Page 246 - Player's Handbook
P. 246

service or refrain fram some action or course of activity  GLIBNESS
            as you decide. ]f the creature can understand you, it  8th-level transmutation
            must succeed on a Wisdom saving thraw or become   Casting Time: 1 action
            charmed by you for the duration. While the creature  Range: Self
            is charmed by you, it takes 5dlO psychic damage   Components:  V
            each time it acts in a manner directly counter to your  Duration:  1 hour
            instructions, but no more than once each day. A creature
            that can't understand you is unaffected by the spell.  Until the spell ends, when you make a Charisma
              Vou can issue any command you choose, short of an  check, you can replace the number you rall with aiS.
            activity that would result in certain death. Should you  Additionally, no matter what you say, magic that would
            issue a suicidal command, the spell ends.         determine if you are telling the truth indicates that you
              Vou can end the spell early by using an action to  are being truthful.
            dismiss it. A remove curse, greater restoration, or wish
            spell also ends it.                               GLOBE OF INVULNERABILITY
              At Higher Leveis. When you cast this spell using  6th-level abjuration
            a spell slot of 7th or 8th leveI, the duration is 1 year.  Casting Time: 1 action
            When you cast this spell using a spell slot of 9th leveI,  Range: Self (lO-foot radius)
            the spelllasts  until it is ended by one of the spells  Components:  V, S, M (a glass or crystal bead that
            mentioned above.                                    shatters when the spell ends)
                                                              Duration: Concentration, up to 1 minute
            GENTLE   REPOSE
            2nd-level necromallcy (ritual)                    An immobile, faintly shimmering barrier springs into
                                                              existence in a lO-foot radius around you and remains for
            Casting Time: 1 action                            the duration.
            Range: Touch                                        Any spell of 5th leveI or lower cast from outside the
            Components:  V, S, M (a pinch of salt and one copper  barrier can't affect creatures or objects within it, even
              piece placed on each of the corpse's eyes, which must  if the spell is cast using a higher leveI spell slot. Such a
              remain there for the duration)                  spell can target creatures and objects within the barrier,
            Duration:  10 days                                but the spell has no effect on them. Similarly, the area
            Vou touch a corpse or other remains. For the      within the barrier is excluded fram the areas affected
            duration, the target is protected from decay and can't  by such spells.
            become undead.                                      At Higher Leveis. When you cast this spell using a
              The spell also effectively extends the time Iimit on  spell slot of 7th leveI or higher, the barrier blocks spells
            raising the target from the dead, since days spent under  of one levei higher for each slot leveI above 6th.
            the influence of this spell don't count against the time
            limit of spells such as raise dead.               GLYPH OF WARDING
                                                              3rd-level abjuration
            GIANT   INSECT                                    Casting Time: 1 hour
            4th-level transmutatioll                          Range: Touch
            Casting Time: 1 action                            Components:  V,S, M (incense and powdered diamond
            Range: 30 feet                                      worth at least 200 gp. which the spell consumes)
            Components:  V, S                                 Duration:  Until dispelled or triggered
            Duration: Concentration, up to 10 minutes         When you cast this spell, you inscribe a glyph that
            Vou transform up to ten centipedes, three spiders, tive  harms other creatures, either upon a surface (such as
            wasps, or one scorpion within range into giant versions  a table or a section of floor or wall) or within an object
            of their natural forms for the duration. A centipede  that can be closed (such as a book, a scroll, or a treasure
            becomes a giant centipede, a spider becomes a giant  chest) to conceal the glyph. If you choose a surface, the
            spider, a wasp becomes a giant wasp, and a scorpion  glyph can cover an area of the surface no larger than
            becomes a giant scorpion.                          10 feet in dia meter. lf you choose an object, that object
              Each creature obeys your verbal commands, and   must remain in its place; if the object is moved more
            in combat, they act on your tum each raund. The DM  than lO feet from where you cast this spell, the glyph is
            has the statistics for these creatures and resolves their  broken, and the spell ends without being triggered.
            actions and movement.                               The glyph is nearly invisible and requires a successful
              A creature remains in its giant size for the duration,  Intelligence (lnvestigation) check against your spell save
            until it draps to Ohit points, or until you use an action to  DC to be found.
            dismiss the effect on it.                           Vou decide what triggers the glyph when you cast
              The DM might allow you to choose different targets.  the spell. For glyphs inscribed on a surface, the most
            For example, if you transform a bee, its giant version  typical triggers include touching or standing on the
            might have the same statistics as a giant wasp.   glyph, removing another object covering the glyph,
                                                              approaching within a certain distance of the glyph, or
                                                              manipulating the object on which the glyph is inscribed.
                                                              For glyphs inscribed within an object, the most common


                                                                                                PART 3 I SPELLS
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