Page 210 - DnD_5e_Players_Handbook_(BnW_OCR)
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C r e a t e F o o d a n d W a t e r 24 hours, you must cast this spell on the creature
3rd-level conjuration before the current 24-hour period ends. This use
of the spell reasserts your control over up to three
Casting Time: 1 action
creatures you have animated with this spell, rather than
Range: 30 feet
animating new ones.
Components: V, S
At Higher Levels. W hen you cast this spell using a
Duration: Instantaneous
7th-level spell slot, you can animate or reassert control
You create 45 pounds o f food and 30 gallons of water over four ghouls. W hen you cast this spell using an
on the ground or in containers within range, enough 8th-level spell slot, you can animate or reassert control
to sustain up to fifteen humanoids or five steeds for over five ghouls or two ghasts or wights. W hen you cast
24 hours. The food is bland but nourishing, and spoils this spell using a 9th-level spell slot, you can animate or
if uneaten after 24 hours. The water is clean and reassert control over six ghouls, three ghasts or wights,
doesn’t go bad. or two mummies.
C r e a t e o r D e s t r o y W a t e r C r e a t i o n
1st-level transmutation 5th-level illusion
Casting Time: 1 action Casting Time: 1 minute
Range: 30 feet Range: 30 feet
Components: V, S, M (a drop of water if creating water Components: V, S, M (a tiny piece of matter of the same
or a few grains of sand if destroying it) type of the item you plan to create)
Duration: Instantaneous Duration: Special
You either create or destroy water. You pull w isps of shadow material from the Shadowfell
Create Water. You create up to 10 gallons of clean to create a nonliving object of vegetable matter within
water within range in an open container. Alternatively, range: soft goods, rope, w ood, or som ething similar. You
the water falls as rain in a 30-foot cube within range, can also use this spell to create mineral objects such as
extinguishing exposed flames in the area. stone, crystal, or metal. The object created must be no
D estroy Water. You destroy up to 10 gallons of water larger than a 5-foot cube, and the object must be of a
in an open container within range. Alternatively, you form and material that you have seen before.
destroy fog in a 30-foot cube within range. The duration depends on the object’s material. If
A t Higher Levels. W hen you cast this spell using a the object is com posed of multiple materials, use the
spell slot of 2nd level or higher, you create or destroy shortest duration.
10 additional gallons of water, or the size of the cube
Material Duration
increases by 5 feet, for each slot level above 1st.
Vegetable matter 1 day
C r e a t e U n d e a d Stone or crystal 12 hours
6th-level necromancy Precious metals 1 hour
Gems 10 minutes
Casting Time: 1 minute
Range: 10 feet Adamantine or mithral 1 minute
Components: V, S, M (one clay pot filled with grave dirt,
one clay pot filled with brackish water, and one 150 gp Using any material created by this spell as another
black onyx stone for each corpse) spell’s material com ponent causes that spell to fail.
Duration: Instantaneous At Higher Levels. W hen you cast this spell using a
spell slot of 6th level or higher, the cube increases by 5
You can cast this spell only at night. C hoose up to three
feet for each slot level above 5th.
corpses of M edium or Sm all humanoids within range.
Each corpse becom es a ghoul under your control. (The
C r o w n o f M a d n e s s
DM has game statistics for these creatures.)
2nd-level enchantment
As a bonus action on each of your turns, you can
Casting Time: 1 action
mentally com m and any creature you animated with
Range: 120 feet
this spell if the creature is within 120 feet of you (if you
Components: V, S
control multiple creatures, you can com m and any or all
Duration: Concentration, up to 1 minute
of them at the sam e time, issuing the same com m and to
each one). You decide what action the creature w ill take One humanoid of your choice that you can see within
and w here it will move during its next turn, or you can range must succeed on a W isdom saving throw or
issue a general com m and, such as to guard a particular becom e charm ed by you for the duration. W hile
cham ber or corridor. If you issue no com m ands, the the target is charm ed in this way, a twisted crown
creature only defends itself against hostile creatures. of jagged iron appears on its head, and a madness
Once given an order, the creature continues to follow it glows in its eyes.
until its task is complete. The charm ed target must use its action before moving
The creature is under your control for 24 hours, on each of its turns to make a melee attack against a
after which it stops obeying any com m and you have creature other than itself that you mentally choose.
given it. To maintain control of the creature for another

