Page 219 - Player's Handbook
P. 219

While perceiving through the beast's senses, you gain  the hand using your game statistics. On a hit, the target
          the benefits of any special senses possessed by that  takes 4d8 force damage.
          creature, though you are blinded and deafened to your  Forceful Hand. The hand attempts to push a creature
          own surroundings,                                 within 5 feet of it in a direction you choose. Make
                                                            a check with the hand's Strength contested by the
          BESTOW   CURSE                                    Strength (Athletics) check of the target. lf the target is
          3rd-/evel nccromancy                              Medium or smaller, you have advantage on the check. lf
          Casting Time: 1 action                            you succeed, the hand pushes the target up to 5 feet plus
          Range: Touch                                      a number of feet equal to fivetimes your spellcasting
          Components: V,S                                   ability modifier. The hand moves with the target to
          Duration: Concentration, up to 1 minute           remain within 5 feet of it.
                                                              Grasping Hand. The hand attempts to grapple a Huge
          You louch a creature, and that creature must succeed  or smaller creature within 5 feet of it. You use the hand's
          on a Wisdom saving throw or become cursed for the  Strength score to resolve the grapple. If the target is
          duration of the spelL When you cast this spell, choose  Medium or smaller, you have advantage on the check.
          the nature of the curse from the following options:
                                                            While the hand is grappling the target, you can use a
            Choose one ability score. While cursed, the target  bonus action to have the hand crush it. When you do
            has disadvantage on ability checks and saving throws  so, the target takes bludgeoning damage equal to 2d6 +
            made with that ability score.                   your spellcasting ability modifier.
            While cursed, the target has disadvantage on attack  lnterposing Hand. The hand interposes itself
            rolls against you.                              between you and a creature you choose until you give
            While cursed, the target must make a Wisdom sav-  the hand a different command. The hand moves to stay
            ing throw at the start of each of its turns. lf it fails, it  between you and the target, providing you with half
            wastes its action that turn doing nothing.      cover against the target. The target can't move through
            While the target is cursed, your attacks and spells  the hand's space if its Strength score is less than or
            deal an extra ld8 necrotic damage to the target.  equal to the hand's Strength score. If its Strength score
          Aremove curse spell ends this effect. At the DM's  is higher than the hand's Strength score, the target can
          option, you may choose an alternative curse effect, but  move toward you through the hand's space, but that
          it should be no more powerful than those described  space is difficuIt terrain for the target.
          above. The DM has final say on such a curse's effect.  At Higher Leveis. When you cast this spell using a
            At Higher LeveIs. Ifyou cast this spell using a spell  spell slot of 6th levei or higher, the damage from the
          slot of 4th levei or higher, the duration is concentration,  clenched fist option increases by 2d8 and the damage
          up to 10 minutes. If you use a spell slot of 5th levei or  from the grasping hand increases by 2d6 for each slot
          higher, the duration is 8 hours. Ifyou use a spell slot of  leveI above 5th.
          7th level or higher, the duration is 24 hours. If you use  BLADE  BARRIER
          a 9th levei spell slot, the spelllasts until it is dispelled.  6th-levei evocation
          Using a spell slot of 5th levei or higher grants a duration
          that doesn't require concentration.               Casting Time: 1 action
                                                            Range: 90 feet
          BIGBY'S  HAND                                     Components: V,S
          5th-leveI evocation                               Duration: Concentration, up to 10 minutes
          Casting Time: 1 action                            Youcreate a vertical wall of whirling, razor-sharp blades
          Range: 120 feet                                   made of magical energy. The wall appears within range
          Components: V,S, M (an eggshell and a             and lasts for the duration. Youcan make a straight wall
            snakeskin glove)                                up to 100 feet long, 20 feet high, and 5 feet thick, or a
          Duration: Concentration, up to I minute           ringed wall up to 60 feet in diameter, 20 feet high, and
          Youcreate a Large hand of shimmering, translucent  5 feet thick. The wall provides three-quarters cover to
          force in an unoccupied space that you can see within  creatures behind it, and its space is difficult terrain.
          range. The hand lasts for the spell's duration, and it  When a creature enters the wall's area for the first
          moves at your command, mimicking the movements of  time on a turn or starts its turn there, the creature must
          your own hand.                                    make a Dexterity saving throw. On a failed save. the
            The hand is an object that has AC 20 and hit points  creature takes 6d1Oslashing damage. On a successful
          equal to your hit point maximum. lf it drops to Ohit  save, the creature takes half as much damage.
          points, the spell ends. It has a Strength of 26 (+8)and a  BLADE  WARD
          Dexterity of 10 (+0). The hand doesn't fill its spaee.  Abjuratian cantrip
            When you cast the spell and as a bonus action on your
          subsequent turns, you can move the hand up to 60 feet  Casting Time: 1 action
          and then cause one of the following effects with it.  Range: Self
            Clenched Fist. The hand strikes one creature or  Components: V,S
          object within 5 feet of it. Make a melee spell attack for  Duration: 1 round




          PART 3 I S PELLS
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