Page 200 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 200
You extend your hand and trace a sigil of warding in the B l i n d n e s s / D e a f n e s s
air. Until the end of your next turn, you have resistance 2nd-level necromancy
against bludgeoning, piercing, and slashing damage
Casting Time: 1 action
dealt by weapon attacks.
Range: 30 feet
Components: V
B l e s s
Duration: 1 minute
1st-level enchantment
You can blind or deafen a foe. C hoose one creature that
Casting Time: 1 action
you can see within range to make a Constitution saving
Range: 30 feet
throw. If it fails, the target is either blinded or deafened
Components: V, S, M (a sprinkling of holy water)
(your choice) for the duration. At the end of each of its
Duration: Concentration, up to 1 minute
turns, the target can make a Constitution saving throw.
You bless up to three creatures of your choice within
On a success, the spell ends.
range. W henever a target makes an attack roll or a
At Higher Levels. W hen you cast this spell using
saving throw before the spell ends, the target can roll
a spell slot of 3rd level or higher, you can target one
a d4 and add the number rolled to the attack roll or
additional creature for each slot level above 2nd.
saving throw.
A t Higher Levels. W hen you cast this spell using B l i n k
a spell slot o f 2nd level or higher, you can target one 3rd-level transmutation
additional creature for each slot level above 1st.
Casting Time: 1 action
Range: Self
B l i g h t
Components: V, S
4th-level necromancy
Duration: 1 minute
Casting Time: 1 action
Roll a d20 at the end of each of your turns for the
Range: 30 feet
duration of the spell. On a roll of 11 or higher, you
Components: V, S
vanish from your current plane of existence and appear
Duration: Instantaneous
in the Ethereal Plane (the spell fails and the casting is
Necrom antic energy w ashes over a creature of your wasted if you w ere already on that plane). At the start of
choice that you can see within range, draining moisture your next turn, and when the spell ends if you are on the
and vitality from it. The target must make a Constitution Ethereal Plane, you return to an unoccupied space of
saving throw. The target takes 8d8 necrotic damage on your choice that you can see within 10 feet o f the space
a failed save, or half as much damage on a successful
you vanished from. If no unoccupied space is available
one. This spell has no effect on undead or constructs. within that range, you appear in the nearest unoccupied
If you target a plant creature or a magical plant, it space (chosen at random if m ore than one space is
m akes the saving throw with disadvantage, and the spell
equally near). You can dismiss this spell as an action.
deals maximum damage to it.
W hile on the Ethereal Plane, you can see and hear
If you target a nonm agical plant that isn’t a creature,
the plane you originated from, which is cast in shades
such as a tree or shrub, it doesn’t make a saving throw; of gray, and you can’t see anything there m ore than 60
it simply withers and dies. feet away. You can only affect and be affected by other
At Higher Levels. W hen you cast this spell using a creatures on the Ethereal Plane. Creatures that aren’t
spell slot o f 5th level or higher, the damage increases by there can’t perceive you or interact with you, unless they
1d8 for each slot level above 4th.
have the ability to do so.
B l i n d i n g S m i t e
B l u r
3rd-level evocation
2nd-level illusion
Casting Time: 1 bonus action Casting Time: 1 action
Range: Self
Range: Self
Components: V
Components: V
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute
The next time you hit a creature with a m elee weapon
Your body becom es blurred, shifting and wavering to
attack during this spell’s duration, your weapon flares
all w ho can see you. For the duration, any creature has
with bright light, and the attack deals an extra 3d8
disadvantage on attack rolls against you. An attacker
radiant damage to the target. Additionally, the target
is immune to this effect if it doesn’t rely on sight,
must succeed on a Constitution saving throw or be
as with blindsight, or can see through illusions, as
blinded until the spell ends. with truesight.
A creature blinded by this spell m akes another
Constitution saving throw at the end of each of its turns. B r a n d i n g S m i t e
On a successful save, it is no longer blinded. 2nd-level evocation
Casting Time: 1 bonus action
Range: Self

