Page 205 - DnD_5e_Players_Handbook_(BnW_OCR)
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C o m m u n e   w i t h   N a t u r e               This spell doesn’t decode secret m essages in a text
                      5th-level divination (ritual)                     or a glyph, such as an arcane sigil, that isn’t part of a
                                                                        written language.
                      Casting Time:  1  minute
                      Range: Self
                                                                        C o m p u l s i o n
                      Components: V, S
                                                                        4th-level enchantment
                      Duration: Instantaneous
                                                                        Casting Time:  1  action
                      You briefly becom e one with nature and gain knowledge
                                                                        Range: 30 feet
                      of the surrounding territory. In the outdoors, the spell
                                                                        Components: V, S
                      gives you knowledge of the land within 3 m iles of you.
                                                                        Duration: Concentration, up to  1 minute
                      In caves and other natural underground settings, the
                                                                        Creatures of your choice that you can see within range
                      radius is limited to 300 feet. The spell doesn’t function
                                                                        and that can hear you must make a W isdom  saving
                      where nature has been replaced by construction, such
                                                                        throw. A target automatically succeeds on this saving
                      as in dungeons and towns.
                                                                        throw if it can’t be charmed. On a failed save, a target
                        You instantly gain knowledge of up to three facts of
                                                                        is affected by this spell. Until the spell ends, you can
                      your choice about any of the following subjects as they
                                                                        use a bonus action on each of your turns to designate a
                      relate to the area:
                                                                        direction that is horizontal to you. Each affected target

                      • terrain and bodies of water
                                                                        must use as much of its movement as possible to move
                      • prevalent plants, minerals, animals, or peoples

                                                                        in that direction on its next turn. It can take its action

                      • powerful celestials, fey, fiends, elementals, or undead
                                                                        before it moves. After moving in this way, it can make
                      • influence from other planes of existence

                                                                        another W isdom  saving to try to end the effect.
                      • buildings

                                                                         A  target isn’t com pelled to move into an obviously
                        For example, you could determine the location of   deadly hazard, such as a fire or pit, but it will provoke
                      powerful undead in the area, the location of major   opportunity attacks to move in the designated direction.
                      sources o f safe drinking water, and the location of any
                                                                        C o n e   o f   C o l d
                      nearby towns.
                                                                        5th-level evocation
                      C o m p e l l e d   D u e l                       Casting Time:  1  action
                      1st-level enchantment                             Range: Self (60-foot cone)
                      Casting Time:  1 bonus action                     Components: V, S, M (a small crystal or glass cone)
                      Range: 30 feet                                    Duration: Instantaneous
                      Components: V
                                                                        A blast of cold air erupts from  your hands. Each
                      Duration: Concentration, up to  1 minute
                                                                        creature in a 60-foot cone must make a Constitution
                      You attempt to com pel a creature into a duel. One   saving throw. A creature takes 8d8 cold damage on a
                      creature that you can see within range must make a   failed save, or half as much damage on a successful one.
                      W isdom  saving throw. On a failed save, the creature is   A creature killed by this spell becom es a frozen statue
                      drawn to you, com pelled by your divine demand. For   until it thaws.
                      the duration, it has disadvantage on attack rolls against   At Higher Levels. W hen you cast this spell using a
                      creatures other than you, and must make a W isdom    spell slot of 6th level or higher, the damage increases by
                      saving throw each time it attempts to move to a space   1d8 for each slot level above 5th.
                      that is m ore than 30 feet away from  you; if it succeeds
                      on this saving throw, this spell doesn’t restrict the   C o n f u s i o n
                      target’s movement for that turn.                  4th-level enchantment
                       The spell ends if you attack any other creature, if you   Casting Time:  1  action
                      cast a spell that targets a hostile creature other than the   Range: 90 feet
                      target, if a creature friendly to you damages the target or   Components: V, S, M (three nut shells)
                      casts a harmful spell on it, or if you end your turn m ore   Duration: Concentration, up to  1 minute
                      than 30 feet away from the target.
                                                                        This spell assaults and twists creatures' minds,
                                                                        spawning delusions and provoking uncontrolled action.
                      C o m p r e h e n d   L a n g u a g e s
                                                                        Each creature in a 10-foot-radius sphere centered on
                      1st-level divination (ritual)
                                                                        a point you choose within range must succeed on a
                      Casting Time:  1  action
                                                                        W isdom  saving throw when you cast this spell or be
                      Range: Self
                                                                        affected by it.
                      Components: V, S, M (a pinch of soot and salt)
                                                                         An affected target can’t take reactions and must roll
                      Duration: 1  hour
                                                                        a d 10 at the start of each of its turns to determine its
                      For the duration, you understand the literal meaning of   behavior for that turn.
                      any spoken language that you hear. You also understand
                      any written language that you see, but you must be
                      touching the surface on which the w ords are written. It
                      takes about  1  minute to read one page of text.
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