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SHIELD OF EXPRESSION
        Armor  (shield), common
        The front of this s hield is s haped in the like ness of  a
        face. While bearing the shield, you can use a bonus ac-
        tion to a.lter the face's expression.
        SMOLDERING ARMOR
        Armor  (any), common
        Wisps of harmless, odorless smoke rise from this armor
        while it is worn.
        STAFF OF ADORNMENT
        Staff, common
        If  you place a n object weighing no more than 1 pound
        (such as a s hard of crys ta.I, a n egg, or a stone) above
        the tip of the staff while holding it, the object Boats a n
        inch from the staff's tip and rema ins  there until it is
        removed or until the s taff is no longer in your posses-
        s ion. The s taff can have up to three s uch objects floating
        over its tip at any given time. While holding the staff,
        you can ma ke one or more of the objects s lowly s pin or
        turn in place.
        STAFF OF BIRDCALLS
        Staff, common
        T his wooden s taff is decorated w ith bird carvings. It has
        10 charges. While holding it, you can use an action to
        expend 1 cha rge from the staff  a nd cause it to create one
        of  the following sounds out to a  range of 60 feet:  a finch's
        chirp, a  raven's caw, a duck's quack, a  chicken's cluck, a
        goose's honk, a loon's call, a  turkey's gobble, a seagull's
        cry, an owl's hoot, or an eagle's shriek.
          T he staff regains  ld6 + 4 expended charges daily at
        dawn. If  you expend the  last cha rge, roll a d20. On a  1,
        the s taff explodes in a  harmless cloud of bird feathers   UN BR E AKABLE  A RROW S
        and is lost forever.
                                                              TANKARD OF SOBRIETY
        STAFF OF F LOWERS
                                                               Wondrous item, common
        Staff, common
                                                               This tankard has a stern face sculpted into one side. You
        This wooden s taff has 10 charges. While  holding it, you
                                                               can drink a le, wine, or any other nonmagical a lcoholic
        can use an action to expend 1 char ge from the staff and
        cause a  Bower to sprout from a patch of  earth or soil   beverage poured into it without becoming inebriated.
                                                               The tankard has no effect on magical liquids or  ha rmful
        within 5 feet of  you, or from the staff itself. Unless you
        choose a specific kind of flower, the staff creates a  mild-  subs ta nces such as poison.
        scented daisy. T he flower is harmless a nd nonmagical,   UNBREAKABL E ARROW
        a nd it grows or withers as a  normal flower would.
                                                               Weapon (arrow), common
          The s taff regains  ld6 + 4 expended cha rges da ily at
        dawn. If  you expend the last cha rge, roll  a d20. On a  1,   This arrow can't be  broken, except when it is within an
        the staff turns  into flower petals and is los t forever.   antimagic. field.
        TALKING DOLL                                          VETERAN'S CANE
        Wondrous item, common (requires attunement)            Wondrous item, common
        While  this stuffed doll  is within 5 feet of you, you can   When you grasp this walking cane and use a  bonus ac-
        s pend a s hort rest telling it to say up to s ix phrases, none   tion to s peak the comma nd word, it transforms into an
        of which can be more  than six words  long, and set a con-  ordina ry longsword a nd ceases to be magical.
        dition under which the doll speaks each phrase. You can
        also replace old phrases with new ones. Whatever the   WALLOPING AMMUNITION
                                                               Weapon (any ammunition), common
        condition, it mus t occur within 5 feet of the doll to make
        it s peak. For example, whenever someone picks up the   This a mmunition packs a wa llop. A creature hit by the
        doll, it might s ay, "I want a  piece of  candy." The doll's   ammunition must s ucceed on a DC 10 Strength saving
        phrases a re  lost when your attunement to the doll ends .   th row or be knocked prone.

                                                                             CHAPTER 2  1 DUNGIWN  MASTER'S TOOLS
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