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BUYING  MAGIC ITEMS
                                                                     Check
                                                                     Total   Items Acquired
                                                                      1-5    Roll  ld6 times on Magic Item Table A.
              Each of these sections has a table that offers possible   6- 10   Roll  ld4 times on Magic Item Table B.
             complications. You can roll to determine a complication   11-15   Roll  ld4 times on Magic Item Table C.
             randomly, pick one from the table, or devise one of  your   16-20   Roll  ld4 times on Magic Item Table D.
             own, and then share it with the player.
                                                                     21-25   Roll  ld4 times on Magic Item Table E.
             EXAMPLE DOWNTIME ACTIVITIES                             26-30   Roll  ld4 times on Magic Item Table F .
                                                     ----
             The following activities are suitable for any character   31-35   Roll  ld4 times on Magic Item Table G.
             who can afford to pursue them. As OM, you have the      36-40   Roll  ld4 times on Magic Item Table H .
             final say on which activities are available to the char-  41+   Roll  ld4 times on Magic Item Table I.
             acters. The activities you allow might depend on the
             nature of the area where the characters are located. For   MAGIC ITEM  PRICE
             example, you might disallow the creation of magic items   R arity         Asking Price*
             or decide that the characters are in a town that is too
             isolated from major markets for them to buy such items.   Common        (ld6 + 1) x  10 gp
                                                                   Uncommon             ldG x 100 gp
             BUYING A  MAGIC ITEM                                  Rare              2dl0 x  1,000 gp
             Purchasing a magic item requires time and money to    Very rare     (ld4 + 1) x  10,000 gp
             seek out and contact people willing to sell items. Even   Legendary     2d6 x  25,000 gp
             then, there is no guarantee a seller will have the items a
                                                                  ·~H alved for a consumable item like a potion or scroll
             character desires.
              Resources. Finding magic items to purchase requires   Complications. The magic item trade is fraught with
             at least one workweek of effort and 100 gp in expenses.
             Spending more time and money increases your chance   peril. The large sums of money involved and the power
                                                                  offered by magic items attract thieves, con a rtists, and
             of  finding a high-quality item.                     other villains. If  you want to make things more interest-
              Resolution. A character seeking to buy a magic item   ing for the characters, roll on the Magic Item Purchase
             makes a Charisma (Persuasion) check to determine
             the quality of the seller found. The character gains a   Complications table or invent your own complication.
             +l bonus on the check for every workweek beyond the
             first that is spent seeking a seller and a +1 bonus for   MAGIC ITEM  PURCHASE COMPLICATIONS
             every additional 100 gp spent on the search, up to a    dl2   Complication
             maximum bonus of +10. The monetary cost includes              The item is a fake,  planted by an enemy.*
             a wealthy lifestyle, for a buyer must impress potential   2   The item is stolen by the party's enemies.*
             business partners.                                       3    The item is cursed by a god.
              As shown on the Buying Magic Items table, the total of       The item's original owner will kill to reclaim it; the
             the check dictates which table in the Dungeon Master's   4
             Guide to roll on to determine which items are on the          party's enemies spread news of its sale.*
             market. Or you can roll for items from any table associ-  5   The item is at the center of a dark prophecy.
             ated with a lower total on the Buying Magic Items table.   6   The seller is murdered before the sale.*
             As a further option to reflect the availability of items   7   The seller is a devil looking to make a bargain.
             in your campaign, you can apply a -10 penalty for low    8    The item is the key to freeing an evil entity.
             magic campaigns or a +10 bonus for high magic cam-       9    A third party bids on the item, doubling its price.*
             paigns. Furthermore, you can double magic item costs    10    The item is  an enslaved, intelligent entity.
             in low magic campaigns.                                 11    The item is tied to a cult.
              Using the Magic Item Price table, you then assign
             prices to the available items, based on their rarity.    12   The party's enemies spread rumors that the item is
             Halve the price of a ny consumable item, such as a po-        an artifact of  evil.*
             tion or a scroll, when using the table to determine a n   *Might involve a rival
             asking price.
               You have final say in determining which items are for   CAROUSING
             sale and their final price, no matter what the tables say.   Carousing is a default downtime activity for many char-
              If  the characters seek a specific magic item, first   acters. Between adventures, who doesn't want to relax
             decide if it's an item you want to allow in your game. If   with a few drinks and a group of friends at a tavern?
             so, include the desired item among the items for sale   Resources. Carousing covers a workweek of fine
             on a check total of 10 or higher if the item is common,   food, strong drink, and socializing. A character can at-
             15 or higher if it is uncommon, 20 or higher if it is rare,   tempt to carouse among lower-, middle-, or upper-class
             25 or higher if it is very rare, and 30 or higher if it is   folk. A character can carouse with the lower class for
             legendary.                                            10 gp to cover expenses, or 50 gp for the middle class.



             CHAPTER 2  I DUNC  EON  MASTER'S TOOLS
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