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Range: 60 feet Each time the target takes damage, it makes a new
Components: V, S W isdom saving throw against the spell. If the saving
Duration: Concentration, up to 1 minute throw succeeds, the spell ends.
At Higher Levels. W hen you cast this spell with
You attempt to beguile a beast that you can see within
a 9th-level spell slot, the duration is concentration,
range. It must succeed on a W isdom saving throw or be
up to 8 hours.
charm ed by you for the duration. If you or creatures that
are friendly to you are fighting it, it has advantage on the
D o m i n a t e P e r s o n
saving throw.
5th-level enchantment
W hile the beast is charmed, you have a telepathic link
with it as long as the two of you are on the sam e plane Casting Time: 1 action
of existence. You can use this telepathic link to issue Range: 60 feet
com m ands to the creature while you are conscious (no Components: V, S
action required), which it does its best to obey. You can Duration: Concentration, up to 1 minute
specify a simple and general course of action, such as You attempt to beguile a humanoid that you can see
“Attack that creature,” “Run over there,” or “Fetch that within range. It must succeed on a W isdom saving
object.” If the creature com pletes the order and doesn’t throw or be charm ed by you for the duration. If you or
receive further direction from you, it defends and creatures that are friendly to you are fighting it, it has
preserves itself to the best of its ability. advantage on the saving throw.
You can use your action to take total and precise W hile the target is charmed, you have a telepathic link
control o f the target. Until the end of your next turn, the with it as long as the two of you are on the same plane
creature takes only the actions you choose, and doesn’t of existence. You can use this telepathic link to issue
do anything that you don’t allow it to do. During this com m ands to the creature while you are conscious (no
time, you can also cause the creature to use a reaction, action required), which it does its best to obey. You can
but this requires you to use your own reaction as well. specify a simple and general course of action, such as
Each time the target takes damage, it makes a new “Attack that creature,” “Run over there,” or “Fetch that
W isdom saving throw against the spell. If the saving object.” If the creature com pletes the order and doesn’t
throw succeeds, the spell ends. receive further direction from you, it defends and
At Higher Levels. W hen you cast this spell with a preserves itself to the best of its ability.
5th-level spell slot, the duration is concentration, up You can use your action to take total and precise
to 10 minutes. W hen you use a 6th-level spell slot, control of the target. Until the end of your next turn, the
the duration is concentration, up to 1 hour. W hen you creature takes only the actions you choose, and doesn’t
use a spell slot of 7th level or higher, the duration is do anything that you don’t allow it to do. During this
concentration, up to 8 hours. time you can also cause the creature to use a reaction,
but this requires you to use your own reaction as well.
D o m i n a t e M o n s t e r
Each time the target takes damage, it makes a new
8 th-level enchantment W isdom saving throw against the spell. If the saving
Casting Time: 1 action throw succeeds, the spell ends.
Range: 60 feet A t Higher Levels. W hen you cast this spell using
Components: V, S a 6th-level spell slot, the duration is concentration,
Duration: Concentration, up to 1 hour up to 10 minutes. W hen you use a 7th-level spell slot,
the duration is concentration, up to 1 hour. W hen you
You attempt to beguile a creature that you can see
use a spell slot of 8th level or higher, the duration is
within range. It must succeed on a W isdom saving
concentration, up to 8 hours.
throw or be charm ed by you for the duration. If you or
creatures that are friendly to you are fighting it, it has
D r a w m i j ’s I n s t a n t S u m m o n s
advantage on the saving throw.
6 th-level conjuration (ritual)
W hile the creature is charmed, you have a telepathic
link with it as long as the two of you are on the same Casting Time: 1 minute
plane of existence. You can use this telepathic link to Range: Touch
Components: V, S, M (a sapphire w orth 1,000 gp)
issue com m ands to the creature while you are conscious
(no action required), which it does its best to obey. You Duration: Until dispelled
can specify a simple and general course of action, such You touch an object weighing 10 pounds or less w hose
as “Attack that creature,” “Run over there,” or “Fetch longest dim ension is 6 feet or less. The spell leaves an
that object.” If the creature com pletes the order and invisible mark on its surface and invisibly inscribes the
doesn’t receive further direction from you, it defends name of the item on the sapphire you use as the material
and preserves itself to the best of its ability. component. Each time you cast this spell, you must use
You can use your action to take total and precise a different sapphire.
control of the target. Until the end o f your next turn, the At any time thereafter, you can use your action to
creature takes only the actions you choose, and doesn’t speak the item’s name and crush the sapphire. The item
do anything that you don’t allow it to do. During this instantly appears in your hand regardless of physical or
time, you can also cause the creature to use a reaction, planar distances, and the spell ends.
but this requires you to use your own reaction as well.

