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ApPENDIX B: GODS OF THE MULTIVERSE


                     ELIGION  ISAN  IMPORTANT  PART OF LIFE IN  GREYHAWK
                     THE worlds of the D&D multiverse. When   The gods of Greyhawk come from at least four different
                     gods walk the world, clerics channel divine  pantheons, representing  the faiths of the various ethnic
                     power, evil cults perform dark sacrifices in  groups that populated lhe continent of Oerik over the
                     subterranean  lairs, and shining paladins  ages. As a result, there's a great deal of overlap in lheir
                     stand Iike beacons against the darkness, it's  portfolios: Pelor is the Flan god of the sun and Pholtus
                     hard to be ambivalent about the deities and  is the Oeridian sun god, for example.
                     deny thei r existence.
              Many people in the worlds of D&D worship different  DRAGONLANCE
            gods at different times and eircumstances.  People in  The gods of the world of Krynn are three families: seven
            the Forgotten Realms, for example. might pray to Sune  gods of good headed by Paladine and Mishakal, seven of
            for luck in love, make an offering to Waukeen before  neutrality headed by Gilean, and seven of evil headed by
            heading to the market, and pray to appease Talos when  Takhisis and Sargonnas. These deities have been called
            a severe storm blows in-ali in the same day. Many  by many different names and held in varying leveis of
            people have a favorite among the gods, one whose ideais  esteem by different peoples and cultures through the
            and teachings they make their own. And a few people  world's history, but they are the only gods of this world-
            dedicate themselves entirely to a single god, usually  their place fixed in the stars as constellations.
            serving as a priest or champion of lhat god's ideais.
              Your DM determines which gods, if any, are worshiped  EBERRON
            in his or her campaign. From among the gods available,  The world of Eberron has many different religions, but
            you can choose a single deity for your character to  the most important revolves around a pantheon called
            serve, worship, or pay Iip service to. ar you can pick  the Sovereign Host and their malign shadow, the Dark
            a few that your character prays to most often. ar just  Six. The gods of the Sovereign Host are thought to have
            make a mental note of lhe gods who are revered in your  dominion over every aspect of existence, and to speak
            DM's campaign so you can invoke their names when  with a unified voice. But the Dark Six are the primitive,
            appropriate. ]f you're playing a deric or a character with  bloody, and cruel gods who offer a dissenting voice.
            the Acolyte background, decide which god your deity  Eberron's other religions are very different from the
            serves or served, and consider the deity's suggested  traditional D&D pantheons. The monotheistic Church
            domains when selecting your character's domain.   of the Silver Flame is devoted to fighting against evil in
                                                              the world, but plagued by corruption in its own ranks.
            D&D PANTHEONS                                     The philosophy of the Blood of Vol teaches that divinity
                                                              Iies within ali mortal beings and reveres the undead
            Each world in the D&D multiverse has its own
            pantheons of deities, ranging in size from the teeming  who have secured lhat immortality. Various mad cults
            pantheons of the Forgotten Realms and Greyhawk to  are devoted to the demons and horrors imprisoned
            the more focused religions of Eberron and Dragonlance.  in Eberron's Underdark (called Khyber, lhe Dragon
            Many of the nonhuman races worship the same gods on  Below). The followers of the Path of Light believe that
            different worlds-Moradin,  for example, is revered by  the world is heading toward a glorious future where
            dwarves of the Forgotten Realms, Greyhawk, and many  the shadows that cloud this world will be transformed
            other worlds.                                     into Iight. And two relaled nations of e1ves revere their
                                                              ancestral spirits: lhe Undying Court, preserved as
            THE  FORGOTTEN    REALMS                          spirits or even undead forms, and the glorified Spirits
            Dozens of deities are revered, worshiped, and feared  of the Past, the great heroes of aneient wars.
            throughout the world of the Forgotten Realms. At least
            thirly deities are widely known across the Realms, and  NONHUMAN  DEITIES
            many more are worshiped locally, by individual tribes,  Certain gods closely associated with nonhuman races
            small cults, or certain sects of larger religious tem pies.  are revered on many different worlds, though not always
                                                              in the same way. The nonhuman races of the Forgotten
                                                        •••   Realms and Greyhawk share these deities.
             """
             THE  lIFE  ANO  DEATH  DOMAINS                     Nonhuman races often have whole pantheons of
             Many deities in this section suggest the Life domain,  their own. Besides Moradin, for example, the dwarf
             particularly if they are dosely associated  with healing,  gods include Moradin's wife, Berronar Truesilver, and
             protection, childbirth, nurturing, ar fertility. As described in  a number of other gods thought to be their children
             the chapter 3, though, the Life domain is incredibly broad,  and grandchildren: Abbathor, Clangeddin Silverbeard,
             and a deric of any non-evil deity can choose il.
               A number of other deities, mostly evil ones, suggest the  Dugmaren Brightmantle, Dumathoin, Gorm Gullhyn,
             Death domain, which is detailed in the Dungeon Mas!er's  Haela Brightaxe, Marthammor  Duin, Sharindlar, Thard
             Cuide. Most derics who choose this domain are evil NPCs,  Harr, and Vergadain. Individual dans and kingdoms of
             but if you want to worship a god af death, consult your  dwarves might revere some, ali, or none of these deities,
             Dungeon Master .                                 and some have other gods unknown (or known by other
             ••                                         ••    names) to outsiders.



                                                                            APPENOIX  B I CO os OF THE  MULTIVERSE
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