Page 8 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 8

C h a p t e r  1:  St e p - b y-S te p  C h a r a c t e r s


                           OUR FIRST STEP IN PLAYING AN ADVENTURER IN THE classes (see step 2). For example, the racial traits of
                           D u n g e o n s  &  D r a g o n s  game is to imagine  lightfoot halflings make them exceptional rogues, and
                           and create a character of your own. Your  high elves tend to be powerful wizards. Som etim es
                        character is a combination of game statistics,   playing against type can be fun, too. Half-orc paladins
                      roleplaying hooks, and your imagination. You   and mountain dwarf wizards, for example, can be
                      choose a race (such as human or halfling) and  unusual but memorable characters.
                      a class (such as fighter or wizard). You also  Your race also increases one or m ore of your ability
              invent the personality, appearance, and backstory of   scores, which you determine in step 3. Note these
              your character. Once completed, your character serves   increases and remember to apply them later.
              as your representative in the game, your avatar in the   Record the traits granted by your race on your
              D u n g e o n s   &  D r a g o n s  world.        character sheet. Be sure to note your starting
                Before you dive into step  1 below, think about the   languages and your base speed as well.
              kind o f adventurer you want to play. You might be a
              courageous fighter, a skulking rogue, a fervent cleric, or   B u i l d i n g  B r u e n o r ,  St e p   1
              a flamboyant wizard. Or you might be m ore interested   Bob is sitting down to create his character. He decides
              in an unconventional character, such as a brawny rogue   that a gruff mountain dwarf fits the character he wants
              who likes hand-to-hand combat, or a sharpshooter who   to play. He notes all the racial traits of dwarves on his
              picks off enem ies from  afar. D o you like fantasy fiction   character sheet, including his speed of 25 feet and the
              featuring dwarves or elves? Try building a character of   languages he knows: Com m on and Dwarvish.
              one of those races. D o you want your character to be the
              toughest adventurer at the table? Consider a class like   2.  C h o o s e a  C l a s s
              barbarian or paladin. If you don’t know where else to   Every adventurer is a m em ber of a class. Class broadly
              begin, take a look at the illustrations in this book to see   describes a character’s vocation, what special talents he
              what catches your interest.                       or she possesses, and the tactics he or she is most likely
                Once you have a character in mind, follow these steps   to employ when exploring a dungeon, fighting monsters,
              in order, making decisions that reflect the character you   or engaging in a tense negotiation. The character
              want. Your conception of your character might evolve   classes are described in chapter 3.
              with each choice you make. W hat’s important is that you   Your character receives a number of benefits from
              com e to the table with a character you’re excited to play.  your choice of class. Many of these benefits are class
                Throughout this chapter, w e use the term character   features—capabilities (including spellcasting) that set
              sheet to mean whatever you use to track your character,   your character apart from  m em bers of other classes.
              whether it’s a form al character sheet (like the one at the   You also gain a number of proficiencies: armor,
              end of this book), som e form of digital record, or a piece   weapons, skills, saving throws, and som etim es tools.
              of notebook paper. An official D&D character sheet is a   Your proficiencies define many o f the things your
              fine place to start until you know  what information you   character can do particularly well, from using certain
              need and how you use it during the game.          w eapons to telling a convincing lie.
                                                                  On your character sheet, record all the features that
              B u i l d i n g   B r u e n o r
                                                                your class gives you at 1st level.
              Each step o f character creation includes an example of
              that step, with a player named Bob building his dwarf   L e v e l
              character, Bruenor.                               Typically, a character starts at 1st level and advances
                                                                in level by adventuring and gaining experience points
              1.  C h o o s e  a  R a c e                       (XP). A 1st-level character is inexperienced in the
              Every character belongs to a race, one of the many   adventuring world, although he or she might have been
              intelligent humanoid species in the D&D world. The   a soldier or a pirate and done dangerous things before.
              most com m on player character races are dwarves, elves,   Starting off at 1st level marks your character’s entry
              halflings, and humans. Som e races also have subraces,   into the adventuring life. If you’re already familiar
              such as mountain dwarf or w ood elf. Chapter 2 provides   with the game, or if you are joining an existing D&D
              m ore information about these races, as well as the less   campaign, your DM might decide to have you begin at a
              widespread races of dragonborn, gnom es, half-elves,   higher level, on the assumption that your character has
              half-orcs, and tieflings.                         already survived a few harrowing adventures.
                The race you choose contributes to your character’s
              identity in an important way, by establishing a general   Q u i c k   B u i l d
              appearance and the natural talents gained from culture   Each class description in chapter 3  includes a section
              and ancestry. Your character’s race grants particular   offering suggestions to quickly build a character of that
              racial traits, such as special senses, proficiency with   class, including how to assign your highest ability scores,
              certain w eapons or tools, proficiency in one or more   a background suitable to the class, and starting spells.
              skills, or the ability to use minor spells. These traits
              som etim es dovetail with the capabilities of certain


                                                                                 PART  1  S T E P-B Y -STE P  CHARACTERS
   3   4   5   6   7   8   9   10   11   12   13