Page 291 - Player's Handbook
P. 291

ApPENDIX A: CONDITIONS


                   ONDITIONS  ALTER A CREATURE'S  CAPABIUTlES  IN  The charmer has advantage on any ability check to
                   a variety of ways and can arise as a result of  interact socially with the creature,
                   a spell, a class feature, a monster's attack,
                   or other effect, Most conditions, such as  DEAFENED
                   blinded, are impairments, but a few, such as  • A deafened creature can't hear and automatically fails
                   invisible, can be advantageous,            any ability check that requires hearing,
                   A condition lasts either until it is countered
                   (the prone condition is countered by standing  FRIGHTENED
          up, for example) or for a duration specified by the effect  A frightened creature has disadvantage on ability
          that imposed the condition,                         checks and attack rolls while the source of its fear is
            If multipie effects impose the same condition on a  within line of sight.
          creature, each instance of the condition has its own  The creature can't willingly move closer to the source
          duration, but the condition's effects don't get worse,  of its fear,
          A creature either has a condition or doesn't.
            The following definitions specify what happens to  GRAPPLED
                                                              A grappled creature's speed becomes O,and it can't
          a creature while it is subjected to a condition,
                                                              benefit from any bonus to its speed.
                                                              The condition ends if the grappler is incapacitated
          BUNDED
            A blinded creature can't see and automatically fails  (see the condition),
            any ability check that requires sight.            The condition also ends if an effect removes the
            Atlack rolls against the creature have advantage. and  grappled creature fram the reach of the grappler or
            the creature's atlack ralls have disadvantage,    grappling effect, such as when a creature is hurled
                                                              away by the thunderwave spell.
          CHARMED
            A charmed creature can't attack the charmer or target  INCAPACITATED
            the charmer with harmful abilities or magical effects,  An incapacitated creature can't take actions or
                                                              reactions.
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