Page 205 - DnD_5e_Players_Handbook_(BnW_OCR)
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C o m m u n e w i t h N a t u r e This spell doesn’t decode secret m essages in a text
5th-level divination (ritual) or a glyph, such as an arcane sigil, that isn’t part of a
written language.
Casting Time: 1 minute
Range: Self
C o m p u l s i o n
Components: V, S
4th-level enchantment
Duration: Instantaneous
Casting Time: 1 action
You briefly becom e one with nature and gain knowledge
Range: 30 feet
of the surrounding territory. In the outdoors, the spell
Components: V, S
gives you knowledge of the land within 3 m iles of you.
Duration: Concentration, up to 1 minute
In caves and other natural underground settings, the
Creatures of your choice that you can see within range
radius is limited to 300 feet. The spell doesn’t function
and that can hear you must make a W isdom saving
where nature has been replaced by construction, such
throw. A target automatically succeeds on this saving
as in dungeons and towns.
throw if it can’t be charmed. On a failed save, a target
You instantly gain knowledge of up to three facts of
is affected by this spell. Until the spell ends, you can
your choice about any of the following subjects as they
use a bonus action on each of your turns to designate a
relate to the area:
direction that is horizontal to you. Each affected target
• terrain and bodies of water
must use as much of its movement as possible to move
• prevalent plants, minerals, animals, or peoples
in that direction on its next turn. It can take its action
• powerful celestials, fey, fiends, elementals, or undead
before it moves. After moving in this way, it can make
• influence from other planes of existence
another W isdom saving to try to end the effect.
• buildings
A target isn’t com pelled to move into an obviously
For example, you could determine the location of deadly hazard, such as a fire or pit, but it will provoke
powerful undead in the area, the location of major opportunity attacks to move in the designated direction.
sources o f safe drinking water, and the location of any
C o n e o f C o l d
nearby towns.
5th-level evocation
C o m p e l l e d D u e l Casting Time: 1 action
1st-level enchantment Range: Self (60-foot cone)
Casting Time: 1 bonus action Components: V, S, M (a small crystal or glass cone)
Range: 30 feet Duration: Instantaneous
Components: V
A blast of cold air erupts from your hands. Each
Duration: Concentration, up to 1 minute
creature in a 60-foot cone must make a Constitution
You attempt to com pel a creature into a duel. One saving throw. A creature takes 8d8 cold damage on a
creature that you can see within range must make a failed save, or half as much damage on a successful one.
W isdom saving throw. On a failed save, the creature is A creature killed by this spell becom es a frozen statue
drawn to you, com pelled by your divine demand. For until it thaws.
the duration, it has disadvantage on attack rolls against At Higher Levels. W hen you cast this spell using a
creatures other than you, and must make a W isdom spell slot of 6th level or higher, the damage increases by
saving throw each time it attempts to move to a space 1d8 for each slot level above 5th.
that is m ore than 30 feet away from you; if it succeeds
on this saving throw, this spell doesn’t restrict the C o n f u s i o n
target’s movement for that turn. 4th-level enchantment
The spell ends if you attack any other creature, if you Casting Time: 1 action
cast a spell that targets a hostile creature other than the Range: 90 feet
target, if a creature friendly to you damages the target or Components: V, S, M (three nut shells)
casts a harmful spell on it, or if you end your turn m ore Duration: Concentration, up to 1 minute
than 30 feet away from the target.
This spell assaults and twists creatures' minds,
spawning delusions and provoking uncontrolled action.
C o m p r e h e n d L a n g u a g e s
Each creature in a 10-foot-radius sphere centered on
1st-level divination (ritual)
a point you choose within range must succeed on a
Casting Time: 1 action
W isdom saving throw when you cast this spell or be
Range: Self
affected by it.
Components: V, S, M (a pinch of soot and salt)
An affected target can’t take reactions and must roll
Duration: 1 hour
a d 10 at the start of each of its turns to determine its
For the duration, you understand the literal meaning of behavior for that turn.
any spoken language that you hear. You also understand
any written language that you see, but you must be
touching the surface on which the w ords are written. It
takes about 1 minute to read one page of text.

