Page 214 - DnD_5e_Players_Handbook_(BnW_OCR)
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Components: V, S, M (holy water or powdered       D i v i n a t i o n
                          silver and iron)                                 4th-level divination (ritual)
                         Duration: Concentration, up to  1  minute
                                                                          Casting Time:  1  action
                         Shim m ering energy surrounds and protects you from   Range: Self
                        fey, undead, and creatures originating from beyond the   Components: V, S, M (incense and a sacrificial offering
                        Material Plane. For the duration, celestials, elementals,   appropriate to your religion, together worth at least 25
                        fey, fiends, and undead have disadvantage on attack   gp, which the spell consum es)
                        rolls against you.                                Duration: Instantaneous
                          You can end the spell early by using either of the
                                                                          Your magic and an offering put you in contact with
                        following special functions.
                                                                          a god or a god’s servants. You ask a single question
                          Break Enchantment. As your action, you touch a
                                                                          concerning a specific goal, event, or activity to occur
                        creature you can reach that is charmed, frightened, or
                                                                          within 7 days. The DM offers a truthful reply. The reply
                        possessed by a celestial, an elemental, a fey, a fiend,
                                                                          might be a short phrase, a cryptic rhyme, or an omen.
                        or an undead. The creature you touch is no longer
                                                                            The spell doesn’t take into account any possible
                        charmed, frightened, or possessed by such creatures.
                                                                          circum stances that might change the outcome, such
                          Dismissal. As your action, make a melee spell attack
                                                                          as the casting of additional spells or the loss or gain
                        against a celestial, an elemental, a fey, a fiend, or an
                                                                          of a companion.
                        undead you can reach. On a hit, you attempt to drive
                                                                            If you cast the spell two or m ore times before finishing
                        the creature back to its home plane. The creature must
                                                                          your next long rest, there is a cumulative 25 percent
                        succeed on a Charisma saving throw or be sent back to
                                                                          chance for each casting after the first that you get a
                        its home plane (if it isn't there already). If they aren’t on
                                                                          random reading. The DM makes this roll in secret.
                        their hom e plane, undead are sent to the Shadowfell,
                        and fey are sent to the Feywild.
                                                                          D i v i n e   Fa v o r
                                                                          1st-level evocation
                        D i s p e l  M a g i c
                        3rd-level abjuration                              Casting Time:  1  bonus action
                                                                          Range: Self
                        Casting Time:  1  action
                                                                          Components: V, S
                        Range:  120 feet
                                                                          Duration: Concentration, up to  1  minute
                        Components: V, S
                        Duration: Instantaneous                           Your prayer em powers you with divine radiance. Until
                                                                          the spell ends, your weapon attacks deal an extra  1d4
                        Choose one creature, object, or magical effect within
                                                                          radiant damage on a hit.
                        range. Any spell of 3rd level or lower on the target ends.
                        For each spell of 4th level or higher on the target, make
                                                                          D i v i n e  W o r d
                        an ability check using your spellcasting ability. The
                                                                          7th-level evocation
                        DC equals 10 + the spell’s level. On a successful check,
                                                                          Casting Time:  1  bonus action
                        the spell ends.
                                                                          Range: 30 feet
                          At Higher Levels. W hen you cast this spell using a
                                                                          Components: V
                        spell slot of 4th level or higher, you automatically end
                                                                          Duration: Instantaneous
                        the effects of a spell on the target if the spell’s level is
                        equal to or less than the level o f the spell slot you used.  You utter a divine word, im bued with the power that
                                                                          shaped the world at the dawn of creation. C hoose any
                        D i s s o n a n t  W h i s p e r s
                                                                          number of creatures you can see within range. Each
                        1st-level enchantment                             creature that can hear you must make a Charisma
                        Casting Time:  1  action                          saving throw. On a failed save, a creature suffers an
                        Range: 60 feet                                    effect based on its current hit points:
                        Components: V

                                                                          • 50 hit points or fewer: deafened for 1  minute
                        Duration: Instantaneous

                                                                          • 40 hit points or fewer: deafened and blinded for 10
                        You whisper a discordant melody that only one creature   minutes

                        of your choice within range can hear, wracking it with   • 30 hit points or fewer: blinded, deafened, and stunned
                        terrible pain. The target must make a W isdom  saving   for 1  hour

                        throw. On a failed save, it takes 3d6 psychic damage and   • 20 hit points or fewer: killed instantly
                        must immediately use its reaction, if available, to move
                                                                          Regardless of its current hit points, a celestial, an
                        as far as its speed allows away from you. The creature
                                                                          elemental, a fey, or a fiend that fails its save is forced
                        doesn’t move into obviously dangerous ground, such
                                                                          back to its plane of origin (if it isn’t there already) and
                        as a fire or a pit. On a successful save, the target takes
                                                                          can’t return to your current plane for 24 hours by any
                        half as much damage and doesn’t have to move away. A
                                                                          means short of a wish spell.
                        deafened creature automatically succeeds on the save.
                          At Higher Levels. W hen you cast this spell using a   D o m i n a t e   B e a s t
                        spell slot of 2nd level or higher, the damage increases by   4th-level enchantment
                        1d6 for each slot level above  1st.
                                                                          Casting Time:  1  action
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