Page 13 - Player's Handbook
P. 13

Record your levei on your character sheet.lfyou're  At 1st levei, your character has 1 Hit Die, and the
           starting at a higher levei, record the additional elements  die type is determined by your c1ass. Vou start with hit
          your c1ass gives you for your leveis past 1sI. Also record  points equal to the highest roll of that die, as indicated in
          your experience points. A 1st-levei character has O  your c1ass description. (You also add your Constitution
          XP. A higher-Ievel character typically begins with the  modifier, which you'lI determine in step 3.) This is also
           minimum amount of XP required to reach that levei  your hit poiot maximum.
          (see "Beyond 1st Levei" later in this chapter).     Record your character's hit points on your character
                                                             sheet. AIso record the type of Hit Die your character
           HIT  POINTS AND HIT  DICE                         uses and the number of Hit Dice you have. After you
          Your character's hit points define how tough your  rest, you can spend Hit Dice to regain hit points (see
          character is in combat and other dangerous situations.  "Resting" in chapter 8).
          Your hit points are determined by your Hit Dice (short
          for Hit Point Dice).                               PROFICIENCY  BONUS
                                                             The table that appears in your c1ass description shows
          ABILITY  SCORE  SUMMARY                           your proficiency bonus, which is +2 for a 1st-Ievel
           Strength                                          character. Your proficiency bonus applies to many of the
           Measures: Natural athletieism,  bodily power      numbers you'lI be recording on your character sheet:
           Important for: Barbarian, fighter, paladin         Attack rolls using weapons you're proficient with
           Raciallncreases:                                   Attack rolls with spells you cast
             Mounta;n dwarf (+2)  HaJf-ore (+2)               Ability checks using skills you're proficient in
             Dragonborn  (+2)    Human (+1)                   Ability checks using tools you're proficient with
                                                              Saving throws you're proficient in
           Dexterity                                          Saving throw DCs for spells you cast (explained in
                                                              each spellcasting c1ass)
           Measures: Physieal agility, reflexes, balance, poise
           Important for: Monk, ranger, rogue                 Your c1ass determines your weapon proficiencies,
           Raciallncreases:                                 your saving throw proficiencies, and some of your skill
             Elf (+2)            Forest gnome (+1)           and tool proficiencies. (Skills are described in chapter 7,
             Halfling (+2)       Human (+1)                  tools in chapter 5.) Your background gives you additional
                                                            skill and toa I proficiencies, and some races give
                                                            you more proficiencies. Be sure to note ali of these
           Constitution                                      proficiencies, as well as your proficiency bonus, on your
           Measures: HeaJth, stamina, vital force           character sheet.
           Important for: Everyone                            Your proficiency bonus can't be added to a single die
           RaGÍallncreases:                                  roll ar other number more than once. Occasionally, your
             Dwarf (+2)          Half-ore (+1)               proficiency bonus might be modified (doubled ar halved,
             Stout halfling (+1)  Human (+1)                 for example) before you apply it. If a circumstance
             Roek gnome (+1)                                suggests that your proficiency bonus applies more than
                                                            once to the same roll ar that it should be multiplied
           Intelligenee                                     more than once, you nevertheless add it only once,
           Measures: Mental aeuity, information  reeall, analytieal skill  multiply it only once, and halve it only once.
           Important for: Wizard                                                 STEP 2
                                                             BUILDING  BRUENOR,
           Raciallncreases:                                  Bob imagines Bruenor charging into battIe with an axe,
             High elf (+1)      Tiefling (+1)               one horo on his helmet broken ofr. He makes Bruenor a
             Gnome (+2)         Human (+1)                  fighter and notes the fighter's proficiencies and 1st-leveI
                                                            c1ass features on his character sheet.
           Wisdom                                             As a 1st-leveI fighter, Bruenor has 1 Hit Die-a d10-
           Measures: Awareness,  intuition, insight         and starts with hit points equal to la + his Constitution
           Important for: Clerie, druid                     modifier. Bob notes this, and will record the final
           Racial Jncreases:                                number after he determines Bruenor's Constitution
             Hill dwarf (+1)    Human (+1)                  score (see step 3). Bob also notes the proficiency bonus
                                                             for a 1st-levei character, which is +2.
             Wood elf (+1)
                                                             3. DETERMINE      ABILITY    SCORES
           Charisma
                                                            Much of what your character does in the game depends
           Measures: Confidenee,  eloquenee,  leadership    on his ar her six abilities: Strength,  Dexterity,
           Importantfor:  Bard, soreerer, warloek           Constitution,  Intelligence,  Wisdom, and Charisma.
           Raciallncreases:                                  Each ability has a score, which is a number you record
             Half.elf (+2)      Dragonborn  (+1)            on your character sheet.
             Drow (+1)          Human (+1)                    The six abilities and their use in the game are
             Lightfoot halfling (+1)  Tiefling (+2)         described in chapter 7. The Ability Score Summary


          PART 1 I STEP-BY-STEP  CHARACTERS
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