Page 132 - DnD 5e - Xanathar's Guide to Everything
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GA M BLING CO MPLICAT ION S P IT FIGHTI N G COM PLIC AT I O N S
d6 Complication d6 Complication
You are accused of cheating. You decide whether 1 An opponent swears to take revenge on you.'~
you actually did cheat or were framed.'~ 2 A crime boss approaches you and offers to pay you
2 The town guards raid the gambling hall and throw to intentionally lose a few matches.'~
you in jail/' 3 You defeat a popular local champion, drawing the
3 A noble in town loses badly to you and loudly vows crowd's ire.
to get revenge.* 4 You defeat a noble's servant, drawing the wrath of
4 You won a sum from a low-ranking member of a the noble's house.*
thieves' guild, and the guild wants its money back. 5 You are accused of cheating. Whether the allega·
5 A local crime boss insists you start frequenting the tion is true or not, your reputation is tarnished.*
boss's gambling parlor and no others. 6 You accidentally deliver a near-fatal wound to a foe.
6 A high-stakes gambler comes to town and insists '°'Might involve a rival
that you take part in a game.
RELAXATION
*Might involve a rival
Sometimes the best thing to do between adventures is
PIT FIGHTING relax. Whether a character wants a bard-earned vaca-
Pit fighting includes boxing, wrestling, and other nonle- tion or needs to recover from injuries, relaxation is the
thal forms of combat in an organized setting with prede- ideal option for adventurers who need a break. This op·
ter mined matches. If you want to introduce competitive tion is also ideal for players who don't want to make use
fighting in a battle-to-the-death situation, the standard of the downtime system.
combat rules apply to that sort of activity. Resources. Relaxation requires one week. A charac-
Resources. Engaging in this activity requires one ter needs to maintain at least a modest lifestyle while
workweek of effort from a character. relaxing to gain the benefit of the activity.
Resolution. The character must make a series of Resolution. Characters who maintain at least a mod-
est lifestyle while relaxing gain several benefits. While
checks, with a DC determined at random based on the
quality of the opposition that the character runs into. relaxing, a character gains advantage on saving throws
A big part of the challenge in pit fighting lies in the un- to recover from long-acting diseases and poisons. In
known nature of a character's opponents. addition, at the end of the week, a character can end one
The character makes three checks: Strength (Athlet- effect that keeps the character from regaining hit points,
ics), Dexterity (Acrobatics), and a special Constitution or can restore one ability score that has been reduced to
check that has a bonus equal to a roll of the character's less than its normal value. T his benefit cannot be used
largest Hit Die (this roll doesn't spend that die). ff de- if the harmful effect was caused by a spell or some other
sired, the character can replace one of these skill checks magical effect with an ongoing duration.
with an attack roll using one of the character's weapons. Complications. Relaxation rarely comes with com-
The DC for each of the checks is 5 + 2d10; generate a plications. I f you want to make life complicated for the
separate DC for each one. ConsuJt the Pit Fighting Re- characters, introduce an action or an event connected
sults table to see how the character did. to a rival.
RELIGIOUS SERVICE
PIT FIGHTING RESULT S
Characters with a religious bent might want to spend
Result Value downtime in ser vice to a temple, either by attending
0 successes Lose your bouts, earning nothing. rites or by prosely tizing in the community. Someone
1 success Win 50 gp. w ho undertakes this activity has a chance of winning
the favor of the temple's leaders.
2 successes Win 100 gp.
Resources. Performing religious service requires ac-
3 successes Win 200 gp.
cess to, and often attendance at, a temple whose beliefs
and etho~ align with the character's. If such a place is
Complications. Characters involved in pit fighting
must deal with their opponents, the people who bet on available, the activity takes one workweek of time but
matches, and the matches' promoters. Every workweek involves no gold piece expenditure.
Resolution. At the end of the required time, the char-
spent pit fighting brings a 10 percent chance of a compli· acter chooses to make either an Intelligence (Religion)
cation, examples of which are on the P it Fighting Com-
check or a Charisma (Persuasion) check. The total of
plications table.
the check determines the benefits of service, as shown
on the Religious Service table.

