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padlock, or another object that contains a mundane or     If you target an object held or worn by a hostile crea-
            magical means that prevents access.                ture, that creature must succeed on a Dexterity saving
              A target that is held shut by a mundane lock or that   throw to avoid the spell.
            is stuck or barred becomes unlocked, unstuck, or un-
            barred. If the object has multiple locks, only one of them   Lightning Bolt
            is unlocked.                                       3rd-level evocation
              If you choose a target that is held shut with arcane lock,   Casting Time: 1 action
            that spell is suppressed for 10 minutes, during which   Range: Self (100-foot line)
            time the target can be opened and shut normally.   Components: V, S, M (a bit of fur and a rod of amber,
              When you cast the spell, a loud knock, audible from as   crystal, or glass)
            far away as 300 feet, emanates from the target object.  Duration: Instantaneous
            Lesser Restoration                                 A stroke of lightning forming a line 100 feet long and 5
            2nd-level abjuration                               feet wide blasts out from you in a direction you choose.
                                                               Each creature in the line must make a Dexterity saving
            Casting Time: 1 action
                                                               throw. A creature takes 8d6 lightning damage on a failed
            Range: Touch
                                                               save, or half as much damage on a successful one.
            Components: V, S
                                                                 The lightning ignites flammable objects in the area that
            Duration: Instantaneous
                                                               aren’t being worn or carried.
            You touch a creature and can end either one disease or     At Higher Levels. When you cast this spell using a
            one condition afflicting it. The condition can be blinded,   spell slot of 4th level or higher, the damage increases by
            deafened, paralyzed, or poisoned.                  1d6 for each slot level above 3rd.
            Levitate                                           Locate Creature
            2nd-level transmutation                            4th-level divination
            Casting Time: 1 action                             Casting Time: 1 action
            Range: 60 feet                                     Range: Self
            Components: V, S, M (either a small leather loop or a   Components: V, S, M (a bit of fur from a bloodhound)
             piece of golden wire bent into a cup shape with a long   Duration: Concentration, up to 1 hour
             shank on one end)
                                                               Describe or name a creature that is familiar to you. You
            Duration: Concentration, up to 10 minutes
                                                               sense the direction to the creature’s location, as long as
            One creature or loose object of your choice that you   that creature is within 1,000 feet of you. If the creature is
            can see within range rises vertically, up to 20 feet, and   moving, you know the direction of its movement.
            remains suspended there for the duration. The spell     The spell can locate a specific creature known to
            can levitate a target that weighs up to 500 pounds. An   you, or the nearest creature of a specific kind (such as
            unwilling creature that succeeds on a Constitution saving   a human or a unicorn), so long as you have seen such a
            throw is unaffected.                               creature up close—within 30 feet—at least once. If the
              The target can move only by pushing or pulling against   creature you described or named is in a different form,
            a fixed object or surface within reach (such as a wall or   such as being under the effects of a polymorph spell, this
            a ceiling), which allows it to move as if it were climbing.   spell doesn’t locate the creature.
            You can change the target’s altitude by up to 20 feet in     This spell can’t locate a creature if running water at
            either direction on your turn. If you are the target, you   least 10 feet wide blocks a direct path between you and
            can move up or down as part of your move. Otherwise,   the creature.
            you can use your action to move the target, which must
            remain within the spell’s range.                   Mage Armor
              When the spell ends, the target floats gently to the   1st-level abjuration
            ground if it is still aloft.                       Casting Time: 1 action
            Light                                              Range: Touch
                                                               Components: V, S, M (a piece of cured leather)
            Evocation cantrip
                                                               Duration: 8 hours
            Casting Time: 1 action
                                                               You touch a willing creature who isn’t wearing armor,
            Range: Touch
                                                               and a protective magical force surrounds it until the spell
            Components: V, M (a firefly or phosphorescent moss)
                                                               ends. The target’s base AC becomes 13 + its Dexterity
            Duration: 1 hour
                                                               modifier. The spell ends if the target dons armor or if you
            You touch one object that is no larger than 10 feet in any   dismiss the spell as an action.
            dimension. Until the spell ends, the object sheds bright
            light in a 20-foot radius and dim light for an additional   Mage Hand
            20 feet. The light can be colored as you like. Completely   Conjuration cantrip
            covering the object with something opaque blocks the   Casting Time: 1 action
            light. The spell ends if you cast it again or dismiss it as   Range: 30 feet
            an action.



                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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