Page 214 - DnD_5e_Players_Handbook_(BnW_OCR)
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Components: V, S, M (holy water or powdered D i v i n a t i o n
silver and iron) 4th-level divination (ritual)
Duration: Concentration, up to 1 minute
Casting Time: 1 action
Shim m ering energy surrounds and protects you from Range: Self
fey, undead, and creatures originating from beyond the Components: V, S, M (incense and a sacrificial offering
Material Plane. For the duration, celestials, elementals, appropriate to your religion, together worth at least 25
fey, fiends, and undead have disadvantage on attack gp, which the spell consum es)
rolls against you. Duration: Instantaneous
You can end the spell early by using either of the
Your magic and an offering put you in contact with
following special functions.
a god or a god’s servants. You ask a single question
Break Enchantment. As your action, you touch a
concerning a specific goal, event, or activity to occur
creature you can reach that is charmed, frightened, or
within 7 days. The DM offers a truthful reply. The reply
possessed by a celestial, an elemental, a fey, a fiend,
might be a short phrase, a cryptic rhyme, or an omen.
or an undead. The creature you touch is no longer
The spell doesn’t take into account any possible
charmed, frightened, or possessed by such creatures.
circum stances that might change the outcome, such
Dismissal. As your action, make a melee spell attack
as the casting of additional spells or the loss or gain
against a celestial, an elemental, a fey, a fiend, or an
of a companion.
undead you can reach. On a hit, you attempt to drive
If you cast the spell two or m ore times before finishing
the creature back to its home plane. The creature must
your next long rest, there is a cumulative 25 percent
succeed on a Charisma saving throw or be sent back to
chance for each casting after the first that you get a
its home plane (if it isn't there already). If they aren’t on
random reading. The DM makes this roll in secret.
their hom e plane, undead are sent to the Shadowfell,
and fey are sent to the Feywild.
D i v i n e Fa v o r
1st-level evocation
D i s p e l M a g i c
3rd-level abjuration Casting Time: 1 bonus action
Range: Self
Casting Time: 1 action
Components: V, S
Range: 120 feet
Duration: Concentration, up to 1 minute
Components: V, S
Duration: Instantaneous Your prayer em powers you with divine radiance. Until
the spell ends, your weapon attacks deal an extra 1d4
Choose one creature, object, or magical effect within
radiant damage on a hit.
range. Any spell of 3rd level or lower on the target ends.
For each spell of 4th level or higher on the target, make
D i v i n e W o r d
an ability check using your spellcasting ability. The
7th-level evocation
DC equals 10 + the spell’s level. On a successful check,
Casting Time: 1 bonus action
the spell ends.
Range: 30 feet
At Higher Levels. W hen you cast this spell using a
Components: V
spell slot of 4th level or higher, you automatically end
Duration: Instantaneous
the effects of a spell on the target if the spell’s level is
equal to or less than the level o f the spell slot you used. You utter a divine word, im bued with the power that
shaped the world at the dawn of creation. C hoose any
D i s s o n a n t W h i s p e r s
number of creatures you can see within range. Each
1st-level enchantment creature that can hear you must make a Charisma
Casting Time: 1 action saving throw. On a failed save, a creature suffers an
Range: 60 feet effect based on its current hit points:
Components: V
• 50 hit points or fewer: deafened for 1 minute
Duration: Instantaneous
• 40 hit points or fewer: deafened and blinded for 10
You whisper a discordant melody that only one creature minutes
of your choice within range can hear, wracking it with • 30 hit points or fewer: blinded, deafened, and stunned
terrible pain. The target must make a W isdom saving for 1 hour
throw. On a failed save, it takes 3d6 psychic damage and • 20 hit points or fewer: killed instantly
must immediately use its reaction, if available, to move
Regardless of its current hit points, a celestial, an
as far as its speed allows away from you. The creature
elemental, a fey, or a fiend that fails its save is forced
doesn’t move into obviously dangerous ground, such
back to its plane of origin (if it isn’t there already) and
as a fire or a pit. On a successful save, the target takes
can’t return to your current plane for 24 hours by any
half as much damage and doesn’t have to move away. A
means short of a wish spell.
deafened creature automatically succeeds on the save.
At Higher Levels. W hen you cast this spell using a D o m i n a t e B e a s t
spell slot of 2nd level or higher, the damage increases by 4th-level enchantment
1d6 for each slot level above 1st.
Casting Time: 1 action

