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Until the spell ends, you can use a bonus action on each   Components: V
            of your turns to move the sword up to 20 feet to a spot   Duration: Instantaneous
            you can see and repeat this attack against the same tar-
                                                               You utter a word of power that can compel one creature
            get or a different one.
                                                               you can see within range to die instantly. If the creature
            Otto’s Irresistible Dance                          you choose has 100 hit points or fewer, it dies. Otherwise,
                                                               the spell has no effect.
            6th-level enchantment
            Casting Time: 1 action                             Power Word Stun
            Range: 30 feet                                     8th-level enchantment
            Components: V
                                                               Casting Time: 1 action
            Duration: Concentration, up to 1 minute
                                                               Range: 60 feet
            Choose one creature that you can see within range. The   Components: V
            target begins a comic dance in place: shuffling, tapping   Duration: Instantaneous
            its feet, and capering for the duration. Creatures that
                                                               You speak a word of power that can overwhelm the mind
            can’t be charmed are immune to this spell.
                                                               of one creature you can see within range, leaving it dumb-
              A dancing creature must use all its movement to dance
                                                               founded. If the target has 150 hit points or fewer, it is
            without leaving its space and has disadvantage on Dex-
                                                               stunned. Otherwise, the spell has no effect.
            terity saving throws and attack rolls. While the target is
                                                                 The stunned target must make a Constitution saving
            affected by this spell, other creatures have advantage on
                                                               throw at the end of each of its turns. On a successful
            attack rolls against it. As an action, a dancing creature
                                                               save, this stunning effect ends.
            makes a Wisdom saving throw to regain control of itself.
            On a successful save, the spell ends.              Prayer of Healing
            Passwall                                           2nd-level evocation
            5th-level transmutation                            Casting Time: 10 minutes
                                                               Range: 30 feet
            Casting Time: 1 action
                                                               Components: V
            Range: 30 feet
                                                               Duration: Instantaneous
            Components: V, S, M (a pinch of sesame seeds)
            Duration: 1 hour                                   Up to six creatures of your choice that you can see within
                                                               range each regain hit points equal to 2d8 + your spellcast-
            A passage appears at a point of your choice that you can
                                                               ing ability modifier. This spell has no effect on undead or
            see on a wooden, plaster, or stone surface (such as a wall,
                                                               constructs.
            a ceiling, or a floor) within range, and lasts for the dura-
                                                                 At Higher Levels. When you cast this spell using a
            tion. You choose the opening’s dimensions: up to 5 feet
                                                               spell slot of 3rd level or higher, the healing increases by
            wide, 8 feet tall, and 20 feet deep. The passage creates no
                                                               1d8 for each slot level above 2nd.
            instability in a structure surrounding it.
              When the opening disappears, any creatures or objects   Prestidigitation
            still in the passage created by the spell are safely ejected   Transmutation cantrip
            to an unoccupied space nearest to the surface on which
                                                               Casting Time: 1 action
            you cast the spell.
                                                               Range: 10 feet
            Poison Spray                                       Components: V, S
            Conjuration cantrip                                Duration: Up to 1 hour
            Casting Time: 1 action                             This spell is a minor magical trick that novice
            Range: 10 feet                                     spellcasters use for practice. You create one of the
            Components: V, S                                   following magical effects within range:
            Duration: Instantaneous                            •  You create an instantaneous, harmless sensory effect,
            You extend your hand toward a creature you can see   such as a shower of sparks, a puff of wind, faint musical
            within range and project a puff of noxious gas from your   notes, or an odd odor.
            palm. The creature must succeed on a Constitution sav-  •  You instantaneously light or snuff out a candle, a torch,
            ing throw or take 1d12 poison damage.               or a small campfire.
              This spell’s damage increases by 1d12 when you reach   •  You instantaneously clean or soil an object no larger
            5th level (2d12), 11th level (3d12), and 17th level (4d12).  than 1 cubic foot.
                                                               •  You chill, warm, or flavor up to 1 cubic foot of nonliving
            Power Word Kill                                     material for 1 hour.
            9th-level enchantment                              •  You make a color, a small mark, or a symbol appear on
                                                                an object or a surface for 1 hour.
            Casting Time: 1 action
                                                               •  You create a nonmagical trinket or an illusory image
            Range: 60 feet
                                                                that can fit in your hand and that lasts until the end of
                                                                your next turn.




                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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