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Record your level on your character sheet. If you’re   At 1st level, your character has 1 Hit Die, and the
                    starting at a higher level, record the additional elements   die type is determined by your class. You start with hit
                    your class gives you for your levels past 1st. A lso record   points equal to the highest roll of that die, as indicated in
                    your experience points. A 1st-level character has 0   your class description. (You also add your Constitution
                    X P  A  higher-level character typically begins with the   modifier, which you’ll determine in step 3.) This is also
                    minim um amount of X P  required to reach that level   your hit point maximum.
                    (see “Beyond  1st Level” later in this chapter).   R ecord your character’s hit points on your character
                                                                      sheet. Also record the type o f Hit Die your character
                    H i t  P o i n t s   a n d   H i t  D ic e
                                                                      uses and the number of Hit D ice you have. After you
                    Your character’s hit points define how tough your   rest, you can spend Hit D ice to regain hit points (see
                    character is in combat and other dangerous situations.   “Resting” in chapter 8).
                    Your hit points are determined by your Hit Dice (short
                    for Hit Point Dice).                              P r o f i c i e n c y  B o n u s
                                                                      The table that appears in your class description shows
                    A b i l i t y   S c o r e   S u m m a r y         your proficiency bonus, which is +2 for a 1st-level
                    Strength                                          character. Your proficiency bonus applies to many of the
                    Measures: Natural athleticism, bodily power       numbers you’ll be recording on your character sheet:
                    Im portant for: Barbarian, fighter,  paladin      • Attack rolls using w eapons you’re proficient with

                    Racial Increases:                                 • Attack rolls with spells you cast

                      Mountain dwarf (+2)   Half-orc (+2)             • Ability checks using skills you’re proficient in


                      Dragonborn  (+2)   Human  (+1)                  • Ability checks using tools you’re proficient with
                                                                      • Saving throws you’re proficient in

                                                                      • Saving throw DCs for spells you cast (explained in

                    Dexterity
                                                                       each spellcasting class)
                    Measures: Physical agility,  reflexes,  balance,  poise
                    Im portant for: Monk, ranger,  rogue               Your class determines your w eapon proficiencies,
                    Racial Increases:                                your saving throw proficiencies, and som e of your skill
                      Elf (+2)           Forest gnome  (+1)           and tool proficiencies. (Skills are described in chapter 7,
                                                                      tools in chapter 5.) Your background gives you additional
                      Halfling (+2)      Human  (+1)
                                                                      skill and tool proficiencies, and som e races give
                                                                     you m ore proficiencies. Be sure to note all o f these
                    Constitution
                                                                      proficiencies, as well as your proficiency bonus, on your
                    Measures: Health, stamina, vital force
                                                                      character sheet.
                    Im portant for: Everyone
                                                                       Your proficiency bonus can’t be added to a single die
                    Racial Increases:
                                                                      roll or other num ber m ore than once. Occasionally, your
                      Dwarf (+2)         Half-orc (+1)                proficiency bonus might be modified (doubled or halved,
                      Stout halfling  (+1)   Human  (+1)             for example) before you apply it. If a circum stance
                      Rock gnome  (+1)                               suggests that your proficiency bonus applies m ore than
                                                                      once to the sam e roll or that it should be multiplied
                    Intelligence                                     m ore than once, you nevertheless add it only once,
                                                                     multiply it only once, and halve it only once.
                    Measures: Mental acuity,  information recall, analytical skill
                    Im portant for: Wizard
                                                                      B u i l d i n g   B r u e n o r ,  St e p   2
                    Racial Increases:
                                                                     Bob im agines Bruenor charging into battle with an axe,
                      High elf (+1)      Tiefling (+1)
                                                                     one horn on his helmet broken off. He makes Bruenor a
                      Gnome  (+2)        Human  (+1)                 fighter and notes the fighter’s proficiencies and 1st-level
                                                                     class features on his character sheet.
                    Wisdom                                             As a  1st-level fighter, Bruenor has 1 Hit Die—a d 10—
                    Measures: Aw areness,  intuition,  insight       and starts with hit points equal to  10 + his Constitution
                    Im portant for: Cleric, druid                    modifier. Bob notes this, and will record the final
                                                                     number after he determines Bruenor’s Constitution
                    Racial Increases:
                      Hill dwarf (+1)    Human  (+1)                 score (see step 3). Bob also notes the proficiency bonus
                                                                     for a  1st-level character, which is +2.
                      Wood elf (+1)
                                                                      3 .  D e t e r m i n e   A b i l i t y   S c o r e s
                    Charisma
                                                                     Much of what your character does in the game depends
                    Measures: Confidence, eloquence, leadership
                                                                     on his or her six abilities: Strength, Dexterity,
                    Im portant for: Bard,  sorcerer, warlock
                                                                     Constitution, Intelligence, Wisdom, and Charisma.
                    Racial Increases:
                                                                     Each ability has a score, which is a num ber you record
                      Half-elf (+2)      Dragonborn  (+1)
                                                                     on your character sheet.
                      Drow (+1)          Human  (+1)
                                                                       The six abilities and their use in the game are
                      Lightfoot halfling (+1)   Tiefling (+2)        described in chapter 7. The Ability S core Sum m ary
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