Page 215 - DnD_5e_Players_Handbook_(BnW_OCR)
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Range: 60 feet                                      Each time the target takes damage, it makes a new
        Components: V, S                                  W isdom  saving throw against the spell. If the saving
        Duration: Concentration, up to  1  minute         throw succeeds, the spell ends.
                                                            At Higher Levels. W hen you cast this spell with
        You attempt to beguile a beast that you can see within
                                                          a 9th-level spell slot, the duration is concentration,
        range. It must succeed on a W isdom  saving throw or be
                                                          up to 8 hours.
        charm ed by you for the duration. If you or creatures that
        are friendly to you are fighting it, it has advantage on the
                                                          D o m i n a t e   P e r s o n
        saving throw.
                                                          5th-level enchantment
          W hile the beast is charmed, you have a telepathic link
        with it as long as the two of you are on the sam e plane   Casting Time:  1  action
        of existence. You can use this telepathic link to issue   Range: 60 feet
        com m ands to the creature while you are conscious (no   Components: V, S
        action required), which it does its best to obey. You can   Duration: Concentration, up to  1  minute
        specify a simple and general course of action, such as   You attempt to beguile a humanoid that you can see
        “Attack that creature,” “Run over there,” or “Fetch that   within range. It must succeed on a W isdom  saving
        object.” If the creature com pletes the order and doesn’t   throw or be charm ed by you for the duration. If you or
        receive further direction from  you, it defends and   creatures that are friendly to you are fighting it, it has
        preserves itself to the best of its ability.      advantage on the saving throw.
          You can use your action to take total and precise   W hile the target is charmed, you have a telepathic link
        control o f the target. Until the end of your next turn, the   with it as long as the two of you are on the same plane
        creature takes only the actions you choose, and doesn’t   of existence. You can use this telepathic link to issue
        do anything that you don’t allow it to do. During this   com m ands to the creature while you are conscious (no
        time, you can also cause the creature to use a reaction,   action required), which it does its best to obey. You can
        but this requires you to use your own reaction as well.  specify a simple and general course of action, such as
          Each time the target takes damage, it makes a new   “Attack that creature,”  “Run over there,” or “Fetch that
        W isdom  saving throw against the spell. If the saving   object.” If the creature com pletes the order and doesn’t
        throw succeeds, the spell ends.                   receive further direction from  you, it defends and
          At Higher Levels. W hen you cast this spell with a   preserves itself to the best of its ability.
        5th-level spell slot, the duration is concentration, up   You can use your action to take total and precise
        to  10 minutes. W hen you use a 6th-level spell slot,   control of the target. Until the end of your next turn, the
        the duration is concentration, up to  1  hour. W hen you   creature takes only the actions you choose, and doesn’t
        use a spell slot of 7th level or higher, the duration is   do anything that you don’t allow it to do. During this
        concentration, up to 8 hours.                     time you can also cause the creature to use a reaction,
                                                          but this requires you to use your own reaction as well.
        D o m i n a t e   M o n s t e r
                                                            Each time the target takes damage, it makes a new
        8 th-level enchantment                            W isdom  saving throw against the spell. If the saving
        Casting Time:  1  action                          throw succeeds, the spell ends.
        Range: 60 feet                                      A t Higher Levels. W hen you cast this spell using
        Components: V, S                                  a 6th-level spell slot, the duration is concentration,
        Duration: Concentration, up to  1 hour            up to  10 minutes. W hen you use a 7th-level spell slot,
                                                          the duration is concentration, up to  1  hour. W hen you
        You attempt to beguile a creature that you can see
                                                          use a spell slot of 8th level or higher, the duration is
        within range. It must succeed on a W isdom  saving
                                                          concentration, up to 8 hours.
        throw or be charm ed by you for the duration. If you or
        creatures that are friendly to you are fighting it, it has
                                                          D r a w m i j ’s  I n s t a n t   S u m m o n s
        advantage on the saving throw.
                                                          6 th-level conjuration (ritual)
          W hile the creature is charmed, you have a telepathic
        link with it as long as the two of you are on the same   Casting Time:  1  minute
        plane of existence. You can use this telepathic link to   Range: Touch
                                                          Components: V, S, M (a sapphire w orth 1,000 gp)
        issue com m ands to the creature while you are conscious
        (no action required), which it does its best to obey. You   Duration: Until dispelled
        can specify a simple and general course of action, such   You touch an object weighing  10 pounds or less w hose
        as “Attack that creature,” “Run over there,” or “Fetch   longest dim ension is 6 feet or less. The spell leaves an
        that object.” If the creature com pletes the order and   invisible mark on its surface and invisibly inscribes the
        doesn’t receive further direction from  you, it defends   name of the item on the sapphire you use as the material
        and preserves itself to the best of its ability.  component. Each time you cast this spell, you must use
          You can use your action to take total and precise   a different sapphire.
        control of the target. Until the end o f your next turn, the   At any time thereafter, you can use your action to
        creature takes only the actions you choose, and doesn’t   speak the item’s name and crush the sapphire. The item
        do anything that you don’t allow it to do. During this   instantly appears in your hand regardless of physical or
        time, you can also cause the creature to use a reaction,   planar distances, and the spell ends.
        but this requires you to use your own reaction as well.
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