull’s strength, cat’s grace,   despair†, explosive cascade*, fi re shield, iron bones*; 5th—bale-
                     eagle’s splendor, fox’s cunning, owl’s wisdom.    ful  polymorph†,  dominate  person†,  nightmare,  wall  of  force;
                       Augment  Followers  III  (Su): The following spells  auto-  6th—chain lightning, greater heroism†, true seeing; 7th—greater
                     matically function as if affected by the Extend Spell feat when   arcane sight, insanity, Mordenkainen’s sword; 8th—mass charm
                     Terpenzi casts them: mass bear’s endurance, mass bull’s strength,   monster†, demand†, polar ray; 9th—meteor swarm, prismatic
                     mass cat’s grace, mass eagle’s splendor, mass fox’s cunning, mass   sphere, wish.
                     owl’s wisdom. These spells do not occupy higher spell slots or     †Because of Spell Focus (enchantment), the DC for saves
                     require additional casting time.                  against these spells is 24 + spell level.
                       Charming  Gaze  (Su):  Terpenzi’s  gaze  functions  like  the     Possessions: Amulet of mighty fi sts +5, helm of darkness*.
                     mass charm spell against creatures within 90 feet (Will DC    *See Magic of Faerûn.
                       35  negates).



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             620_96566_SerpentKing1-31.indd   31                                                                5/16/04, 7:23:14 PM
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