Page 127 - DnD 5e - Xanathar's Guide to Everything
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BUYING MAGIC ITEMS
Check
Total Items Acquired
1-5 Roll ld6 times on Magic Item Table A.
Each of these sections has a table that offers possible 6- 10 Roll ld4 times on Magic Item Table B.
complications. You can roll to determine a complication 11-15 Roll ld4 times on Magic Item Table C.
randomly, pick one from the table, or devise one of your 16-20 Roll ld4 times on Magic Item Table D.
own, and then share it with the player.
21-25 Roll ld4 times on Magic Item Table E.
EXAMPLE DOWNTIME ACTIVITIES 26-30 Roll ld4 times on Magic Item Table F .
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The following activities are suitable for any character 31-35 Roll ld4 times on Magic Item Table G.
who can afford to pursue them. As OM, you have the 36-40 Roll ld4 times on Magic Item Table H .
final say on which activities are available to the char- 41+ Roll ld4 times on Magic Item Table I.
acters. The activities you allow might depend on the
nature of the area where the characters are located. For MAGIC ITEM PRICE
example, you might disallow the creation of magic items R arity Asking Price*
or decide that the characters are in a town that is too
isolated from major markets for them to buy such items. Common (ld6 + 1) x 10 gp
Uncommon ldG x 100 gp
BUYING A MAGIC ITEM Rare 2dl0 x 1,000 gp
Purchasing a magic item requires time and money to Very rare (ld4 + 1) x 10,000 gp
seek out and contact people willing to sell items. Even Legendary 2d6 x 25,000 gp
then, there is no guarantee a seller will have the items a
·~H alved for a consumable item like a potion or scroll
character desires.
Resources. Finding magic items to purchase requires Complications. The magic item trade is fraught with
at least one workweek of effort and 100 gp in expenses.
Spending more time and money increases your chance peril. The large sums of money involved and the power
offered by magic items attract thieves, con a rtists, and
of finding a high-quality item. other villains. If you want to make things more interest-
Resolution. A character seeking to buy a magic item ing for the characters, roll on the Magic Item Purchase
makes a Charisma (Persuasion) check to determine
the quality of the seller found. The character gains a Complications table or invent your own complication.
+l bonus on the check for every workweek beyond the
first that is spent seeking a seller and a +1 bonus for MAGIC ITEM PURCHASE COMPLICATIONS
every additional 100 gp spent on the search, up to a dl2 Complication
maximum bonus of +10. The monetary cost includes The item is a fake, planted by an enemy.*
a wealthy lifestyle, for a buyer must impress potential 2 The item is stolen by the party's enemies.*
business partners. 3 The item is cursed by a god.
As shown on the Buying Magic Items table, the total of The item's original owner will kill to reclaim it; the
the check dictates which table in the Dungeon Master's 4
Guide to roll on to determine which items are on the party's enemies spread news of its sale.*
market. Or you can roll for items from any table associ- 5 The item is at the center of a dark prophecy.
ated with a lower total on the Buying Magic Items table. 6 The seller is murdered before the sale.*
As a further option to reflect the availability of items 7 The seller is a devil looking to make a bargain.
in your campaign, you can apply a -10 penalty for low 8 The item is the key to freeing an evil entity.
magic campaigns or a +10 bonus for high magic cam- 9 A third party bids on the item, doubling its price.*
paigns. Furthermore, you can double magic item costs 10 The item is an enslaved, intelligent entity.
in low magic campaigns. 11 The item is tied to a cult.
Using the Magic Item Price table, you then assign
prices to the available items, based on their rarity. 12 The party's enemies spread rumors that the item is
Halve the price of a ny consumable item, such as a po- an artifact of evil.*
tion or a scroll, when using the table to determine a n *Might involve a rival
asking price.
You have final say in determining which items are for CAROUSING
sale and their final price, no matter what the tables say. Carousing is a default downtime activity for many char-
If the characters seek a specific magic item, first acters. Between adventures, who doesn't want to relax
decide if it's an item you want to allow in your game. If with a few drinks and a group of friends at a tavern?
so, include the desired item among the items for sale Resources. Carousing covers a workweek of fine
on a check total of 10 or higher if the item is common, food, strong drink, and socializing. A character can at-
15 or higher if it is uncommon, 20 or higher if it is rare, tempt to carouse among lower-, middle-, or upper-class
25 or higher if it is very rare, and 30 or higher if it is folk. A character can carouse with the lower class for
legendary. 10 gp to cover expenses, or 50 gp for the middle class.
CHAPTER 2 I DUNC EON MASTER'S TOOLS

