Page 219 - Player's Handbook
P. 219
While perceiving through the beast's senses, you gain the hand using your game statistics. On a hit, the target
the benefits of any special senses possessed by that takes 4d8 force damage.
creature, though you are blinded and deafened to your Forceful Hand. The hand attempts to push a creature
own surroundings, within 5 feet of it in a direction you choose. Make
a check with the hand's Strength contested by the
BESTOW CURSE Strength (Athletics) check of the target. lf the target is
3rd-/evel nccromancy Medium or smaller, you have advantage on the check. lf
Casting Time: 1 action you succeed, the hand pushes the target up to 5 feet plus
Range: Touch a number of feet equal to fivetimes your spellcasting
Components: V,S ability modifier. The hand moves with the target to
Duration: Concentration, up to 1 minute remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge
You louch a creature, and that creature must succeed or smaller creature within 5 feet of it. You use the hand's
on a Wisdom saving throw or become cursed for the Strength score to resolve the grapple. If the target is
duration of the spelL When you cast this spell, choose Medium or smaller, you have advantage on the check.
the nature of the curse from the following options:
While the hand is grappling the target, you can use a
Choose one ability score. While cursed, the target bonus action to have the hand crush it. When you do
has disadvantage on ability checks and saving throws so, the target takes bludgeoning damage equal to 2d6 +
made with that ability score. your spellcasting ability modifier.
While cursed, the target has disadvantage on attack lnterposing Hand. The hand interposes itself
rolls against you. between you and a creature you choose until you give
While cursed, the target must make a Wisdom sav- the hand a different command. The hand moves to stay
ing throw at the start of each of its turns. lf it fails, it between you and the target, providing you with half
wastes its action that turn doing nothing. cover against the target. The target can't move through
While the target is cursed, your attacks and spells the hand's space if its Strength score is less than or
deal an extra ld8 necrotic damage to the target. equal to the hand's Strength score. If its Strength score
Aremove curse spell ends this effect. At the DM's is higher than the hand's Strength score, the target can
option, you may choose an alternative curse effect, but move toward you through the hand's space, but that
it should be no more powerful than those described space is difficuIt terrain for the target.
above. The DM has final say on such a curse's effect. At Higher Leveis. When you cast this spell using a
At Higher LeveIs. Ifyou cast this spell using a spell spell slot of 6th levei or higher, the damage from the
slot of 4th levei or higher, the duration is concentration, clenched fist option increases by 2d8 and the damage
up to 10 minutes. If you use a spell slot of 5th levei or from the grasping hand increases by 2d6 for each slot
higher, the duration is 8 hours. Ifyou use a spell slot of leveI above 5th.
7th level or higher, the duration is 24 hours. If you use BLADE BARRIER
a 9th levei spell slot, the spelllasts until it is dispelled. 6th-levei evocation
Using a spell slot of 5th levei or higher grants a duration
that doesn't require concentration. Casting Time: 1 action
Range: 90 feet
BIGBY'S HAND Components: V,S
5th-leveI evocation Duration: Concentration, up to 10 minutes
Casting Time: 1 action Youcreate a vertical wall of whirling, razor-sharp blades
Range: 120 feet made of magical energy. The wall appears within range
Components: V,S, M (an eggshell and a and lasts for the duration. Youcan make a straight wall
snakeskin glove) up to 100 feet long, 20 feet high, and 5 feet thick, or a
Duration: Concentration, up to I minute ringed wall up to 60 feet in diameter, 20 feet high, and
Youcreate a Large hand of shimmering, translucent 5 feet thick. The wall provides three-quarters cover to
force in an unoccupied space that you can see within creatures behind it, and its space is difficult terrain.
range. The hand lasts for the spell's duration, and it When a creature enters the wall's area for the first
moves at your command, mimicking the movements of time on a turn or starts its turn there, the creature must
your own hand. make a Dexterity saving throw. On a failed save. the
The hand is an object that has AC 20 and hit points creature takes 6d1Oslashing damage. On a successful
equal to your hit point maximum. lf it drops to Ohit save, the creature takes half as much damage.
points, the spell ends. It has a Strength of 26 (+8)and a BLADE WARD
Dexterity of 10 (+0). The hand doesn't fill its spaee. Abjuratian cantrip
When you cast the spell and as a bonus action on your
subsequent turns, you can move the hand up to 60 feet Casting Time: 1 action
and then cause one of the following effects with it. Range: Self
Clenched Fist. The hand strikes one creature or Components: V,S
object within 5 feet of it. Make a melee spell attack for Duration: 1 round
PART 3 I S PELLS
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