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Revivify                                             At Higher Levels. When you cast this spell using a
            3rd-level necromancy                               spell slot of 3rd level or higher, the damage increases by
                                                               1d8 for each slot level above 2nd.
            Casting Time: 1 action
            Range: Touch                                       Shield
            Components: V, S, M (diamonds worth 300 gp, which the
                                                               1st-level abjuration
             spell consumes)
                                                               Casting Time: 1 reaction, which you take when you are
            Duration: Instantaneous
                                                                hit by an attack or targeted by the magic missile spell
            You touch a creature that has died within the last minute.   Range: Self
            That creature returns to life with 1 hit point. This spell   Components: V, S
            can’t return to life a creature that has died of old age, nor   Duration: 1 round
            can it restore any missing body parts.
                                                               An invisible barrier of magical force appears and protects
            Sacred Flame                                       you. Until the start of your next turn, you have a +5 bonus
            Evocation cantrip                                  to AC, including against the triggering attack, and you
                                                               take no damage from magic missile.
            Casting Time: 1 action
            Range: 60 feet                                     Shield of Faith
            Components: V, S
                                                               1st-level abjuration
            Duration: Instantaneous
                                                               Casting Time: 1 bonus action
            Flame-like radiance descends on a creature that you can
                                                               Range: 60 feet
            see within range. The target must succeed on a Dexterity
                                                               Components: V, S, M (a small parchment with a bit of
            saving throw or take 1d8 radiant damage. The target
                                                                holy text written on it)
            gains no benefit from cover for this saving throw.
                                                               Duration: Concentration, up to 10 minutes
              The spell’s damage increases by 1d8 when you reach
                                                               A shimmering field appears and surrounds a creature of
            5th level (2d8), 11th level (3d8), and 17th level (4d8).
                                                               your choice within range, granting it a +2 bonus to AC for
            Sanctuary                                          the duration.
            1st-level abjuration
                                                               Shocking Grasp
            Casting Time: 1 bonus action
                                                               Evocation cantrip
            Range: 30 feet
            Components: V, S, M (a small silver mirror)        Casting Time: 1 action
            Duration: 1 minute                                 Range: Touch
                                                               Components: V, S
            You ward a creature within range against attack. Until
                                                               Duration: Instantaneous
            the spell ends, any creature who targets the warded crea-
            ture with an attack or a harmful spell must first make a   Lightning springs from your hand to deliver a shock to
            Wisdom saving throw. On a failed save, the creature must   a creature you try to touch. Make a melee spell attack
            choose a new target or lose the attack or spell. This spell   against the target. You have advantage on the attack roll
            doesn’t protect the warded creature from area effects,   if the target is wearing armor made of metal. On a hit, the
            such as the explosion of a fireball.               target takes 1d8 lightning damage, and it can’t take reac-
              If the warded creature makes an attack, casts a spell   tions until the start of its next turn.
            that affects an enemy, or deals damage to another crea-    The spell’s damage increases by 1d8 when you reach
            ture, this spell ends.                             5th level (2d8), 11th level (3d8), and 17th level (4d8).
            Shatter                                            Silence
            2nd-level evocation                                2nd-level illusion (ritual)
            Casting Time: 1 action                             Casting Time: 1 action
            Range: 60 feet                                     Range: 120 feet
            Components: V, S, M (a chip of mica)               Components: V, S
            Duration: Instantaneous                            Duration: Concentration, up to 10 minutes
            A sudden loud ringing noise, painfully intense, erupts   For the duration, no sound can be created within or pass
            from a point of your choice within range. Each creature   through a 20-foot-radius sphere centered on a point you
            in a 10-foot-radius sphere centered on that point must   choose within range. Any creature or object entirely
            make a Constitution saving throw. A creature takes 3d8   inside the sphere is immune to thunder damage, and
            thunder damage on a failed save, or half as much damage   creatures are deafened while entirely inside it. Casting
            on a successful one. A creature made of inorganic mate-  a spell that includes a verbal component is impos-
            rial such as stone, crystal, or metal has disadvantage on   sible there.
            this saving throw.                                 Silent Image
              A nonmagical object that isn’t being worn or carried
                                                               1st-level illusion
            also takes the damage if it’s in the spell’s area.
                                                               Casting Time: 1 action
                                                               Range: 60 feet


                                                                                              Chapter 11: Spells
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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