Page 210 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 210

C r e a t e   F o o d   a n d  W a t e r          24 hours, you must cast this spell on the creature
       3rd-level conjuration                             before the current 24-hour period ends. This use
                                                         of the spell reasserts your control over up to three
       Casting Time:  1  action
                                                         creatures you have animated with this spell, rather than
       Range: 30 feet
                                                         animating new ones.
       Components: V, S
                                                           At Higher Levels. W hen you cast this spell using a
       Duration: Instantaneous
                                                         7th-level spell slot, you can animate or reassert control
       You create 45 pounds o f food and 30 gallons of water   over four ghouls. W hen you cast this spell using an
       on the ground or in containers within range, enough   8th-level spell slot, you can animate or reassert control
       to sustain up to fifteen humanoids or five steeds for   over five ghouls or two ghasts or wights. W hen you cast
       24 hours. The food is bland but nourishing, and spoils   this spell using a 9th-level spell slot, you can animate or
       if uneaten after 24 hours. The water is clean and   reassert control over six ghouls, three ghasts or wights,
       doesn’t go bad.                                   or two mummies.
       C r e a t e   o r  D e s t r o y  W a t e r       C r e a t i o n
       1st-level transmutation                           5th-level illusion
       Casting Time:  1  action                          Casting Time:  1 minute
       Range: 30 feet                                    Range: 30 feet
       Components: V, S, M (a drop of water if creating water   Components: V, S, M (a tiny piece of matter of the same
         or a few grains of sand if destroying it)         type of the item you plan to create)
       Duration: Instantaneous                           Duration: Special
       You either create or destroy water.               You pull w isps of shadow material from the Shadowfell
         Create Water. You create up to  10 gallons of clean   to create a nonliving object of vegetable matter within
       water within range in an open container. Alternatively,   range: soft goods, rope, w ood, or som ething similar. You
       the water falls as rain in a 30-foot cube within range,   can also use this spell to create mineral objects such as
       extinguishing exposed flames in the area.         stone, crystal, or metal. The object created must be no
         D estroy Water. You destroy up to  10 gallons of water   larger than a 5-foot cube, and the object must be of a
       in an open container within range. Alternatively, you   form and material that you have seen before.
       destroy fog in a 30-foot cube within range.         The duration depends on the object’s material. If
         A t Higher Levels. W hen you cast this spell using a   the object is com posed of multiple materials, use the
       spell slot of 2nd level or higher, you create or destroy   shortest duration.
        10 additional gallons of water, or the size of the cube
                                                          Material              Duration
       increases by 5 feet, for each slot level above  1st.
                                                          Vegetable matter      1  day
       C r e a t e   U n d e a d                          Stone or crystal      12 hours
       6th-level necromancy                               Precious metals       1  hour
                                                          Gems                  10 minutes
       Casting Time: 1 minute
       Range:  10 feet                                    Adamantine or mithral  1  minute
       Components: V, S, M (one clay pot filled with grave dirt,
         one clay pot filled with brackish water, and one 150 gp   Using any material created by this spell as another
         black onyx stone for each corpse)               spell’s material com ponent causes that spell to fail.
       Duration: Instantaneous                             At Higher Levels. W hen you cast this spell using a
                                                         spell slot of 6th level or higher, the cube increases by 5
       You can cast this spell only at night. C hoose up to three
                                                         feet for each slot level above 5th.
       corpses of M edium or Sm all humanoids within range.
       Each corpse becom es a ghoul under your control. (The
                                                         C r o w n   o f   M a d n e s s
       DM has game statistics for these creatures.)
                                                         2nd-level enchantment
         As a bonus action on each of your turns, you can
                                                         Casting Time:  1  action
       mentally com m and any creature you animated with
                                                         Range:  120 feet
       this spell if the creature is within  120 feet of you (if you
                                                         Components: V, S
       control multiple creatures, you can com m and any or all
                                                         Duration: Concentration, up to  1  minute
       of them at the sam e time, issuing the same com m and to
       each one). You decide what action the creature w ill take   One humanoid of your choice that you can see within
       and w here it will move during its next turn, or you can   range must succeed on a W isdom  saving throw or
       issue a general com m and, such as to guard a particular   becom e charm ed by you for the duration. W hile
       cham ber or corridor. If you issue no com m ands, the   the target is charm ed in this way, a twisted crown
       creature only defends itself against hostile creatures.   of jagged iron appears on its head, and a madness
       Once given an order, the creature continues to follow it   glows in its eyes.
       until its task is complete.                         The charm ed target must use its action before moving
         The creature is under your control for 24 hours,   on each of its turns to make a melee attack against a
       after which it stops obeying any com m and you have   creature other than itself that you mentally choose.
       given it. To maintain control of the creature for another
   205   206   207   208   209   210   211   212   213   214   215