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CLOCKWORK AMULET                                     HAT OF VERMIN
          Wondrous item, common                                Wondrous item, common
          This copper amulet contains tiny interlocking gears   This hat has 3 charges. While holding the hat, you can
          and is powered by magic from Mechanus, a  plane of   use an action to expend 1 of its charges and speak a
          clockwork predictability. A creature that puts an ear to   command word that s ummons your choice of a bat, a
          the amulet can hear faint ticking and whirring noises   frog, or a rat (see the Player's Handbook or the Monster
          coming from within.                                  Manual for statistics). The summoned creature magi-
            When you make an attack roll while wearing the am-  cally appears in the hat and tries to get away from you
          ulet, you can forgo rolling the d20 to get a  10 on the die.   as quickly as possible. The creature is neither friendly
          Once used, this property can't be used again until the   nor hostile, and it isn't under your control. It behaves as
          next dawn.                                           an ordinary creature of its kind and disappears after 1
                                                               hour or when it drops to 0 hit points. The hat regains all
          CLOTHES OF MENDING                                   expended charges daily at dawn.
          Wondrous item, common
                                                               HAT OF WIZARDRY
          This elegant outfit of traveler's clothes magically mends
          itself to counteract daily wear and tear. Pieces of the out-  Wondrous item, common (requires attunement by a
          fit that are destroyed can't be repaired in this way.   wizard)
                                                               This antiquated, cone-shaped hat is adorned with gold
          DARK SHARD AMULET                                    crescent moons and stars. While you are wearing it, you
          Wondrous item, common (requires attunement by a      gain the following benefits:
          warlock)
                                                               •  You can use the hat as a spellcasting focus for your
          This amulet is fashioned from a single shard of resilient   wizard spells.
          extraplanar material originating from the realm of  your   You can try to cast a cantrip that you don't know. The
          warlock patron. While you are wearing it, you gain the   cantrip must be on the wizard spell list, and you must
          following benefits:                                    make a DC 10 Intelligence (Arcana) check. If the
          •  You can use the amulet as a spellcasting focus for   check succeeds, you cast the spell. If  the check fails,
           your warlock spells.                                  so does the spell, and the action used to cast the spell
          •  You can  try to cast a cantrip that you don't know. The   is wasted. In either case, you can't use this property
            cantrip must be on the warlock spell list, and you   again until you finish a long rest.
            must make a DC 10 Intelligence (Arcana) check. If the
            check succeeds, you cast the spell. If  the check fails,   REWARD'S HANDY SPICE POUCH
            so does the spell, and the action used to cast the spell   Wondrous item, common
            is wasted. In either case, you can't use this property   This belt pouch appears empty and has 10 charges.
            again until you finish a  long rest.               While holding the pouch, you can use an action to ex-
                                                               pend 1 of its charges, speak the na me of any nonmag-
          DREAD HELM                                           ical food seasoning (such as salt, pepper, saffron, or
          Wondrous item, common                                cilantro), and remove a pinch of the desired seasoning
          This fearsome steel helm makes your eyes glow red    from the pouch. A pinch is enough to season a single
          while you wear it.                                   meal. The pouch regains ld6 + 4 expended charges
                                                               daily at dawn.
          EAR HORN OF HEARING
          Wondrous item, common                                HORN OF SILENT ALARM
                                                                Wondrous item, common
          While held up to your ear, this horn s uppresses the ef-
          fects of the deafened condition on you, allowing you to   This horn has 4 charges. When you use an action to
                                                               blow it, one creature of  your choice can hear the horn's
          hear normally.
                                                               blare, provided the creature is within 600 feet of the
          ENDURING SPELLBOOK                                   horn and not deafened. No other creature hears sound
          Wondrous item, common                                coming from the horn. The horn regains ld4 expended
                                                               char ges daily at dawn.
          This spellbook, a long w ith anything written on its
          pages, can't be damaged by fire or immers ion in water.   INSTRUMENT OF ILLUSIONS
          In addition, the spellbook doesn't deteriorate with age.
                                                               Wondrous item, common (requires attunement)
          ERSATZ EYE                                           While you are playing this musical instrument, you
          Wondrous item, common (requires attunement)          can create  harmless, illusory visual effects within a
                                                               5-foot-radius sphere centered on the instrument. If
          This artificial eye replaces a real one that was lost or
          removed. While the ersatz eye is embedded in your eye   you are a bard, the radius increases to 15 feet. Sample
          socket, it can't be removed by anyone other than you,   visual effects include luminous musical notes, a spec-
          and you can see through the tiny orb as though it were a   tral dancer, butterflies, and gently falling snow. The
          normal eye.                                          magical effects have neither substance nor sound, and
                                                               they are obviously illusory. T he effects end when you
                                                               stop playing.

                                                                              CHAPTER 2  I  DUNGEON  !\!ASTER'S TOOLS


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