Page 207 - DnD_5e_Players_Handbook_(BnW_OCR)
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C o n j u r e   F e y                             C o n j u r e  V o l l e y
                     6 th-level conjuration                            5th-level conjuration
                     Casting Time:  1  minute                          Casting Time:  1  action
                     Range: 90 feet                                    Range:  150 feet
                     Components: V, S                                  Components: V, S , M (one piece of ammunition or one
                     Duration: Concentration, up to  1  hour            thrown weapon)
                                                                       Duration: Instantaneous
                     You sum m on a fey creature of challenge rating 6 or
                     lower, or a fey spirit that takes the form of a beast of   You fire a piece of nonmagical ammunition from a
                     challenge rating 6 or lower. It appears in an unoccupied   ranged weapon or throw a nonm agical weapon into
                     space that you can see within range. The fey creature   the air and choose a point within range. Hundreds of
                     disappears when it drops to 0 hit points or when   duplicates of the ammunition or w eapon fall in a volley
                     the spell ends.                                   from above and then disappear. Each creature in a
                       The fey creature is friendly to you and your    40-foot-radius. 20-foot-high cylinder centered on that
                     com panions for the duration. Roll initiative for the   point must make a Dexterity saving throw. A creature
                     creature, which has its own turns. It obeys any verbal   takes 8d8 damage on a failed save, or half as much
                     com m ands that you issue to it (no action required   damage on a successful one. The damage type is the
                     by you), as long as they don't violate its alignment. If   same as that of the ammunition or weapon.
                     you don’t issue any com m ands to the fey creature, it
                     defends itself from hostile creatures but otherwise   C o n j u r e  W o o d l a n d   B e i n g s
                     takes no actions.                                 4th-level conjuration
                      If your concentration is broken, the fey creature   Casting Time:  1  action
                     doesn’t disappear. Instead, you lose control o f the   Range: 60 feet
                     fey creature, it becom es hostile toward you and your   Components: V, S, M (one holly berry per
                     com panions, and it might attack. An uncontrolled fey   creature sum m oned)
                     creature can't be dism issed by you, and it disappears  1   Duration: Concentration, up to  1  hour
                     hour after you sum m oned it.
                                                                       You summ on fey creatures that appear in unoccupied
                      The DM has the fey creature’s statistics.
                                                                       spaces that you can see within range. C hoose one of the
                      At Higher Levels. W hen you cast this spell using
                                                                       following options for what appears:
                     a spell slot of 7th level or higher, the challenge rating
                     increases by 1  for each slot level above 6th.    • One fey creature of challenge rating 2 or lower

                                                                       • Two fey creatures of challenge rating 1  or lower

                     C o n j u r e   M i n o r  E l e m e n t a l s    • Four fey creatures of challenge rating 1/2 or lower

                     4th-level conjuration                             • Eight fey creatures of challenge rating 1/4 or lower

                     Casting Time:  1  minute                          A sum m oned creature disappears when it drops to 0 hit
                     Range: 90 feet                                    points or when the spell ends.
                     Components: V, S                                   The sum m oned creatures are friendly to you and your
                     Duration: Concentration, up to  1  hour           com panions. Roll initiative for the summ oned creatures
                     You summ on elementals that appear in unoccupied   as a group, which have their own turns. They obey any
                     spaces that you can see within range. You choose one   verbal com m ands that you issue to them (no action
                     the following options for what appears:           required by you). If you don't issue any com m ands to
                                                                       them, they defend themselves from hostile creatures,
                     • One elemental of challenge rating 2 or lower

                                                                       but otherwise take no actions.
                     • Two elementals o f challenge rating 1  or lower

                                                                        The DM has the creatures’ statistics.
                     • Four elementals of challenge rating  1/2 or lower

                                                                        At Higher Levels. When you cast this spell using
                     • Eight elementals of challenge rating 1/4 or lower.

                                                                       certain higher-level spell slots, you choose one o f the
                     An elemental sum m oned by this spell disappears when   sum m oning options above, and m ore creatures appear:
                     it drops to 0 hit points or when the spell ends.  twice as many with a 6th-level slot and three times as
                      The sum m oned creatures are friendly to you and your   many with an 8th-level slot.
                     com panions. Roll initiative for the sum m oned creatures
                     as a group, which has its own turns. They obey any   C o n t a c t   O t h e r  P l a n e
                     verbal com m ands that you issue to them (no action   5th-level divination (ritual)
                     required by you). If you don’t issue any com m ands to   Casting Time:  1  minute
                     them, they defend themselves from hostile creatures,   Range: Self
                     but otherwise take no actions.                    Components: V
                      The DM has the creatures' statistics.            Duration:  1  minute
                      A t Higher Levels. W hen you cast this spell using
                                                                       You mentally contact a demigod, the spirit o f a long-dead
                     certain higher-level spell slots, you choose one of the
                                                                       sage, or som e other mysterious entity from  another
                     sum m oning options above, and m ore creatures appear:
                                                                       plane. Contacting this extraplanar intelligence can
                     twice as many with a 6th-level slot and three times as
                                                                       strain or even break your mind. W hen you cast this
                     many with an 8th-level slot.
                                                                       spell, make a DC  15 Intelligence saving throw. On a
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