Page 18 - Player's Handbook
P. 18

CHAPTER 2: RACES

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                      VISITTOONEOfTHEGREATCITIESINTHE         RACIAL TRAITS
                      worlds of OUNGEONS& ORAGONS-
                      Walerdeep, the Free Cily of Greyhawk, or  The descriplion of each race includes racial traits lhal
                      even uncanny Sigil, the City of Ooors-  are common to members of lhal race. The following
                      overwhelms lhe senses. Voices chatter in  entries appear among lhe lrails of most races.
                      counlless differenl languages. The smells  ABILITY  SCORE INCREASE
                      of cooking in dozens of differenl cuisines
      I     mingle with lhe odors of crowded slreels and poor  Every race increases one or more of a characler's
            sanitalion. Buildings in myriad architeclural  styles  abilily scores.
            display lhe diverse origins of their inhabilants.  AGE
              And lhe people lhemselves-people  of varying size,  The age entry noles the age when a member of lhe race
            shape, and colorodressed in a dazzling speclrum   is considered an adult, as well as the race's expected
            of slyles and hues-represenl  many differenl races,  lifespan. This informalion can help you decide how
            from diminulive halflings and stoul dwarves to    old your characler is at lhe start of lhe game. Vou
            majeslically beauliful elves, mingling among a variety  can choose any age for your characler, which could
            of human ethnicities.                             provide an explanation for some of your ability scores.
              Scattered among lhe members of these more common  For example, if you play a young or very old character,
            races are the lrue exolics: a hulking dragonborn here,  your age could explain a particularly low Strength or
            pushing his way lhrough lhe crowd, and a sly liefling  Conslitulion score, while advanced age could accounl
            there, lurking in lhe shadows with mischief in her eyes.  for a high Inlelligence or Wisdom.
            A group of gnomes laughs as one of lhem activales a
            clever wooden loy lhal moves of ils own accord. Half-  ALIGNMENT
            elves and half-orcs live and work alongside humans,  Mosl races have tendencies loward cerlain alignments,
            without fully belonging to lhe races of eilher of lheir  described in this entry. These are nol binding for player
            parenls. And lhere, well oul of lhe sunlighl, is a lone  characlers, bul considering why your dwarf is chaolic.
            drow-a  fugilive from lhe sublerranean  expanse of  for example, in defiance of lawful dwarf society can help
            the Underdark, trying to make his way in a world  you better define your characler,
            thal fears his kind.
                                                              SIZE
            CHOOSING          A RACE                          Characlers of mosl races are Medium, a size calegory
                                                              including creatures lhal are roughly 4 lo 8 feet la 11.
            Humans are lhe most common people in lhe worlds of  Members of a few races are Small (belween 2 and 4 feel
            0&0, bul they live and work alongside dwarves, elves,
            halflings, and counlless olher fanlaslic species. Your  la 11),which means lhal cerlain rules of lhe game affecl
            character belongs lo one of lhese peoples.        lhem differenlly. The mosl importanl of lhese rules
              Nol every inlelligent race of lhe mulliverse is  is lhal Small characters have lrouble wielding heavy
            appropriale for a player-conlrolled advenlurer. Owarves,  weapons, as explained in chapler 6.
            elves, halflings, and humans are the most common  SPEED
            races to produce the sorl of advenlurers who make up  Your speed delermines how far you can move when
            lypical parlies. Oragonborn, gnomes, half-elves, half-  lraveling (chapler 8) and fighling (chapler 9).
            orcs, and lieflings are less common as adventurers.
            Orow, a subrace of elves, are also uncommon.      LANGUAGES
              Your choice of race affects many differenl aspecls of  By virtue of your race, your character can speak, read,
            your character. /t establishes fundamenlal qualities thal  and wrlte cerlain languages. Chapler 4 lisls the mosl
            exisl IhroughoUI your characler's adventuring career.  common languages of lhe 0&0 multiverse.
            When making lhis decision, keep in mind lhe kind of
            character you wanl lOplay. For example, a halfling could  SUBRACES
            be a good choice for a sneaky rogue, a dwarf makes a  Some races have subraces. Members of a subrace
            lough warrior, and an elf can be a maSler of arcane magic,  have lhe lrails of the parenl race in addition lo lhe
              Your characler race nol only affecIs your abilily scores  lrails specified for lheir subrace. Relationships among
            and lrails bul also provides lhe cues for building your  subraces vary significantly from race lo race and
            characler's story. Each race's descriplion in lhis chapler  world to world. In the Oragonlance campaign setting,
            includes information to help you roleplay a characler of  for example, mountain dwarves and hill dwarves live
            lhal race, including personality, physical appearance,  logelher as differenl clans of lhe same people, bul in
            features of sociely, and racial alignmenl lendencies.  the Forgolten Realms, lhey live far aparl in separale
            These delails are suggeslions to help you think aboul  kingdoms and call lhemselves shield dwarves and
            your characler; adventurers can deviate widely from lhe  gold dwarves, respeclively.
            norm for lheir race. /t's worthwhile to consider why your
            character is differenl, as a helpful way to think aboul
            your characler's background and personalily.


                                                                                                PARTI I RACES
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