Page 128 - DnD 5e - Xanathar's Guide to Everything
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Carousing with the upper class requires 250 gp for the   Lower-class contacts include criminals, laborers,
          workweek and access to the local nobility.            mercenaries, the town guard, and any other folk who
            A character with the noble background can mingle    normally frequent the cheapest taverns in town.
          with the upper class, but other characters can do so only   Middle-class contacts include guild members, spell-
           if you judge that the cha racter has made sufficient con-  casters, town officials, and other folk who frequent well-
           tacts. Alternatively, a character might use a disguise kit   kept establishments.
          and the Deception skill to pass as a noble visiting from a   Upper-class contacts are nobles and their personal
          distant city.                                         servants. Carousing with s uch folk covers formal ban-
            Resolution. After a workweek of  carousing, a charac-  quets, state dinners, and the like.
          ter stands to make contacts within the selected social   Once a contact has helped or hindered a character,
          class. The character makes a Charisma (Pers uasion)   the character needs to carouse again to get back into the
          check us ing the Carousing table.                     NPC's good graces. A contact provides help once, not
                                                                help for life. The contact remains friendly, which can in-
          CAROU S I N G                                         fluence roleplaying and how the characters interact with
                                                                them, but doesn't come with a guarantee of help.
             Check
             Total   Result                                      You can assign specific NPCs as contacts. You might
                                                                decide that the barkeep at the Wretched Gorgon and
              1- 5   Character has made a hostile contact.
                                                                a guard stationed at the western gate are the charac-
             6- 10   Character has made no new contacts.
                                                                ter's a llied contacts. Assigning specific NPCs gives the
             11- 15   Character has made an allied contact.     players concrete options. It brings the campaign to life
             16- 20   Character has made two all ied contacts.   and seeds  the area with NPCs that the characters care
              21+    Character has made three allied contacts.   about. On the other hand, it can prove difficult to track
                                                                and might render a contact useless if that character
            Contacts are NPCs who now share a bond with the     doesn't come into play.
          character. Each one either owes the character a favor   Alternatively, you can allow the player to make an
          or has some reason to bear a grudge. A hostile contact   NPC into a contact on the spot, after carous ing. When
          works against the character, placing obstacles but stop-  the characters are in the area in which they caroused,
          ping s hort of committing a crime or a violent act. Allied   a player can expend an allied contact and designate
          contacts are friends who will render aid to the character,   an NPC they meet as a contact, assuming the NPC is
          but not at the ris k of their lives.                  of the correct social class based on how the character

                                                                              CHAPTER 2  I DUNGEON  Ml\STER'S TOOLS
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