Page 218 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 218

E n t a n g l e                                     W hen the spell ends, you immediately return to the
                       1st-level conjuration                             plane you originated from in the spot you currently
                                                                         occupy. If you occupy the same spot as a solid object
                       Casting Time:  1  action
                                                                         or creature when this happens, you are immediately
                       Range: 90 feet
                                                                         shunted to the nearest unoccupied space that you
                       Components: V, S
                                                                         can occupy and take force damage equal to twice the
                       Duration: Concentration, up to  1  minute
                                                                         number of feet you are moved.
                       Grasping w eeds and vines sprout from the ground in a   This spell has no effect if you cast it while you are on
                       20-foot square starting from  a point within range. For   the Ethereal Plane or a plane that doesn’t border it, such
                       the duration, these plants turn the ground in the area   as one o f the Outer Planes.
                       into difficult terrain.                             At Higher Levels. W hen you cast this spell using
                         A creature in the area when you cast the spell must   a spell slot of 8th level or higher, you can target up to
                       succeed on a Strength saving throw or be restrained   three willing creatures (including you) for each slot level
                       by the entangling plants until the spell ends. A creature   above 7th. The creatures must be within  10 feet of you
                       restrained by the plants can use its action to make   when you cast the spell.
                       a Strength check against your spell save DC. On a
                       success, it frees itself.                         E v a r d ’s  B l a c k  T e n t a c l e s
                         W hen the spell ends, the conjured plants wilt away.  4th-level conjuration
                                                                         Casting Time:  1  action
                       E n t h r a l l
                                                                         Range: 90 feet
                       2nd-level enchantment
                                                                         Components: V, S, M (a piece of tentacle from  a giant
                       Casting Time:  1  action                            octopus or a giant squid)
                       Range: 60 feet                                    Duration: Concentration, up to  1  minute
                       Components: V, S
                                                                         Squirming, ebony tentacles fill a 20-foot square on
                       Duration:  1  minute
                                                                         ground that you can see within range. For the duration,
                       You weave a distracting string of words, causing   these tentacles turn the ground in the area into
                       creatures of your choice that you can see within range   difficult terrain.
                       and that can hear you to make a W isdom  saving     W hen a creature enters the affected area for the first
                       throw. Any creature that can’t be charm ed succeeds   time on a turn or starts its turn there, the creature
                       on this saving throw automatically, and if you or your   must succeed on a Dexterity saving throw or take 3d6
                       com panions are fighting a creature, it has advantage on   bludgeoning damage and be restrained by the tentacles
                       the save. On a failed save, the target has disadvantage   until the spell ends. A creature that starts its turn in the
                       on W isdom  (Perception) checks made to perceive any   area and is already restrained by the tentacles takes 3d6
                       creature other than you until the spell ends or until the   bludgeoning damage.
                       target can no longer hear you. The spell ends if you are   A creature restrained by the tentacles can use its
                       incapacitated or can no longer speak.             action to make a Strength or Dexterity check (its choice)
                                                                         against your spell save DC. On a success, it frees itself.
                       E t h e r e a l n e s s
                       7th-level transmutation                           E x p e d i t i o u s   R e t r e a t
                       Casting Time:  1  action                          1st-level transmutation
                       Range: Self                                       Casting Time:  1  bonus action
                       Components: V, S                                  Range: Self
                       Duration: Up to 8 hours                           Components: V, S
                       You step into the border regions of the Ethereal Plane,   Duration: Concentration, up to  10 minutes
                       in the area where it overlaps with your current plane.   This spell allows you to move at an incredible pace.
                       You remain in the Border Ethereal for the duration or   W hen you cast this spell, and then as a bonus action
                       until you use your action to dism iss the spell. During   on each of your turns until the spell ends, you can take
                       this time, you can move in any direction. If you move   the Dash action.
                       up or down, every foot of movement costs an extra foot.
                       You can see and hear the plane you originated from, but   E y e b i t e
                       everything there looks gray, and you can’t see anything   6 th-level necromancy
                       m ore than 60 feet away.
                                                                         Casting Time:  1  action
                         W hile on the Ethereal Plane, you can only affect and
                                                                         Range: Self
                       be affected by other creatures on that plane. Creatures
                                                                         Components: V, S
                       that aren't on the Ethereal Plane can’t perceive you and
                                                                         Duration: Concentration, up to  1 minute
                       can’t interact with you, unless a special ability or magic
                                                                         For the spell’s duration, your eyes becom e an inky void
                       has given them the ability to do so.
                                                                         im bued with dread power. One creature of your choice
                         You ignore all objects and effects that aren’t on the
                                                                         within 60 feet o f you that you can see must succeed
                       Ethereal Plane, allowing you to move through objects
                                                                         on a W isdom  saving throw or be affected by one of the
                       you perceive on the plane you originated from.
                                                                         following effects of your choice for the duration. On
   213   214   215   216   217   218   219   220   221   222   223