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Until the spell ends, you can use a bonus action on each Components: V
of your turns to move the sword up to 20 feet to a spot Duration: Instantaneous
you can see and repeat this attack against the same tar-
You utter a word of power that can compel one creature
get or a different one.
you can see within range to die instantly. If the creature
Otto’s Irresistible Dance you choose has 100 hit points or fewer, it dies. Otherwise,
the spell has no effect.
6th-level enchantment
Casting Time: 1 action Power Word Stun
Range: 30 feet 8th-level enchantment
Components: V
Casting Time: 1 action
Duration: Concentration, up to 1 minute
Range: 60 feet
Choose one creature that you can see within range. The Components: V
target begins a comic dance in place: shuffling, tapping Duration: Instantaneous
its feet, and capering for the duration. Creatures that
You speak a word of power that can overwhelm the mind
can’t be charmed are immune to this spell.
of one creature you can see within range, leaving it dumb-
A dancing creature must use all its movement to dance
founded. If the target has 150 hit points or fewer, it is
without leaving its space and has disadvantage on Dex-
stunned. Otherwise, the spell has no effect.
terity saving throws and attack rolls. While the target is
The stunned target must make a Constitution saving
affected by this spell, other creatures have advantage on
throw at the end of each of its turns. On a successful
attack rolls against it. As an action, a dancing creature
save, this stunning effect ends.
makes a Wisdom saving throw to regain control of itself.
On a successful save, the spell ends. Prayer of Healing
Passwall 2nd-level evocation
5th-level transmutation Casting Time: 10 minutes
Range: 30 feet
Casting Time: 1 action
Components: V
Range: 30 feet
Duration: Instantaneous
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour Up to six creatures of your choice that you can see within
range each regain hit points equal to 2d8 + your spellcast-
A passage appears at a point of your choice that you can
ing ability modifier. This spell has no effect on undead or
see on a wooden, plaster, or stone surface (such as a wall,
constructs.
a ceiling, or a floor) within range, and lasts for the dura-
At Higher Levels. When you cast this spell using a
tion. You choose the opening’s dimensions: up to 5 feet
spell slot of 3rd level or higher, the healing increases by
wide, 8 feet tall, and 20 feet deep. The passage creates no
1d8 for each slot level above 2nd.
instability in a structure surrounding it.
When the opening disappears, any creatures or objects Prestidigitation
still in the passage created by the spell are safely ejected Transmutation cantrip
to an unoccupied space nearest to the surface on which
Casting Time: 1 action
you cast the spell.
Range: 10 feet
Poison Spray Components: V, S
Conjuration cantrip Duration: Up to 1 hour
Casting Time: 1 action This spell is a minor magical trick that novice
Range: 10 feet spellcasters use for practice. You create one of the
Components: V, S following magical effects within range:
Duration: Instantaneous • You create an instantaneous, harmless sensory effect,
You extend your hand toward a creature you can see such as a shower of sparks, a puff of wind, faint musical
within range and project a puff of noxious gas from your notes, or an odd odor.
palm. The creature must succeed on a Constitution sav- • You instantaneously light or snuff out a candle, a torch,
ing throw or take 1d12 poison damage. or a small campfire.
This spell’s damage increases by 1d12 when you reach • You instantaneously clean or soil an object no larger
5th level (2d12), 11th level (3d12), and 17th level (4d12). than 1 cubic foot.
• You chill, warm, or flavor up to 1 cubic foot of nonliving
Power Word Kill material for 1 hour.
9th-level enchantment • You make a color, a small mark, or a symbol appear on
an object or a surface for 1 hour.
Casting Time: 1 action
• You create a nonmagical trinket or an illusory image
Range: 60 feet
that can fit in your hand and that lasts until the end of
your next turn.
Chapter 11: Spells
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

