Page 126 - DnD 5e - Xanathar's Guide to Everything
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MARINA'S  PLANS                                      CHELDAR'S  PLANS
             Element   Description                                Element   Description
             Event    Rats become a noticeable problem in the streets,   Event   The grand festival of Pholtus fills the streets
                     with swarms sighted in  rundown neighborhoods.        with somber worshipers, who maintain a day-
                      Folk demand that action be taken.                    long torchlit vigil. They offer food, drink, and
             Action   Caravan raids by goblinoids become more com-         shelter to all  in  the temple of Pholtus.
                      mon, and folk talk of  gathering a  militia. Marina   Action   Cheldar, along with a small group of  followers,
                     contributes generously to the effort.                 appears in  a tavern frequented by adventurers
             Action   Warehouses are overrun with rats, ruining thou-      and seeks converts. A few  NPC adventurers join
                     sands of  gold pieces worth of  goods. Marina         his cause.
                      blames the city for a lax effort in  pest control.   Action   In a public address in the town square, Cheldar
             Action   If the characters interfere, Marina sends her as-    rails against the forces of  chaos, laying blame
                     sassins against them.                                 for recent troubles on adventurers who are med-
             Event   A sudden storm creates minor flooding, washing        dling in things best left alone.
                     dozens of  dead, bloated, diseased rats from the   Event   The characters find that all  adventurers in town
                     sewers. Terror over the plague rips through town.     receive an  icy reception at best.
             Action   Marina fans the flames of  panic, spreading ru-  Action   Cheldar demands that the city levy enormous
                     mors that the characters or other rivals in town      taxes on adventurers, claiming that they must
                     are responsible for the disease.                      pay their fair share to keep the city safe.

            EXAMPLE RIVAL:  HIGH PRIEST CHELDAR                  DOWNTIME ACTIVITIES
            The temple of  Pholtus, god of the s un, seeks to bring
                                                                 Downtime activities are tasks that usually take a work-
            as many folk as possible under its sway. Though it has   week (5 days) or longer to perform. T hese tasks can in-
            been in town for only two years, the temple is already an   clude buying or creating magic items, pulling off crimes,
            influential force because of the determination and the   and working at a job. A character selects a downtime
            brilliant oration of Cheldar, its high priest.       activity from a mong those available and pays the cost
             Goals. Cheldar wants to ma ke the temple of  Pholtus
                                                                 of that activity in time and money. You, as DM, then fol-
            the most popular religion in town by bringing about   low the rules for the activity to resolve it, informing the
            peace and security for all. He believes keeping adventur-  player of the results a nd any complications that ensue.
            ers in check or driving them out of town is an important
                                                                   Consider handling downtime away from the game
            step in that plan.
                                                                 table. For example, you could have the players pick their
             Assets. The charismatic high priest has his oratory   downtime activities at the end of  a session, and then
            skill, divine spellcasting ability, and a few hundred com-  communicate about them by email or text, until you next
            mon folk recently converted to the temple's cause.   see them in person.
             Plans. Cheldar is stern but fundamentally a good per-
            son. He tries to win support by providing charity, pro-  RESOLVING ACTIVITIES
            moting peace, and working to enforce law and order. He   The description of each activity tells you how to resolve
            is skeptical of the characters, however, convinced that   it. Many activities require an ability check, so be sure to
            they are troublemakers who will undermine the peace.   note the character's relevant ability modifiers. Follow
            He wants only officials of the town or the temple to be   the steps in the activity, and determine the results.
            involved in handling any crises that arise. He strongly   Most downtime activities require a workweek (5 days)
            believes in his goals, yet he might still be made into an   to complete. Some activities require days, weeks (7
            ally by good-hearted characters.                     days), or months (30 days). A character must spend at
                                                                 least 8 hours of each day engaged in the downtime activ-
                                                                 ity for that day to count toward the activity's completion.
                                                                  The days of an activity don't need to be consecutive;
                                                                 you can spread them over a longer period of time than is
                       W~<"' -i"'iO"'l  'OW'<  ~c;d-t  {row-     required for the activity. But that period of time should
                                                                 be no more than twice as long as the required time;
                        <;  -issio"',  10-•ti  ..... u  l  l<"'J.
                                                                 otherwise you should introduce extra complications (see
                                                                 below) and possibly double the activity's costs to repre-
                                                                 sent the inefficiency of the character's progress.
                        S~ofr"'~  ii  t~ii  t~i"'~  w~<r<
                                                                 COMPLICATIONS
                      ""'"'io"'i  ~iv<  c;wc;i  t~<ir  st'-'{4  to   The description of each activity includes a discussion
                      ot~<r f'ofl•,  c;"').  ot~•r f  •ost·  ~iv<   of complications you can throw at the characters. The
                                                                 consequences of a complication might spawn entire
                          t~•- J.i{4 <mJ  it...f-l.
                                                                 adventures, introduce NPCs to vex the party, or give the
                                                                 characters headaches or advantages in any number of
                                                                other ways.


                                                                               C HAPTER  2  I DUNGEON  MAST.ER'S TOOLS
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