Page 246 - Player's Handbook
P. 246
service or refrain fram some action or course of activity GLIBNESS
as you decide. ]f the creature can understand you, it 8th-level transmutation
must succeed on a Wisdom saving thraw or become Casting Time: 1 action
charmed by you for the duration. While the creature Range: Self
is charmed by you, it takes 5dlO psychic damage Components: V
each time it acts in a manner directly counter to your Duration: 1 hour
instructions, but no more than once each day. A creature
that can't understand you is unaffected by the spell. Until the spell ends, when you make a Charisma
Vou can issue any command you choose, short of an check, you can replace the number you rall with aiS.
activity that would result in certain death. Should you Additionally, no matter what you say, magic that would
issue a suicidal command, the spell ends. determine if you are telling the truth indicates that you
Vou can end the spell early by using an action to are being truthful.
dismiss it. A remove curse, greater restoration, or wish
spell also ends it. GLOBE OF INVULNERABILITY
At Higher Leveis. When you cast this spell using 6th-level abjuration
a spell slot of 7th or 8th leveI, the duration is 1 year. Casting Time: 1 action
When you cast this spell using a spell slot of 9th leveI, Range: Self (lO-foot radius)
the spelllasts until it is ended by one of the spells Components: V, S, M (a glass or crystal bead that
mentioned above. shatters when the spell ends)
Duration: Concentration, up to 1 minute
GENTLE REPOSE
2nd-level necromallcy (ritual) An immobile, faintly shimmering barrier springs into
existence in a lO-foot radius around you and remains for
Casting Time: 1 action the duration.
Range: Touch Any spell of 5th leveI or lower cast from outside the
Components: V, S, M (a pinch of salt and one copper barrier can't affect creatures or objects within it, even
piece placed on each of the corpse's eyes, which must if the spell is cast using a higher leveI spell slot. Such a
remain there for the duration) spell can target creatures and objects within the barrier,
Duration: 10 days but the spell has no effect on them. Similarly, the area
Vou touch a corpse or other remains. For the within the barrier is excluded fram the areas affected
duration, the target is protected from decay and can't by such spells.
become undead. At Higher Leveis. When you cast this spell using a
The spell also effectively extends the time Iimit on spell slot of 7th leveI or higher, the barrier blocks spells
raising the target from the dead, since days spent under of one levei higher for each slot leveI above 6th.
the influence of this spell don't count against the time
limit of spells such as raise dead. GLYPH OF WARDING
3rd-level abjuration
GIANT INSECT Casting Time: 1 hour
4th-level transmutatioll Range: Touch
Casting Time: 1 action Components: V,S, M (incense and powdered diamond
Range: 30 feet worth at least 200 gp. which the spell consumes)
Components: V, S Duration: Until dispelled or triggered
Duration: Concentration, up to 10 minutes When you cast this spell, you inscribe a glyph that
Vou transform up to ten centipedes, three spiders, tive harms other creatures, either upon a surface (such as
wasps, or one scorpion within range into giant versions a table or a section of floor or wall) or within an object
of their natural forms for the duration. A centipede that can be closed (such as a book, a scroll, or a treasure
becomes a giant centipede, a spider becomes a giant chest) to conceal the glyph. If you choose a surface, the
spider, a wasp becomes a giant wasp, and a scorpion glyph can cover an area of the surface no larger than
becomes a giant scorpion. 10 feet in dia meter. lf you choose an object, that object
Each creature obeys your verbal commands, and must remain in its place; if the object is moved more
in combat, they act on your tum each raund. The DM than lO feet from where you cast this spell, the glyph is
has the statistics for these creatures and resolves their broken, and the spell ends without being triggered.
actions and movement. The glyph is nearly invisible and requires a successful
A creature remains in its giant size for the duration, Intelligence (lnvestigation) check against your spell save
until it draps to Ohit points, or until you use an action to DC to be found.
dismiss the effect on it. Vou decide what triggers the glyph when you cast
The DM might allow you to choose different targets. the spell. For glyphs inscribed on a surface, the most
For example, if you transform a bee, its giant version typical triggers include touching or standing on the
might have the same statistics as a giant wasp. glyph, removing another object covering the glyph,
approaching within a certain distance of the glyph, or
manipulating the object on which the glyph is inscribed.
For glyphs inscribed within an object, the most common
PART 3 I SPELLS
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