Page 218 - DnD_5e_Players_Handbook_(BnW_OCR)
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E n t a n g l e W hen the spell ends, you immediately return to the
1st-level conjuration plane you originated from in the spot you currently
occupy. If you occupy the same spot as a solid object
Casting Time: 1 action
or creature when this happens, you are immediately
Range: 90 feet
shunted to the nearest unoccupied space that you
Components: V, S
can occupy and take force damage equal to twice the
Duration: Concentration, up to 1 minute
number of feet you are moved.
Grasping w eeds and vines sprout from the ground in a This spell has no effect if you cast it while you are on
20-foot square starting from a point within range. For the Ethereal Plane or a plane that doesn’t border it, such
the duration, these plants turn the ground in the area as one o f the Outer Planes.
into difficult terrain. At Higher Levels. W hen you cast this spell using
A creature in the area when you cast the spell must a spell slot of 8th level or higher, you can target up to
succeed on a Strength saving throw or be restrained three willing creatures (including you) for each slot level
by the entangling plants until the spell ends. A creature above 7th. The creatures must be within 10 feet of you
restrained by the plants can use its action to make when you cast the spell.
a Strength check against your spell save DC. On a
success, it frees itself. E v a r d ’s B l a c k T e n t a c l e s
W hen the spell ends, the conjured plants wilt away. 4th-level conjuration
Casting Time: 1 action
E n t h r a l l
Range: 90 feet
2nd-level enchantment
Components: V, S, M (a piece of tentacle from a giant
Casting Time: 1 action octopus or a giant squid)
Range: 60 feet Duration: Concentration, up to 1 minute
Components: V, S
Squirming, ebony tentacles fill a 20-foot square on
Duration: 1 minute
ground that you can see within range. For the duration,
You weave a distracting string of words, causing these tentacles turn the ground in the area into
creatures of your choice that you can see within range difficult terrain.
and that can hear you to make a W isdom saving W hen a creature enters the affected area for the first
throw. Any creature that can’t be charm ed succeeds time on a turn or starts its turn there, the creature
on this saving throw automatically, and if you or your must succeed on a Dexterity saving throw or take 3d6
com panions are fighting a creature, it has advantage on bludgeoning damage and be restrained by the tentacles
the save. On a failed save, the target has disadvantage until the spell ends. A creature that starts its turn in the
on W isdom (Perception) checks made to perceive any area and is already restrained by the tentacles takes 3d6
creature other than you until the spell ends or until the bludgeoning damage.
target can no longer hear you. The spell ends if you are A creature restrained by the tentacles can use its
incapacitated or can no longer speak. action to make a Strength or Dexterity check (its choice)
against your spell save DC. On a success, it frees itself.
E t h e r e a l n e s s
7th-level transmutation E x p e d i t i o u s R e t r e a t
Casting Time: 1 action 1st-level transmutation
Range: Self Casting Time: 1 bonus action
Components: V, S Range: Self
Duration: Up to 8 hours Components: V, S
You step into the border regions of the Ethereal Plane, Duration: Concentration, up to 10 minutes
in the area where it overlaps with your current plane. This spell allows you to move at an incredible pace.
You remain in the Border Ethereal for the duration or W hen you cast this spell, and then as a bonus action
until you use your action to dism iss the spell. During on each of your turns until the spell ends, you can take
this time, you can move in any direction. If you move the Dash action.
up or down, every foot of movement costs an extra foot.
You can see and hear the plane you originated from, but E y e b i t e
everything there looks gray, and you can’t see anything 6 th-level necromancy
m ore than 60 feet away.
Casting Time: 1 action
W hile on the Ethereal Plane, you can only affect and
Range: Self
be affected by other creatures on that plane. Creatures
Components: V, S
that aren't on the Ethereal Plane can’t perceive you and
Duration: Concentration, up to 1 minute
can’t interact with you, unless a special ability or magic
For the spell’s duration, your eyes becom e an inky void
has given them the ability to do so.
im bued with dread power. One creature of your choice
You ignore all objects and effects that aren’t on the
within 60 feet o f you that you can see must succeed
Ethereal Plane, allowing you to move through objects
on a W isdom saving throw or be affected by one of the
you perceive on the plane you originated from.
following effects of your choice for the duration. On

