Page 32 - Serpent Kingdoms
P. 32
NAGAS
During its long unlife, it gained considerable power as a naga Constrict (Ex): Terpenzi deals 4d6+12 points of damage with
overlord (see Chapter 12: Prestige Classes). a successful grapple attack against a Huge or smaller opponent.
Today, Terpenzi is the sinister Guardian of Najara, enslaved Enslave (Su): Terpenzi can attempt to enslave any one living
to the will of each successive dark naga king by the Marlspire creature within 30 feet. The target must succeed on a DC 40
of Najara. The bone ha-naga is utterly loyal to both the realm Will save or be affected as though by a dominate monster spell
it founded and the monarch who wears Najara’s crown, though (caster level 10th). An enslaved creature obeys Terpenzi’s tele-
it constantly presses against the magical strictures that enforce pathic commands until freed by remove curse and can attempt
its loyalty to the leader of the nagara. To that end, Terpenzi en- a new Will save every 24 hours to break free. The control is
gages in decades-long plots to undermine the rule of the nagara also broken if Terpenzi dies or travels more than 1 mile from
without betraying the reigning king. Most of these plots involve its slave.
inducing adventurous Scaleless Ones to wage daring assaults on Poison (Ex): Bite, Fortitude DC 33, initial and secondary
the ruling nagara and destroy the Marlspire of Najara, an damage 1d4 Str; Sting, Fortitude DC 33, initial and secondary
item that they’ve been led to believe threatens the safety of damage 2d8 Con.
western Faerûn. Spells: Terpenzi can cast spells as a 34st-level sorcerer and
Terpenzi, the Guardian of Najara: Bone Faerûnian ha-naga can choose spells from the cleric list and from the Chaos and
naga overlord 10; CR 33; Colossal undead (augmented aberra- Evil domains. The cleric spells and domain spells are considered
tion); HD 24d12+264 plus 10d12+110; hp 595; Init +22; Spd arcane spells for him.
60 ft., fl y 120 ft. (perfect); AC 40, touch 16, fl at-footed 26; Tap Slave (Su): Three times per day, Terpenzi can leech the
Base Atk +23; Grp +47; Atk +34 melee (4d6+8, coil whip) and lifeforce of any one enslaved follower within 1 mile as if using
+32 melee (2d8+4 plus poison, sting) and +32 melee (4d6+4 the vampiric touch spell (caster level 10th), except that it need
plus poison, bite); Space/Reach 30 ft./20 ft.; SA charming not actually touch the target.
gaze, constrict 4d6+12, enslave 3/day, poison, spells, tap slave Chameleon Ability (Ex): Terpenzi blends in with its sur-
3/day; SQ augment followers I, augment followers II, augment roundings, gaining a +8 circumstance bonus on Hide checks.
followers III, chameleon ability, damage reduction 15/epic and Flight (Su): Terpenzi can fl y as though with the fl y spell at
5/bludgeoning, darkvision 60 ft., fl ight, immunity to cold, spell 120 feet with perfect maneuverability. This ability grants him a
resistance 44, telepathy, undead traits; AL LE; SV Fort +24, +6 circumstance bonus on Move Silently checks when fl ying.
Ref +29, Will +29; Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha Telepathy (Su): Terpenzi can communicate telepathically
36. Length 120 ft. with any creature within 250 feet that has a language.
Skills and Feats: Bluff +40, Concentration +38, Diplomacy Undead Traits: Terpenzi is immune to mind-infl uencing
+48, Disguise +40, Escape Artist +41, Hide +33, Intimidate +47, effects, poison, sleep effects, paralysis, stunning, disease, death
Knowledge (history) +39, Listen +37, Move Silently +41, Search effects, and any effect that requires a Fortitude save unless it
+39, Sense Motive +37, Spellcraft +39, Spot +37; Combat Cast- also works on objects or is harmless. It is not subject to critical
ing, Extend Spell, Flyby Attack, Improved Initiative, Improved hits, nonlethal damage, ability damage to its physical ability
Spell Capacity, Lightning Refl exes, Maximize Spell, Multiat- scores, ability drain, energy drain, fatigue, exhaustion, or death
tack, Skill Focus (Intimidate), Spell Focus (Enchantment), from massive damage. It cannot be raised, and resurrection
Superior Initiative, Weapon Finesse. works only if it is willing. Darkvision 60 ft.
Augment Followers I (Su): The following spells automatically Sorcerer Spells Known (6/10/9/9/9/9/8/8/8/8/2; save DC 23
function as if affected by the Extend Spell feat when Terpenzi + spell level): 0—arcane mark, detect magic, ghost sound, light,
casts them: bear’s endurance, bull’s strength, cat’s grace, eagle’s mage hand, message, open/close, prestidigitation, read magic;
splendor, fox’s cunning, owl’s wisdom. These spells do not occupy 1st—alarm, comprehend languages, disguise self, mage armor,
higher spell slots or require additional casting time. magic missile; 2nd—eagle’s splendor, protection from arrows,
Augment Followers II (Su): The range of the following spectral hand, Tasha’s hideous laughter†, touch of idiocy†;
spells automatically becomes close (25 ft. + 5 ft./2 levels) when 3rd—fi reball, lightning bolt, rage†, suggestion†; 4th—crushing
Terpenzi casts them: bear’s endurance, bull’s strength, cat’s grace, despair†, explosive cascade*, fi re shield, iron bones*; 5th—bale-
eagle’s splendor, fox’s cunning, owl’s wisdom. ful polymorph†, dominate person†, nightmare, wall of force;
Augment Followers III (Su): The following spells auto- 6th—chain lightning, greater heroism†, true seeing; 7th—greater
matically function as if affected by the Extend Spell feat when arcane sight, insanity, Mordenkainen’s sword; 8th—mass charm
Terpenzi casts them: mass bear’s endurance, mass bull’s strength, monster†, demand†, polar ray; 9th—meteor swarm, prismatic
mass cat’s grace, mass eagle’s splendor, mass fox’s cunning, mass sphere, wish.
owl’s wisdom. These spells do not occupy higher spell slots or †Because of Spell Focus (enchantment), the DC for saves
require additional casting time. against these spells is 24 + spell level.
Charming Gaze (Su): Terpenzi’s gaze functions like the Possessions: Amulet of mighty fi sts +5, helm of darkness*.
mass charm spell against creatures within 90 feet (Will DC *See Magic of Faerûn.
35 negates).
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