Page 213 - DnD_5e_Players_Handbook_(BnW_OCR)
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For the duration, you can read the thoughts o f certain D i s g u i s e S e l f
creatures. W hen you cast the spell and as your action on 1st-level illusion
each turn until the spell ends, you can focus your mind
Casting Time: 1 action
on any one creature that you can see within 30 feet of
Range: Self
you. If the creature you choose has an Intelligence of
Components: V, S
3 or lower or doesn’t speak any language, the creature
Duration: 1 hour
is unaffected.
You initially learn the surface thoughts of the You make yourself—including your clothing, armor,
creature—what is most on its mind in that moment. As weapons, and other belongings on your person—look
an action, you can either shift your attention to another different until the spell ends or until you use your action
creature’s thoughts or attempt to probe deeper into the to dism iss it. You can seem 1 foot shorter or taller and
sam e creature’s mind. If you probe deeper, the target can appear thin, fat, or in between. You can’t change
must make a W isdom saving throw. If it fails, you gain your body type, so you must adopt a form that has the
insight into its reasoning (if any), its emotional state, sam e basic arrangement of limbs. Otherwise, the extent
and som ething that loom s large in its mind (such as of the illusion is up to you.
som ething it w orries over, loves, or hates). If it succeeds, The changes wrought by this spell fail to hold up to
the spell ends. Either way, the target knows that you are physical inspection. For example, if you use this spell
probing into its mind, and unless you shift your attention to add a hat to your outfit, objects pass through the hat,
to another creature’s thoughts, the creature can use and anyone w ho touches it w ould feel nothing or would
its action on its turn to make an Intelligence check feel your head and hair. If you use this spell to appear
contested by your Intelligence check; if it succeeds, thinner than you are, the hand of som eone who reaches
the spell ends. out to touch you would bump into you while it was
Questions verbally directed at the target creature seem ingly still in midair.
naturally shape the course of its thoughts, so this spell To discern that you are disguised, a creature can use
is particularly effective as part of an interrogation. its action to inspect your appearance and must succeed
You can also use this spell to detect the presence of on an Intelligence (Investigation) check against your
thinking creatures you can’t see. W hen you cast the spell save DC.
spell or as your action during the duration, you can
D i s i n t e g r a t e
search for thoughts within 30 feet of you. The spell can
6th-level transmutation
penetrate barriers, but 2 feet of rock, 2 inches o f any
metal other than lead, or a thin sheet of lead blocks you. Casting Time: 1 action
You can’t detect a creature with an Intelligence of 3 or Range: 60 feet
lower or one that doesn’t speak any language. Components: V, S, M (a lodestone and a pinch of dust)
Once you detect the presence of a creature in this way, Duration: Instantaneous
you can read its thoughts for the rest of the duration as
A thin green ray springs from your pointing finger to a
described above, even if you can’t see it, but it must still
target that you can see within range. The target can be a
be within range.
creature, an object, or a creation of magical force, such
as the wall created by wall o f force.
D i m e n s i o n D o o r
A creature targeted by this spell must make a
4th-level conjuration
Dexterity saving throw. On a failed save, the target takes
Casting Time: 1 action
10d6 + 40 force damage. If this damage reduces the
Range: 500 feet
target to 0 hit points, it is disintegrated.
Components: V A disintegrated creature and everything it is wearing
Duration: Instantaneous and carrying, except magic items, are reduced to a pile
You teleport yourself from your current location to any of fine gray dust. The creature can be restored to life
other spot within range. You arrive at exactly the spot only by means of a true resurrection or a wish spell.
desired. It can be a place you can see, one you can This spell automatically disintegrates a Large or
visualize, or one you can describe by stating distance smaller nonm agical object or a creation of magical
and direction, such as “ 200 feet straight downward” or force. If the target is a Huge or larger object or creation
“upward to the northwest at a 45-degree angle, 300 feet.” of force, this spell disintegrates a 10-foot-cube portion of
You can bring along objects as long as their weight it. A m agic item is unaffected by this spell.
doesn’t exceed what you can carry. You can also bring At Higher Levels. W hen you cast this spell using a
one willing creature of your size or smaller w ho is spell slot of 7th level or higher, the damage increases by
carrying gear up to its carrying capacity. The creature 3d6 for each slot level above 6th.
must be within 5 feet of you when you cast this spell.
D i s p e l E v i l a n d G o o d
If you w ould arrive in a place already occupied by an
5th-level abjuration
object or a creature, you and any creature traveling with
you each take 4d6 force damage, and the spell fails to Casting Time: 1 action
teleport you. Range: Self

