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Components: V, S                                   spot within range. As the image changes location, you
            Duration: 1 minute                                 can alter its appearance so that its movements appear
                                                               natural for the image. For example, if you create an im-
            A spectral, floating hand appears at a point you choose
                                                               age of a creature and move it, you can alter the image so
            within range. The hand lasts for the duration or until
                                                               that it appears to be walking. Similarly, you can cause the
            you dismiss it as an action. The hand vanishes if it is
                                                               illusion to make different sounds at different times, even
            ever more than 30 feet away from you or if you cast this
                                                               making it carry on a conversation, for example.
            spell again.
                                                                 Physical interaction with the image reveals it to be an
              You can use your action to control the hand. You can
                                                               illusion, because things can pass through it. A creature
            use the hand to manipulate an object, open an unlocked
                                                               that uses its action to examine the image can determine
            door or container, stow or retrieve an item from an open
                                                               that it is an illusion with a successful Intelligence (Inves-
            container, or pour the contents out of a vial. You can
                                                               tigation) check against your spell save DC. If a creature
            move the hand up to 30 feet each time you use it.
                                                               discerns the illusion for what it is, the creature can see
              The hand can’t attack, activate magic items, or carry
                                                               through the image, and its other sensory qualities be-
            more than 10 pounds.
                                                               come faint to the creature.
            Magic Missile                                        At Higher Levels. When you cast this spell using a
            1st-level evocation                                spell slot of 6th level or higher, the spell lasts until dis-
                                                               pelled, without requiring your concentration.
            Casting Time: 1 action
            Range: 120 feet                                    Mass Cure Wounds
            Components: V, S                                   5th-level evocation
            Duration: Instantaneous
                                                               Casting Time: 1 action
            You create three glowing darts of magical force. Each   Range: 60 feet
            dart hits a creature of your choice that you can see within   Components: V, S
            range. A dart deals 1d4 + 1 force damage to its target.   Duration: Instantaneous
            The darts all strike simultaneously, and you can direct
                                                               A wave of healing energy washes out from a point of
            them to hit one creature or several.
                                                               your choice within range. Choose up to six creatures
              At Higher Levels. When you cast this spell using a
                                                               in a 30-foot-radius sphere centered on that point. Each
            spell slot of 2nd level or higher, the spell creates one
                                                               target regains hit points equal to 3d8 + your spellcasting
            more dart for each slot level above 1st.
                                                               ability modifier. This spell has no effect on undead or
            Magic Weapon                                       constructs.
            2nd-level transmutation                              At Higher Levels. When you cast this spell using a
                                                               spell slot of 6th level or higher, the healing increases by
            Casting Time: 1 bonus action
                                                               1d8 for each slot level above 5th.
            Range: Touch
            Components: V, S                                   Mass Heal
            Duration: Concentration, up to 1 hour              9th-level evocation
            You touch a nonmagical weapon. Until the spell ends,   Casting Time: 1 action
            that weapon becomes a magic weapon with a +1 bonus to   Range: 60 feet
            attack rolls and damage rolls.                     Components: V, S
              At Higher Levels. When you cast this spell using a   Duration: Instantaneous
            spell slot of 4th level or higher, the bonus increases to +2.
                                                               A flood of healing energy flows from you into injured
            When you use a spell slot of 6th level or higher, the bonus
                                                               creatures around you. You restore up to 700 hit points, di-
            increases to +3.
                                                               vided as you choose among any number of creatures that
            Major Image                                        you can see within range. Creatures healed by this spell
            3rd-level illusion                                 are also cured of all diseases and any effect making them
                                                               blinded or deafened. This spell has no effect on undead
            Casting Time: 1 action
                                                               or constructs.
            Range: 120 feet
            Components: V, S, M (a bit of fleece)              Mass Healing Word
            Duration: Concentration, up to 10 minutes          3rd-level evocation
            You create the image of an object, a creature, or some   Casting Time: 1 bonus action
            other visible phenomenon that is no larger than a 20-  Range: 60 feet
            foot cube. The image appears at a spot that you can see   Components: V
            within range and lasts for the duration. It seems com-  Duration: Instantaneous
            pletely real, including sounds, smells, and temperature
                                                               As you call out words of restoration, up to six creatures
            appropriate to the thing depicted. You can’t create suffi-
                                                               of your choice that you can see within range regain hit
            cient heat or cold to cause damage, a sound loud enough
                                                               points equal to 1d4 + your spellcasting ability modifier.
            to deal thunder damage or deafen a creature, or a smell
                                                               This spell has no effect on undead or constructs.
            that might sicken a creature (like a troglodyte’s stench).
              As long as you are within range of the illusion, you can
            use your action to cause the image to move to any other
                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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