Page 217 - Player's Handbook
P. 217
By casting gem-inlaid sticks, rolling dragon bones, AWAKEN
laying out ornate cards, or employing some other 5th-leveI transmutation
divining tool, you receive an omen from an otherworldly Casting Time: 8 hours
entity about the results of a specific course of action that Range: Touch
you plan to take within the next 30 minutes, The DM Components: V,S, M (an agate worth at least 1,000 gp,
chooses from the following possible omens:
which the spell consumes)
Weal, for good results Duration: Instantaneous
Woe, for bad results After spending the casting time tracing magical
Weal and woe, for both good and bad results
Nothing, for results that aren't especially good or bad pathways within a precious gemstone, you touch a Huge
or smaller beast or plant. The target must have either
The spell doesn't take into account any possible no Intelligence score or an Intelligence of 3 or less. The J
circumstances that might change the outcome, such target gains an Intelligence of 10. The target also gains
as the casting of additional spells or the loss or gain the ability to speak one language you know. ]f the target I
of a companion. is a plant, it gains the ability to move its Iimbs, roots,
If you cast the spell two or more times before vines, creepers, and so forth, and it gains senses similar
completing your next long rest, there is a cumulative 25 to a human's. Your DM chooses statistics appropriate
percent chance for each casting after the first that you for the awakened plant, such as the statistics for the
get a random reading. The DM makes this roll in secret. awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for
AURA OF LIFE 30 days or until you or your companions do anything
4th-leveI abjuration harmful to it. When the charmed condition ends,
Casting Time: I action the awakened creature chooses whether to remain
Range: Self (30-foot radius) friendly to you, based on how you treated it while
Components: V it was charmed.
Duration: Concentration, up to 10 minutes
BANE
Life-preserving energy radiates from you in an aura with 1st-leveI enchantment
a 30-foot radius. Until the spell ends, the aura moves
with you, centered on you. Each nonhostile creature Casting Time: 1 action
in the aura (including you) has resistance to necrotic Range: 30 feet
damage, and its hit point maximum can't be reduced. In Components: V,S, M (a drop of blood)
addition, a nonhostile, living creature regains I hit point Duration: Concentration, up to 1 minute
when it starts its turn in the aura with Ohit points. Up to three creatures of your choice that you can see
within range must make Charisma saving throws.
AURA OF PURITY Whenever a target that fails this saving throw makes
4th-leveI abjuration an attack roll or a saving throw before the spell ends,
Casting Time: I action the target must roll a d4 and subtract the number rolled
Range: Sei f (30-foot radius) from the attack roll or saving throw.
Components: V At Higher LeveIs. When you cast this spell using
Duration: Concentration, up to 10 minutes a spell slot of 2nd levei or higher, you can target one
additional creature for each slot leveI above 1st.
Purifying energy radiates from you in an aura with a
30-foot radius. Until the spell ends, the aura moves BANISHING SMITE
with you, centered on you. Each nonhostile creature 5th-leveI abjuration
in the aura (including you) can't become diseased,
has resistance to poison damage, and has advantage Casting Time: 1 bonus action
on saving throws against effects that cause any of the Range: Self
following conditions: blinded, charmed, deafened, Components: V
frightened, paralyzed, poisoned, and stunned. Duration: Concentration, up to I minute
The next time you hit a creature with a weapon attack
AURA OF VITALITY before this spell ends, your weapon crackles with force,
3rd-level evocation and the attack deals an extra 5dlO force damage to the
Casting Time: I action target. Additionally, if this attack reduces the target
Range: Self (30-foot radius) to 50 hit points or fewer, you banish it. If the target is
Components: V native to a different plane of existence than the one
Duration: Concentration, up to I minute you're on, the target disappears, returning to its home
plane. ]f the target is native to the plane you're on, the
Healing energy radiates from you in an aura with a creature vanishes into a harmless demiplane. While
30-foot radius. Until the spell ends, the aura moves with there, the target is incapacitated. It remains there until
you, centered on you. Vou can use a bonus action to the spell ends, at which point the target reappears in the
cause one creature in the aura (including you) to regain space it left or in the nearest unoccupied space if that
2d6 hit points.
space is occupied.
PART 3 I SPEI.LS
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