Page 16 - Player's Handbook
P. 16

BUILDING   BRUENOR,  STEP 5                       TIERS OF PLAY
            Bob writes down the starting equipment from the   The shading in the Character Advancement (able shows
            fighter c1ass and the folk hero background. His starting
            equipment includes chain mail and a shield, which  lhe four tiers of play. The tiers don't have any rules
            combine to give Bruenor an Armor Class of 18.     associated wilh them; they are a general descriplion of how
              For Bruenor's weapons, Bob chooses a battleaxe  the play experience changes as characters gain leveIs.
            and two handaxes. His battleaxe is a melee weapon,  In lhe first lier (leveIs 1-4), characters are effeclively
            so Bruenor uses his Strength modifier for his attacks  apprentice adventurers. They are learning lhe features
            and damage. His attack bonus is his Strength modifier  that define lhem as members of parlicular classes,
            (+3) plus his proficiency bonus (+2), for a total of +5.  including lhe major choices that flavor their c1ass
            The battleaxe deals ld8 slashing damage, and Bruenor  features as lhey advance (such as a wizard's Arcane
            adds his Strength modifier to the damage when he  Tradition or a fighter's Marlial Archetype). The threats
            hits, for a total of ld8 + 3 slashing damage. When  they face are re!ative!y minor, usually posing a nanger lo
                                                              local farmsleads or villages.
            throwing a handaxe, Bruenor has the same attack bonus
            (handaxes, as thrown weapons, use Strength for attacks  In the second tier (leveIs 5-10), characlers come into
            and damage), and the weapon deals ld6 + 3 slashing  lheir own. Many spellcaslers gain access to 3rd-Ievel
            damage when it hits.                              spells aI lhe start of this tier, crossing a new threshold of
                                                              magical power with spells such as fireball and lightning
            6. COME TOGETHER                                  bolt. At lhis lier, many weapon-using classes gain the
                                                              abilily lOmake mulliple attacks in one round. These
            Most 0&0 characters don't work alone. Each character  charac(ers have become imporlanl, facing dangers thal
            plays a role within a party, a group of adventurers  lhrealen cities and kingdoms.
            working together for a common purpose. Teamwork     In the third lier (leveIs 11-16), characlers have
            and cooperation greatly improve your party's chances  reached a leveI of power that seIs lhem high ahove
            to survive the many perils in lhe worlds of OUNGEONS  the ordinary populace and makes them special even
            & ORAGONS.TaIk to your fellow players and your OM  among advenlurers. At 11th leveI, many spellcasters
            lo decide whether your characlers know one another,  gain access lo 6th-leveI spells, some of which create
            how they mel, and what sorls of quesls lhe group  effects previously impossible for player characters to
            might undertake.                                  achieve. Olher characters gain fealures (hat allow (hem
                                                              lo make more attacks or do more impressive things with
            BEYOND        1ST LEVEL                           those attacks. These mighty adventurers oflen confront

            As your characler goes on adventures and overcomes  threals to whole regions and conlinents.
            challenges, he or she gains experience, represenled by  AI lhe fourth tier (leveIs 17-20), characters achieve
            experience poinls. A character who reaches a specified  the pinnacle of lheir c1ass features, becoming heroic (or
            experience poinl tolal advances in capabilily. This  villainous) archetypes in lheir own right. The fate of the
            advancemenl is called gaining a leveI.            world or even lhe fundamental order of lhe multiverse
              When your characler gains a leveI, his or her c1ass  might hang in the balance during their adventures.
            often granls addilional features, as delailed in the
            c1ass description. Some of these fealures allow you  CHARACTER  AOVANCEMENT
            lo increase your abilily scores, eilher increasing lwo  Experience Po;nts  Levei  Proficiency Bonus
            scores by I each or increasing one score by 2. You can't  O            1             +2
            increase an ability score above 20. In addilion, every  300            2             +2
            characler's proficiency bonus increases at certain leveIs.  900        3             +2
              Each time you gain a leveI, you gain I additional Hit
            Oie. Roll lhal Hit Oie, add your Conslitulion modifier  2,700          4             +2
            to lhe roll, and add the total to your hit point maximum.  6,500       5             +3
            Alternatively, you can use lhe fixed value shown in your  14,000       6             +3
            c1ass enlry, which is the average resull of lhe die roll  23,000       7             +3
            (rounded up).                                      34.000              8             +3
              When your Conslilution modifier increases by I, your  48,000         9             +4
            hit poinl maximum increases by I for each leve! you have  64,000       10            +4
            allained. For exampIe, when Bruenor reaches 81h leveI  85,000          11            +4
            as a fighter, he increases his Conslilution score from 17  100,000     12            +4
            to 18, lhus increasing his Conslilulion modifier from +3  120,000      13            +5
            to +4. His hil point maximum lhen increases by 8.  140,000             14            +5
              The Character Advancement lable summarizes  the  165,000             15            +5
            XP you need to advance in leveIs from leveI 1 lhrough  195,000
            leveI 20, and lhe proficiency bonus for a characler of thal            16            +5
            leveI. Consull the informalion in your character's c1ass  225,000      17            +6
            description to see what olher improvements you gain  265,000           18            +6
            at each leveI.                                     305,000            19             +6
                                                               355,000            20             +6


                                                                               PART 1  STEP-BY-STEP {;HARA(TERS
                                                                                                                  '5
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