Page 253 - Player's Handbook
P. 253
HYPNOTIC PATTERN Components: 5, M (a lead-based ink worlh alleast 10
3rd-level iIIusion gp, which the spell consumes)
Duration: 10 days
Casting Time: 1 action
Range: 120 feet Vouwrite on parchmenl, paper, or some olher suilable
Components: 5, M (a glowing stick of incense or a writing malerial and imbue il wilh a polent illusion lhal
crystal viaI filled with phosphorescent material) lasls for the duralion.
Duration: Concentration, up to 1 minute To you and any crealures you designate when you
casllhe spell, the writing appears normal, written in
Vou create a twisting pattern of colors that weaves your hand, and conveys whalever meaning you intended
through the air inside a 30-foot cube within range. when you wrole lhe lex!. To ali olhers, lhe writing
The pattern appears for a moment and vanishes. Each appears as if il were written in an unknown ar magical
creature in the area who sees the pattern must make scripllhal is uninlelligible. Alternalively, you can cause
a Wisdom saving throw. On a failed save, the creature lhe wriling lo appear to be an entire1y differenl message,
becomes charmed for the duration. While charmed written in a differenl hand and language, lhough lhe
by this spell, the creature is incapacitated and has language must be one you know.
a speed ofO. 5hould the spell be dispelled, the original scripl and
The spell ends for an affected creature if it takes any the illusion bolh disappear.
damage or if someone e1se uses an action to shake the Acrealure wilh lruesighl can read the
creature out of its stupor.
hidden message.
ICE STORM IMPRISONMENT
4th-levei evocation
9th-levei abjuration
Casting Time: 1 action Casting Time: 1 minule
Range: 300 feet Range: 30 feel
Components: V,5, M (a pinch of dust and a few Components: V,5, M (a vellum depiclion or a carved
drops of water) staluette in lhe likeness of the larget, and a special
Duration: Instantaneous componenllhal varies according lo lhe version of lhe
A hail of rock-hard ice pounds to the ground in a spell you choose, worth at least 500 gp per Hit Die
20-foot-radius, 40-foot-high cylinder centered on a of lhe target)
point within range. Each creature in the cylinder must Duration: Until dispelled
make a Dexterity saving throw. A creature takes 2d8 Vou create a magical restraint to hold a creature that
bludgeoning damage and 4d6 cold damage on a failed you can see within range. The target must succeed on
save, or half as much damage on a successful one. a Wisdom saving throw or be bound by the spell; if it
Hailstones turn the storm's area of effect into difficult succeeds, it is immune lo this spell ifyou cast it again.
terrain until the end of your next turno While affected by this spell, the creature doesn't need
At Higher Leve/s. When you cast this spell using a to breathe, eat, or drink, and it doesn't age. Divination
spell slot of 5th leveI or higher, the bludgeoning damage spells can't locate or perceive the targe!.
increases by ld8 for each slot levei above 4th.
When you cast the spell, you choose one of the
following forms of imprisonment.
IDENTIFY
1st-levei divination (ritual) Buria/. The target is entombed far beneath the earth
in a sphere of magical force that is just large enough to
Casting Time: 1 minute contain the targe!. Nothing can pass through the sphere,
Range: Touch nor can any creature teleport or use planar traveI to get
Components: V,5, M (a pearl worth at least 100 gp and into or out of i!.
an owl feather) The special component for this version of the spell is a
Duration: Instantaneous small mithral orb.
Vou choose one object that you must touch throughout Chaining. Heavy chains, firmly rooted in the ground,
the casting of the spe11.If it is a magic item or some hold the target in place. The target is restrained until
other magic-imbued object, you learn its properties the spell ends, and it can't move or be moved by any
and how to use them, whether it requires attunement means until then.
to use, and how many charges it has, if any. Vou learn The special component for this version of the spell is a
whether any spells are affecting the item and what they fine chain of precious metal.
are. lf the item was crealed by a spell, you learn which Hedged Prison. The spell transports the target into
spell created it. a tiny demiplane that is warded against teleportation
lf you instead louch a crealure lhroughoullhe casling, and planar traveI. The demiplane can be a labyrinth, a
you learn whal spells, if any, are currenlly affecting i!. cage, a tower, or any similar confined structure or area
of your choice.
ILLUSORY SCRIPT The special component for this version of the spell is a
1st-levei iIIusion (ritual) miniature representation of the prison made from jade.
Casting Time: 1 minule Minimus Containment. The target shrinks to a height
Range: Touch of 1 inch and is imprisoned inside a gemstone ar similar
PART 3 I SPELLS
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