Page 249 - Player's Handbook
P. 249

can see within range. The guardian occupies that space  Place a suggestion in one location. Vou select an area
          and is indistinct except for a gleaming sword and shield  of up to 5 feet square, and any creature that enters
          emblazoned with the symbol of your deity.           or passes through the area receives the suggestion
            Any creature hostile to you that moves to a space  mentally.
          within lO feet of the guardian for the first time on a  The whole warded area radiates magic. A dispel
          turn must succeed on a Dexterity saving throw. The  magic cast on a specific effect, if successful, removes
          creature takes 20 radiant damage on a failed save, or  only that effect.
          half as much damage on a successful one. The guardian  Vou can create a permanently guarded and warded
          vanishes when it has dealt a total of 60 damage.
                                                             structure by casting this spell there every day
                                                             for one year.
          GUARDS AND WARDS
          6th-levei abjuration
                                                             GUIDANCE
          Casting Time: 10 minutes                          Divination cantrip
          Range: Touch                                      Casting Time: I action
          Components:  V, S, M (burning incense, a small    Range: Touch
            measure of brimstone and oil, a knotled string, a  Components:  V, S
            small amount of umber hulk blood, and a small silver  Duration: Concentration, up to I minute
            rod worth at least 10 gp)
          Duration:  24 hours                               Vou touch one willing creature. Once before the spell
                                                            ends, the target can roll a d4 and add the number rolled
          Vou create a ward that protects up to 2,500 square feet  to one ability check of its choice. lt can roll the die before
          of floor space (an area 50 feet square, or one hundred  or after making the ability check. The spell then ends.
          5-foot squares or twenty-five lO-foot squares). The
          warded area can be up to 20 feet tall, and shaped as you  GUIDING  BOLT
          desire. Vou can ward several stories of a stronghold by  1st-levei evocation
          dividing the area among them, as long as you can walk
          into each contiguous area while you are casting the spell.  Casting Time: I action
            When you cast this spell, you can specify individuais  Range: 120 feet
          that are unaffected by any or ali of the effects that  Components:  V, S
          you choose. Vou can also specify a password that,  Duration:  I rOllnd
          when spoken aloud, makes the speaker immune to    A flash of light streaks toward a creature of your choice
          these effects.                                    within range. Make a ranged spell attack against the
            Guards and wards creates the following effects within  target. On a hit, the target takes 4d6 radiant damage,
          the warded area.                                  and the next atlack roll made against this target before
            Corridors. Fog fills ali the warded corridors, making  the end ofyour next turn has advantage, thanks to the
          them heavily obscured. In addition, at each intersection  mystical dim light glittering on the target until then.
          or branching passage offering a choice of direction,  At Higher LeveIs. When YOllcast this spell using a
          there is a 50 percent chance that a creature other than  spell slot of 2nd levei or higher, the damage increases by
          you will believe it is going in the opposite direction from  Id6 for each slot levei above 1st.
          the one it chooses.
            Doors. Ali doors in the warded area are magically  GUSTOFWIND
          locked, as if sealed by an arcane lock spell. In addition,  2nd-levei evocation
          you can cover up to ten doors with an illusion (equivalent  Casting Time: I action
          to the illusory object function of the minor illusion spell)  Range: Self (60-foot line)
          to make them appear as plain sections of wall.    Components:  V,S, M (a legume seed)
            Stairs. Webs fill ali stairs in the warded area from top  Duration: Concentration, up to I minute
          to botlom, as the web spell. These strands regrow in 10
          minutes if they are burned or torn away while guards  Aline of strong wind 60 feet long and 10 feet wide
          and wards lasts.                                  blasts from you in a direction you choose for the spell's
            Other SpelJ Effect. Vou can place your choice of one  duration. Each creature that starts its turn in the line
          of the following magical effects within the warded area  must succeed on a Strength saving throw or be pushed
          of the stronghold.                                 15 feet away from you in a direction following the line.
                                                              Any creature in the line must spend 2 feet of
            Place dancing lights in four corridors. Vou can desig-  movement for every I foot it moves when moving
            nate a simple program that the lights repeat as long as  doser to YOU.
            guards and wards lasts.                           The gust disperses gas or vapor, and it extinguishes
            Place magic mouth in two locations.             candles, torches, and similar unprotected flames in
            Place stinking cloud in two locations. The vapors  the area. It causes protected fiames, such as those of
            appear in the places you designate; they return within  lanterns, to dance wildly and has a 50 percent chance to
            10 minutes if dispersed by wind while guards and  extingllish them.
            wards lasts.                                      As a bonus action on each of your turns before the
            Place a constant gust of wind in one corridor or room.  spell ends, you can change the direction in which the
                                                            line blasts from you.


          PART 3 I SPELLS
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