Page 214 - Player's Handbook
P. 214

control multi pie creatures, you can command any or all  are 3, and its Charisma is 1. Its speed is 30 feet; if the
            of them at the same time, issuing the same command to  object lacks legs or other appendages it can use for
            each one). Vou decide what action the creature will take  locomotion, it instead has a f1yingspeed of 30 feet and
            and where it will move during its next turn, or you can  can hover. lf the object is securely attached to a surface
            issue a general command, such as to guard a particular  or a larger object, sue h as a chain bolted to a wall, its
            chamber or corridor. lf you issue no commands, the  speed is O.It has blindsight with a radius of 30 feet and
            creature only defends itself against hostile creatures.  is b\ind beyond that distance. When the animated object
            Once given an order, the creature continues to follow it  drops to Ohit points, it reverts to its original object
            until its task is complete.                       form, and any remaining damage carries over to its
             The creature is under your control for 24 hours,  original object formo
            after which it stops obeying any command you've given  lf you command an object to attack, it can make a
            it. To maintain control of the creature for another  single melee attack against a creature within 5 feet
            24 hours, you must cast this spell on the creature  of it. [t makes a slam attack with an attack bonus and
            again before the current 24-hour period ends. This  bludgeoning damage determined by its size. The DM
            use of the spell reasserts your control over up to four  might rule that a specific object inflicts slashing or
            creatures you have animated with this spell, rather than  piercing damage based on its formo
            animating a new one.                                At Higher Leve/s. Ifyou cast this spell using a
             At Higher Leve/s. When you cast this spell using a  spell slot of 6th leveI or higher, you can animate two
            spell slot of 4th leveI or higher, you animate or reassert  additional objects for each slot leveI above 5th.
            contraI over two additional undead creatures for each
            slot levei above 3rd. Each of the creatures must come  ANTILIFE  SHELL
            from a different corpse or pile of bones.         5th-leveI abjuration
                                                              Casting Time: I action
            ANIMATE   OBJECTS                                 Range: Self (IO-foot radius)
            5th-leveI transmutation                           Components:  V, S
            Casting Time: I action                            Duration: Concentration, up to 1 hour
            Range: 120 feet                                   A shimmering barrier extends out from you in a IO-foot
            Components:  V,S                                  radius and moves with you, remaining centered on
            Duration: Concentration, up to I minute           you and hedging out creatures other than undead and
            Objects come to \ife at your command. Choose up to  constrllcts. The barrier lasts for the duration.
            ten nonmagical objects within range that are not being  The barrier prevents an affected creature from
            worn or carried. Medium targets count as two objects,  passing or reaching through. An affected creature
            Large targets count as four objects, Huge targets  can cast spells or make attacks with ranged or reach
            count as eight objects. Vou can't animate any object  weapons through the barrier.
            larger than Huge. Each target animates and becomes a  If you move so that an affected creatllre is forced to
            creature under your contrai until the spell ends or until  pass through the barrier, the spell ends.
            reduced to Ohit points.
              As a bonus action, you can mentally command any  ANTIMAGIC  FIELD
            creature you made with this spell if the creature is  8th-leveI abjuration
            within 500 feet of you (if you contrai multiple creatures,  Casting Time: 1 action
            you can command any or all of them at the same time,  Range: Self (IO-foot-radius sphere)
            issuing the same command to each one). Vou decide  Components:  V,S, M (a pinch of powdered iron or
            what action the creature will take and where it will  iron filings)
            move during its next turn, or you can issue a general  Duration: Concentration, up to I hour
            command, such as to guard a particular chamber or  A 10-foot-radius invisible sphere of antimagic surraunds
            corridor. If you issue no commands, the creature only
            defends itself against hostile creatures. Once given  you. This area is divorced fram the magical energy that
            an order, the creature continues to follow it until its  suffuses the multiverse. Within the sphere, spells can't
            task is complete.                                 be cast, summoned creatures disappear, and even magic
                                                               items become mundane. Unti! the spell ends, the sphere
                                                               moves with you, centered on you.
            ANIMATED   OB/ECT  STATISTICS                       Spells and other magical effects, except those created
             Size    HP  AC Attack                Str  Dex    by an artifact or a deity, are suppressed  in the sphere
             Tiny    20   18  +8 to hit, 1d4 + 4 damage  4  18  and can't protrude into it. A slot expended to cast
             5mall   25   16  +6 to hit, ld8 + 2 damage  6  14  a suppressed spell is consumed. While an effect is
             Medium  40   13  +5 to hit. 2d6 + 1 damage  10  12  suppressed, it doesn't function, but the time it spends
             Large    50  10  +6 to hit. 2dlO + 2 damage  14  10  suppressed counts against its duration.
             Huge    80   10  +8 to hit. 2d12 + 4 damage  18  6  Targeted Effects. Spells and other magical effects,
                                                               such as ma(jic missi/e and charm person, that target
              An animated object is a construct with AC, hit points,  a creature or an object in the sphere have no effect
            attacks, Strength, and Dexterity determined by its size.  on that target.
             Its Constitution is 10 and its Intelligence and Wisdom


                                                                                                PART 3  SPELLS
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