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padlock, or another object that contains a mundane or If you target an object held or worn by a hostile crea-
magical means that prevents access. ture, that creature must succeed on a Dexterity saving
A target that is held shut by a mundane lock or that throw to avoid the spell.
is stuck or barred becomes unlocked, unstuck, or un-
barred. If the object has multiple locks, only one of them Lightning Bolt
is unlocked. 3rd-level evocation
If you choose a target that is held shut with arcane lock, Casting Time: 1 action
that spell is suppressed for 10 minutes, during which Range: Self (100-foot line)
time the target can be opened and shut normally. Components: V, S, M (a bit of fur and a rod of amber,
When you cast the spell, a loud knock, audible from as crystal, or glass)
far away as 300 feet, emanates from the target object. Duration: Instantaneous
Lesser Restoration A stroke of lightning forming a line 100 feet long and 5
2nd-level abjuration feet wide blasts out from you in a direction you choose.
Each creature in the line must make a Dexterity saving
Casting Time: 1 action
throw. A creature takes 8d6 lightning damage on a failed
Range: Touch
save, or half as much damage on a successful one.
Components: V, S
The lightning ignites flammable objects in the area that
Duration: Instantaneous
aren’t being worn or carried.
You touch a creature and can end either one disease or At Higher Levels. When you cast this spell using a
one condition afflicting it. The condition can be blinded, spell slot of 4th level or higher, the damage increases by
deafened, paralyzed, or poisoned. 1d6 for each slot level above 3rd.
Levitate Locate Creature
2nd-level transmutation 4th-level divination
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: Self
Components: V, S, M (either a small leather loop or a Components: V, S, M (a bit of fur from a bloodhound)
piece of golden wire bent into a cup shape with a long Duration: Concentration, up to 1 hour
shank on one end)
Describe or name a creature that is familiar to you. You
Duration: Concentration, up to 10 minutes
sense the direction to the creature’s location, as long as
One creature or loose object of your choice that you that creature is within 1,000 feet of you. If the creature is
can see within range rises vertically, up to 20 feet, and moving, you know the direction of its movement.
remains suspended there for the duration. The spell The spell can locate a specific creature known to
can levitate a target that weighs up to 500 pounds. An you, or the nearest creature of a specific kind (such as
unwilling creature that succeeds on a Constitution saving a human or a unicorn), so long as you have seen such a
throw is unaffected. creature up close—within 30 feet—at least once. If the
The target can move only by pushing or pulling against creature you described or named is in a different form,
a fixed object or surface within reach (such as a wall or such as being under the effects of a polymorph spell, this
a ceiling), which allows it to move as if it were climbing. spell doesn’t locate the creature.
You can change the target’s altitude by up to 20 feet in This spell can’t locate a creature if running water at
either direction on your turn. If you are the target, you least 10 feet wide blocks a direct path between you and
can move up or down as part of your move. Otherwise, the creature.
you can use your action to move the target, which must
remain within the spell’s range. Mage Armor
When the spell ends, the target floats gently to the 1st-level abjuration
ground if it is still aloft. Casting Time: 1 action
Light Range: Touch
Components: V, S, M (a piece of cured leather)
Evocation cantrip
Duration: 8 hours
Casting Time: 1 action
You touch a willing creature who isn’t wearing armor,
Range: Touch
and a protective magical force surrounds it until the spell
Components: V, M (a firefly or phosphorescent moss)
ends. The target’s base AC becomes 13 + its Dexterity
Duration: 1 hour
modifier. The spell ends if the target dons armor or if you
You touch one object that is no larger than 10 feet in any dismiss the spell as an action.
dimension. Until the spell ends, the object sheds bright
light in a 20-foot radius and dim light for an additional Mage Hand
20 feet. The light can be colored as you like. Completely Conjuration cantrip
covering the object with something opaque blocks the Casting Time: 1 action
light. The spell ends if you cast it again or dismiss it as Range: 30 feet
an action.
Chapter 11: Spells
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

