Page 199 - DnD_5e_Players_Handbook_(BnW_OCR)
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W hile perceiving through the beast’s senses, you gain   the hand using your game statistics. On a hit, the target
                      the benefits of any special senses possessed by that   takes 4d8 force damage.
                      creature, though you are blinded and deafened to your   Forceful Hand. The hand attempts to push a creature
                      own surroundings.                                 within 5 feet of it in a direction you choose. Make
                                                                        a check with the hand’s Strength contested by the
                      B e s t o w   C u r s e                           Strength (Athletics) check of the target. If the target is
                      3rd-level necromancy                              Medium or smaller, you have advantage on the check. If
                      Casting Time: 1  action                           you succeed, the hand pushes the target up to 5 feet plus
                      Range: Touch                                      a number of feet equal to five times your spellcasting
                      Components: V, S                                  ability modifier. The hand m oves with the target to
                      Duration: Concentration, up to  1  minute         remain within 5 feet of it.
                                                                          Grasping Hand. The hand attempts to grapple a Huge
                      You touch a creature, and that creature must succeed
                                                                        or smaller creature within 5 feet of it. You use the hand’s
                      on a W isdom  saving throw or becom e cursed for the
                                                                        Strength score to resolve the grapple. If the target is
                      duration of the spell. W hen you cast this spell, choose
                                                                        Medium or smaller, you have advantage on the check.
                      the nature of the curse from the following options:
                                                                        W hile the hand is grappling the target, you can use a

                      • C hoose one ability score. W hile cursed, the target   bonus action to have the hand crush it. W hen you do
                        has disadvantage on ability checks and saving throws   so, the target takes bludgeoning damage equal to 2d6 +
                        made with that ability score.                   your spellcasting ability modifier.

                      • W hile cursed, the target has disadvantage on attack   Interposing Hand. The hand interposes itself
                        rolls against you.                              between you and a creature you choose until you give

                      • W hile cursed, the target must make a W isdom  sav­  the hand a different com m and. The hand m oves to stay
                        ing throw at the start o f each o f its turns. If it fails, it   between you and the target, providing you with half
                       wastes its action that turn doing nothing.       cover against the target. The target can't move through
                      • W hile the target is cursed, your attacks and spells   the hand’s space if its Strength score is less than or

                        deal an extra 1d8 necrotic damage to the target.  equal to the hand’s Strength score. If its Strength score
                                                                        is higher than the hand’s Strength score, the target can
                      A remove curse spell ends this effect. At the DM ’s
                                                                        move toward you through the hand’s space, but that
                      option, you may choose an alternative curse effect, but
                                                                        space is difficult terrain for the target.
                      it should be no m ore powerful than those described
                                                                         At Higher Levels. W hen you cast this spell using a
                      above. The DM has final say on such a curse’s effect.
                                                                        spell slot of 6th level or higher, the damage from the
                       At Higher Levels. If you cast this spell using a spell
                                                                        clenched fist option increases by 2d8 and the damage
                      slot of 4th level or higher, the duration is concentration,
                                                                        from the grasping hand increases by 2d6 for each slot
                      up to  10 minutes. If you use a spell slot of 5th level or
                                                                        level above 5th.
                      higher, the duration is 8 hours. If you use a spell slot of
                      7th level or higher, the duration is 24 hours. If you use
                                                                        B l a d e   B a r r i e r
                      a 9th level spell slot, the spell lasts until it is dispelled.
                                                                        6 th-level evocation
                      Using a spell slot of 5th level or higher grants a duration
                      that doesn’t require concentration.               Casting Time:  1  action
                                                                        Range: 90 feet
                      B i g b y ’s  H a n d                             Components: V, S
                      5th-level evocation                               Duration: Concentration, up to  10 minutes
                      Casting Time:  1  action                          You create a vertical wall of whirling, razor-sharp blades
                      Range:  120 feet                                  made of m agical energy. The wall appears within range
                      Components: V, S,  M (an eggshell and a           and lasts for the duration. You can make a straight wall
                       snakeskin glove)                                 up to  100 feet long, 20 feet high, and 5 feet thick, or a
                      Duration: Concentration, up to  1  minute         ringed wall up to 60 feet in diameter, 20 feet high, and
                                                                        5 feet thick. The wall provides three-quarters cover to
                      You create a Large hand of shimmering, translucent
                                                                        creatures behind it, and its space is difficult terrain.
                      force in an unoccupied space that you can see within
                                                                         W hen a creature enters the w all’s area for the first
                      range. The hand lasts for the spell’s duration, and it
                                                                        time on a turn or starts its turn there, the creature must
                      m oves at your command, m im icking the movements of
                                                                        make a Dexterity saving throw. On a failed save, the
                      your own hand.
                                                                        creature takes 6 d10 slashing damage. On a successful
                       The hand is an object that has AC 20 and hit points
                                                                        save, the creature takes half as much damage.
                      equal to your hit point maximum. If it drops to 0 hit
                      points, the spell ends. It has a Strength of 26 (+8) and a
                                                                        B l a d e  W a r d
                      Dexterity o f 10 (+0). The hand doesn’t fill its space.
                                                                        Abjuration cantrip
                       W hen you cast the spell and as a bonus action on your
                      subsequent turns, you can move the hand up to 60 feet   Casting Time:  1  action
                      and then cause one o f the following effects with it.  Range: Self
                       Clenched Fist. The hand strikes one creature or   Components: V, S
                      object within 5 feet of it. Make a melee spell attack for  Duration:  1  round
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