Page 217 - Player's Handbook
P. 217

By casting gem-inlaid sticks, rolling dragon bones,  AWAKEN
          laying out ornate cards, or employing some other  5th-leveI transmutation
          divining tool, you receive an omen from an otherworldly  Casting Time: 8 hours
          entity about the results of a specific course of action that  Range: Touch
          you plan to take within the next 30 minutes, The DM  Components:  V,S, M (an agate worth at least 1,000 gp,
          chooses from the following possible omens:
                                                              which the spell consumes)
            Weal, for good results                          Duration:  Instantaneous
            Woe, for bad results                            After spending the casting time tracing magical
            Weal and woe, for both good and bad results
            Nothing, for results that aren't especially good or bad  pathways within a precious gemstone, you touch a Huge
                                                            or smaller beast or plant. The target must have either
          The spell doesn't take into account any possible  no Intelligence score or an Intelligence of 3 or less. The  J
          circumstances  that might change the outcome, such  target gains an Intelligence of 10. The target also gains
          as the casting of additional spells or the loss or gain  the ability to speak one language you know. ]f the target  I
          of a companion.                                   is a plant, it gains the ability to move its Iimbs, roots,
            If you cast the spell two or more times before  vines, creepers, and so forth, and it gains senses similar
          completing your next long rest, there is a cumulative 25  to a human's. Your DM chooses statistics appropriate
          percent chance for each casting after the first that you  for the awakened plant, such as the statistics for the
          get a random reading. The DM makes this roll in secret.  awakened shrub or the awakened tree.
                                                              The awakened beast or plant is charmed by you for
          AURA OF LIFE                                      30 days or until you or your companions do anything
          4th-leveI abjuration                              harmful to it. When the charmed condition ends,
          Casting Time: I action                            the awakened creature chooses whether to remain
          Range: Self (30-foot radius)                      friendly to you, based on how you treated it while
          Components:  V                                    it was charmed.
          Duration: Concentration, up to 10 minutes
                                                            BANE
          Life-preserving energy radiates from you in an aura with  1st-leveI enchantment
          a 30-foot radius. Until the spell ends, the aura moves
          with you, centered on you. Each nonhostile creature  Casting Time: 1 action
          in the aura (including you) has resistance to necrotic  Range: 30 feet
          damage, and its hit point maximum can't be reduced. In  Components:  V,S, M (a drop of blood)
          addition, a nonhostile, living creature regains I hit point  Duration: Concentration, up to 1 minute
          when it starts its turn in the aura with Ohit points.  Up to three creatures of your choice that you can see
                                                            within range must make Charisma saving throws.
          AURA OF PURITY                                    Whenever a target that fails this saving throw makes
          4th-leveI abjuration                              an attack roll or a saving throw before the spell ends,
          Casting Time: I action                            the target must roll a d4 and subtract the number rolled
          Range: Sei f (30-foot radius)                     from the attack roll or saving throw.
          Components:  V                                     At Higher LeveIs. When you cast this spell using
          Duration: Concentration, up to 10 minutes         a spell slot of 2nd levei or higher, you can target one
                                                            additional creature for each slot leveI above 1st.
          Purifying energy radiates from you in an aura with a
          30-foot radius. Until the spell ends, the aura moves  BANISHING  SMITE
          with you, centered on you. Each nonhostile creature  5th-leveI abjuration
          in the aura (including you) can't become diseased,
          has resistance to poison damage, and has advantage  Casting Time: 1 bonus action
          on saving throws against effects that cause any of the  Range: Self
          following conditions: blinded, charmed, deafened,  Components:  V
          frightened, paralyzed, poisoned, and stunned.     Duration: Concentration, up to I minute
                                                            The next time you hit a creature with a weapon attack
          AURA OF VITALITY                                  before this spell ends, your weapon crackles with force,
          3rd-level evocation                               and the attack deals an extra 5dlO force damage to the
          Casting Time: I action                            target. Additionally, if this attack reduces the target
          Range: Self (30-foot radius)                      to 50 hit points or fewer, you banish it. If the target is
          Components:  V                                    native to a different plane of existence than the one
          Duration: Concentration, up to I minute           you're on, the target disappears, returning to its home
                                                            plane. ]f the target is native to the plane you're on, the
          Healing energy radiates from you in an aura with a  creature vanishes into a harmless demiplane. While
          30-foot radius. Until the spell ends, the aura moves with  there, the target is incapacitated. It remains there until
          you, centered on you. Vou can use a bonus action to  the spell ends, at which point the target reappears in the
          cause one creature in the aura (including you) to regain  space it left or in the nearest unoccupied space if that
          2d6 hit points.
                                                            space is occupied.


          PART 3 I SPEI.LS
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