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GA M BLING CO MPLICAT ION S                          P IT FIGHTI N G  COM PLIC AT I O N S
              d6   Complication                                    d6    Complication
                   You are accused of  cheating. You decide whether   1   An opponent swears to take revenge on you.'~
                   you actually did cheat or were framed.'~         2   A crime boss approaches you and offers to pay you
              2    The town guards raid the gambling hall and throw      to intentionally lose a  few matches.'~
                   you in  jail/'                                   3   You defeat a  popular local champion, drawing the
              3    A noble in town loses badly to you and loudly vows   crowd's ire.
                   to get revenge.*                                4     You defeat a  noble's servant, drawing the wrath of
              4    You won a sum from a  low-ranking member of  a        the noble's house.*
                   thieves' guild, and the guild wants its money back.   5   You are accused of  cheating. Whether the allega·
              5    A local crime boss insists you start frequenting the   tion is true or not, your reputation is tarnished.*
                   boss's gambling parlor and no others.           6    You accidentally deliver a  near-fatal wound to a foe.
              6    A high-stakes gambler comes to town and insists   '°'Might involve a  rival
                   that you take part in a game.
                                                                RELAXATION
           *Might involve a  rival
                                                                Sometimes the best thing to do between adventures is
           PIT FIGHTING                                         relax. Whether a character wants a bard-earned vaca-
           Pit fighting includes boxing, wrestling, and other nonle-  tion or needs to recover  from injuries, relaxation is the
           thal forms of  combat in an organized setting with prede-  ideal option for adventurers who need a break. This op·
           ter mined matches. If  you want to introduce competitive   tion is also ideal for players who don't want to make use
           fighting in a battle-to-the-death situation, the standard   of  the downtime system.
           combat rules apply to that sort of  activity.          Resources. Relaxation requires one week. A charac-
            Resources. Engaging in this activity requires one   ter needs to maintain at least a modest lifestyle while
           workweek of  effort from a character.                relaxing to gain the benefit of  the activity.
            Resolution. The character must make a series of       Resolution. Characters who maintain at least a mod-
                                                                est lifestyle while relaxing gain several benefits. While
           checks, with a DC determined at random based on the
           quality of  the opposition that the character runs into.   relaxing, a character gains advantage on saving throws
           A big part of the challenge in pit fighting lies in the un-  to recover from long-acting diseases and poisons. In
           known nature of a character's opponents.             addition, at the end of  the week, a character can end one
            The character makes three checks: Strength (Athlet-  effect that keeps the character from regaining hit points,
           ics), Dexterity (Acrobatics), and a special Constitution   or can restore one ability score that has been reduced to
           check that has a bonus equal to a roll of  the character's   less than its normal value. T his benefit cannot be used
           largest Hit  Die (this roll doesn't spend that die). ff de-  if  the harmful effect was caused by a spell or some other
           sired, the character can replace one of  these skill checks   magical effect with an ongoing duration.
           with an attack roll using one of the character's weapons.   Complications. Relaxation rarely comes with com-
           The DC for each of the checks is 5 + 2d10; generate a   plications. I f you want to make life complicated for the
           separate DC for each one. ConsuJt the Pit Fighting Re-  characters, introduce an action or an event connected
           sults table to see how the character did.            to a rival.

                                                                RELIGIOUS SERVICE
           PIT FIGHTING  RESULT S
                                                                Characters with a religious bent might want to spend
            Result       Value                                  downtime in ser vice to a temple, either by attending
           0 successes   Lose your bouts, earning nothing.      rites or by prosely tizing in the community. Someone
           1 success     Win 50 gp.                             w ho undertakes this activity has a chance of  winning
                                                                the favor of  the temple's leaders.
           2 successes   Win 100 gp.
                                                                  Resources. Performing religious service requires ac-
           3 successes   Win  200 gp.
                                                                cess to, and often attendance at, a temple whose beliefs
                                                                and etho~  align with the character's. If  such a place is
            Complications. Characters involved in pit fighting
           must deal with their opponents, the people who bet on   available, the activity takes one workweek of  time but
           matches, and the matches' promoters. Every workweek   involves no gold piece expenditure.
                                                                  Resolution. At the end of  the required time, the char-
           spent pit fighting brings a 10 percent chance of  a compli·   acter chooses to make either an Intelligence (Religion)
           cation, examples of which are on the P it Fighting Com-
                                                                check or a Charisma (Persuasion) check. The total of
           plications table.
                                                                the check determines the benefits of  service, as shown
                                                                on the Religious Service table.
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